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View Full Version : Vertical map!



Hoel
02-11-2009, 04:27 PM
Ok, we've all done a bunch of top down, horisontal maps, but I have yet to see a vertical map.
Granted, it can't be the most common set up for a map but I've thought about it and have got some really cool ideas. In a fantasy setting you can come up with a whole bunch of stuff!
-A city on a sheer cliff wall
-A dwarven city in a vertical cave system
-A high and flat spaceship
-A tower or skyscraper
-A part of Mechanus (a plane in D&D)
-A vertical dungeon with some really weird gravitational effects
-A bookshelf
Well... I think you see where I'm going with this.
Comments?

bartmoss
02-11-2009, 04:34 PM
Sounds good to me, and I'd have an idea or two as well.

torstan
02-11-2009, 04:50 PM
I just finished an isometric map for a commission and they are a lot of fun. I'd definitely pitch in for this contest!

Steel General
02-11-2009, 05:23 PM
Sounds good...

Ascension
02-11-2009, 05:38 PM
This reminds me of the Dragonlance AD&D module maps from the 80s. I'd like to give that a go, though I'm pretty sure that I'd fail horribly at this :)

Wordman
02-11-2009, 06:48 PM
The only thing close I've seen lately in a commercial product was more of a drawing of Sharn (http://www.wizards.com/dnd/images/sharn_maps/M19Sharnsideview_400.jpg).

ravells
02-11-2009, 06:49 PM
Sounds good to me...nice new take!

jfrazierjr
02-11-2009, 09:10 PM
Hmm.... I am torn on this. I am starting a new D&D campaign set in a Dwarven city where the city is in sort of a gorge and in terraced "layers", ie, narrow at the bottom and wider at the top, with several switchbacks for cart travel, and probably even a few manual pulley/winch systems besides, and ladders all over the place.

My original intention was to not really map the city since the players really will not spend a lot of time there, but hmmmm.... perhaps I should....

Steel General
02-11-2009, 09:54 PM
Hmm.... I am torn on this. I am starting a new D&D campaign set in a Dwarven city where the city is in sort of a gorge and in terraced "layers", ie, narrow at the bottom and wider at the top, with several switchbacks for cart travel, and probably even a few manual pulley/winch systems besides, and ladders all over the place.

My original intention was to not really map the city since the players really will not spend a lot of time there, but hmmmm.... perhaps I should....

Well if you decide not to, you are welcome to use my Ag-Zurak map from a few months ago.

jfrazierjr
02-11-2009, 10:10 PM
Well if you decide not to, you are welcome to use my Ag-Zurak map from a few months ago.

Cool...I did not even remember that map(very nice btw!) I could not use that one anyway though as my city will be underground and the chasm is pretty darn large, with at least 15 or so levels. I might make a quick cross section sketch just for the players to reference. In a nutshell, the entire city has been closed to the outside world for close to (or a bit more than) 1000 years and.... well.... it's finally about time to open the gates. This will go with my painterly overland parchment map I started playing around with forests back in Dec, but the won't get that map for a few levels since they won't be ready to go outside until they open all the gates to the outside world.

Feralspirit
02-12-2009, 11:36 PM
I actually have need of one in the near future, may actually try it before the challenge comes up. I don't think I have the experience or know-how to win a challenge, but I figure if the rest of you are working on one you'll be able to give me lots of tips, :).