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Uthoroc
11-23-2006, 05:52 AM
Here are two shots from my current freelance project. It's a map for a online round-based strategy game:

http://www.mapsandmoreshop.de/examples/strategy_map1.png

http://www.mapsandmoreshop.de/examples/strategy_map2.png

Robbie
11-23-2006, 12:58 PM
Dang, thats a lovely use of the hex grid...I like this a lot...Looking forward to seeing what becomes of this. Keep us posted.

Kepli
11-23-2006, 02:18 PM
I agree, very nice :D 8)

RPMiller
11-23-2006, 03:30 PM
I think what is really nice about this map is that even though it is hex based, meaning only one type of terrain in each hex, it is still very organic and "flows" beautifully without the jarring effect that I've seen in so many of these types of maps in the past.

Ralf, can you give us some insight into how you created this? Did you lay the hex first and "build around it", or did you do the map lay the grid and the delete what didn't fit, or something else entirely?

Uthoroc
11-23-2006, 04:59 PM
I'm working from an Excel sheet here, that has precise number of hexes for the provinces (red borders) and terrain type within each province.

I started by creating an appropriately sized hex grid and filling it with the right amount of land hexes. Those I divided into the provinces (I had a rough outline for their position from my customer). This is the result:

http://www.mapsandmoreshop.de/examples/strategy_map3.png

I then drew the region borders and put in hex symbols for the different terrain types according to the excel sheet. The trick here is to build clusters of terrain that you can turn into 'organic' landforms later, e.g. build the mountain and hill hexes in such a way that they give a realistic-looking mountain range.

http://www.mapsandmoreshop.de/examples/strategy_map4.png

I then used this map as a reference for drawing the actual map. I created a custom style and all the landforms as drawing tools, which made the work a lot quicker and easier. I just LOVE the new forest drawing tools in CC3.

Uthoroc
11-23-2006, 05:28 PM
I'm trying out a few different colour schemes. I'd be interested in which ne people like best! :)

My original, green land, reddish brown hills:
http://www.mapsandmoreshop.de/examples/strategy_map5.png

Alternative land background, needs a little getting used to, but better contrast:
http://www.mapsandmoreshop.de/examples/strategy_map6.png

Same land, with straight brown hills:
http://www.mapsandmoreshop.de/examples/strategy_map7.png

Green land, brown hills:
http://www.mapsandmoreshop.de/examples/strategy_map8.png

RPMiller
11-23-2006, 05:40 PM
My preference would be for Green land, brown hills.

RPMiller
11-23-2006, 05:41 PM
BTW, thank you very much for the walk through of how you created that. I really need to learn how to use the new tools better I think.

Robbie
11-23-2006, 06:09 PM
I like the original more I believe. So we're one for one...

Above all though I like the edge blur on the terrain markings...subtle and effective way to blend between hex-terrain changes.

Kepli
11-24-2006, 04:09 AM
I also like green lands, brown hills the best ... :)

heruca
11-25-2006, 09:52 AM
Green land, brown hills.

Uthoroc
11-28-2006, 07:26 AM
Thanks folks. Green land, brown hills was basically what the customer is going for too, with some variation in the colors. Here are parts of the almost finished map (some colour changes pending. I can't show you the whole thing unfortunately, for copyright reasons.

http://www.mapsandmoreshop.de/examples/strategy_map9.png

http://www.mapsandmoreshop.de/examples/strategy_map10.png

http://www.mapsandmoreshop.de/examples/strategy_map11.png

http://www.mapsandmoreshop.de/examples/strategy_map12.png

Robbie
11-28-2006, 11:14 AM
I like it...but I tell you they'r emuch more impressive with the Hex Grid visible...

Are those black lines with the drop shadow borders also? or roads? If they're roads, I'd lose the drop shadow on them. But I think they may be border given the way they jut up to the red lines. Maybe black is confusing me because I'd expect them to be roads or something.

The color variations on the mountains hills and trees is most impressive...I hardly ever bothered witht he vari-color mountains and trees but here I see how they woudl play in.

The shading on the land is my favorite though.

Uthoroc
11-28-2006, 11:30 AM
I like it...but I tell you they'r emuch more impressive with the Hex Grid visible...

The client will be projecting his own hex grid over the map, that's why I turned it off. :)


Are those black lines with the drop shadow borders also? or roads? If they're roads, I'd lose the drop shadow on them. But I think they may be border given the way they jut up to the red lines. Maybe black is confusing me because I'd expect them to be roads or something.


Province borders as opposed to region borders (the red ones). I'm not so happy with the black either, but that's the client's wish.

RPMiller
11-28-2006, 01:50 PM
Did you just 'smooth' the red hex lines that you had before to produce the new red borders?

Uthoroc
11-28-2006, 06:26 PM
No, that would have looked too uniform. I redrew them, tracing over the hex borders.