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Ruedy
02-22-2009, 05:53 PM
I would be interested to know whether in the USA or other countries, exist similar projects such as virtual nations, fictional nations or micronations.

In Germany exist ca. 30-50 virtual nations with about 100-200 players.
Typical characteristics of german MNs are a forum/board like this, a claim on a MN-worldmap and interaction in politics, culture, sports and other parts of a real society. On average there are 5-10 players on a MN, sometimes more, sometimes less.

I know, that there are virtual-nation-projects in poland, france, GB and even brasil. But I wonder, that this kind of simulation is not present in the USA.

I would be lucky to get know similar in the whole world.
If you are interested in the german mn-subculture, I could give more infos.

ravells
02-22-2009, 06:11 PM
What I'm not sure about Ruedy is what you do with virtual nations...are there rules to the game? Where can I find them

Steel General
02-22-2009, 06:13 PM
Yeah, some more info would be nice. This might be something I could sink my teeth into...so to speak.

Hoel
02-22-2009, 07:03 PM
Funny it would come up.
I'm making a virtual nations/space colonization game. I just started putting it online, building the rules framework.
I've got the players in my D&D group in line to play but if anyone is interested in building the rules/world PM me.
The project as it is can be found HERE (http://diasporaproject.pbwiki.com/)

Ruedy
02-22-2009, 08:29 PM
What I'm not sure about Ruedy is what you do with virtual nations...are there rules to the game? Where can I find them

Okay. Basically you simulate a nation with all its facets. The big part is the political interaction. This political simulation is mixed with the special culture or religion or what else.
It's a online-RPG, mostly based on boards/forums.

That is a german wiki-article:
http://de.wikipedia.org/wiki/Virtuelle_Nation

A britain mn-comunity, read more infos in english:
http://micras.org/

For example my own virtual nation, sorry, i hope it's okay
The board is the main place of interaction
http://www.gran-novara.de/forum/

We have an own wiki, to collect all fictive structures
http://lexikon.der-nationen.de/index.php/Hauptseite

We have an economic-system, with a real market. You can own some comanys, produce a lot of goods and sell it on the market
http://www.gran-novara.de/wirtschaft/index.php

Our geography you find here (some of you know this page)
http://www.gran-novara.de/geo/gesamt_k.php

For example one of the to german map-projects (map and board)
http://karten.oik.mn-orga.de/oik_281208.png
http://forum.oik.mn-orga.de/index.php
The maps are important for foreign affairs and diplomacy.

And at last the meeting point of the most of german nations and players
http://mn-marktplatz.de/

My own nation is a italian/roman-styled Kingdom. But we have britain-styled-, USA-styled-, of course german styled nations. But we have complete fictive nations too.
As I said, 30-50 nations with round about 150-200 players. In hollydays more...:)

Ruedy
02-22-2009, 08:35 PM
Funny it would come up.
I'm making a virtual nations/space colonization game. I just started putting it online, building the rules framework.
I've got the players in my D&D group in line to play but if anyone is interested in building the rules/world PM me.
The project as it is can be found HERE (http://diasporaproject.pbwiki.com/)

Sorry for double-posting.
Yes, that is really a type of it.
I can not believe, that it is a european phenomenon. The big USA have the same
prosperity with people who have a lot of leisure for those skuril things and a really big and old rpg-comunity.