View Full Version : Water Temple

02-01-2009, 09:44 PM
Disclaimer: This is my first time ever mapping out a building interior with Photoshop. High levels of suck are quite possible. You have been warned.

Anyhow, I made a water temple to try out some ideas I had for making interior maps (and to make anybody who has played a certain LoZ game begin to rock back and forth sucking their thumb). Right now I am stuck on a certain part. I need furniture (rugs, altars, beds, tables, wardrobes, etc) but I don't have any graphics. So I need to make/find some. Do any of you have any tips on how to go about doing this?

02-02-2009, 12:23 AM
First...wow, those colors rock! I'm not wild about the gold tho, I'd make it either lighter or silver...just me tho. Second, the Dunjinni forums got the hookup for items to fill yer dungeon.

02-02-2009, 01:18 AM
Hey, Nomadic! Devin Night at Four Ugly Monsters is giving away all of his symbol sets for free! There's a link in the News Forum I think, otherwise go to FUM site and get them.

Then there's always the Dundjinni forums as already mentioned.

Also, there is a Temple Map Contest going on at ironcrown.com until March 1st. You might want to finish that design up and send it in. The prizes are I.C.E. RPG stuff, so not so great if you don't play HARP or Rolemaster, but fame and glory comes with it too! Send it in, please!


Steel General
02-02-2009, 06:48 AM
I'll echo what's already been said as far as content to fill up your dungeon and entering the ICE contest.

02-02-2009, 08:40 AM
Very nice effects Nomadic! The water effect is stunning I think.
The blue stones and gold line outside the corridors is confusing me however. You might even want to drop the gold line entirely.

02-02-2009, 03:47 PM
Thanks guys for all the feedback and suggestions. I have begun working on a full blown version of the temple and will put it up once I finish.

02-02-2009, 09:16 PM
I like the transparent background that emphasizes that this area doesn't fit neatly into a rectangle like most maps. It's a good idea, and I think you could probably push that with round and angled structures.

The color choices are lovely, though I agree with the gold line. I like the color, but I'm not sure that's the best way to use it.

Anyway, I'm looking forward to seeing how i looks furnished.

02-03-2009, 02:33 AM
Ok here is the full sized temple. Thanks for the suggestion to check out the Dundjinni forms (I got loads of symbols to work with now heh). I removed the trim in favor of stepped walls (with a thin stream of water running along the lower step).

This is a temple to the Sisters of the Shell, deities of water, healing, and provision of comfort to others. It is maintained by a priestess and her apprentice whom welcome and purify visitors.

Rooms are provided with thick rugs and pillows for sleeping on (no blankets as the temple is quite warm and humid). Food is provided for the weary traveler, as well as bathing pools and meditation and cleansing areas. The centerpiece of the temple though is the grand pool. A wading pool where followers are cleansed and taught by the local priestess. Also provided in this area are prayer rugs on which visitors may clasp hands and meditate with each other. The room farther in is the shrine (which only the priestess may enter). It is where she cleanses herself and prays to the sisters for guidance. The statues you see all around the place are of the sisters.

All the above was mostly spawned from the fact that I thought a project this big needed a story behind it. On the technical side everything was pretty straight forward. The 3d aspect is from soft inner bevels and the lighting effects come from a mix of area lights and cloud noise overlays. Most of the other stuff is texturing and item placement.

Steel General
02-03-2009, 06:39 AM
Looks great Nomadic - you going to enter this in the ICE contest?

02-03-2009, 08:41 AM
Nice use of colors! I really like it.

02-03-2009, 08:47 AM
Looks great. Can I suggest that the wall texture be toned down a little? At the moment my eye gets drawn into the walls as much as into the passageways and rooms.

I love the colour scheme and the layout. The level of detail really makes this map glow. Good work.

02-03-2009, 04:31 PM
Looks great. Can I suggest that the wall texture be toned down a little? At the moment my eye gets drawn into the walls as much as into the passageways and rooms.

I love the colour scheme and the layout. The level of detail really makes this map glow. Good work.

Thanks for the warm feedback. I will see what I can do about the walls, they could use some toning down but I still want them to stand out a bit (I like the coral feel I gave them).

Oh and to the questions about the ICE contest, no I won't. They require it to be in their format (1" hex = 3'). The problem is that my map is based on a DnD format (1/2" square = 5'). Scaling wouldn't be an issue, but having to switch from a square grid to a hex grid would force me to do a bunch more work than I really want to. The rewards aren't of value to me, and I don't care about bragging rights to be honest. So I will let someone else win that as they will probably appreciate the rewards much more.