PDA

View Full Version : Another tryout - a success I think



MadLetter
03-07-2009, 08:33 PM
Heya folks!

An mostly-finished map for you here, another try for another style (I'm currently expanding on a multitude of possible styles), which I think I will most-definitely use in the upcoming times.

The map is dedicated to our forum-user pasis, as I made it with his indirect help. His tutorial is "Teh Awesum" and yields excellent results.

I might want to add, I did a few additional things. For one, I used my own style of planting forests and for another I added some more ground-textures, vaguely with only little opacity, to add diversity.

What do you think?

Steel General
03-07-2009, 09:00 PM
It looks nice, though the text over the forest is nearly unreadable.

töff
03-07-2009, 09:13 PM
Very nice. Looks similar to the photoshop-layering style that I have had a little success with.

I think your individual trees are way outta scale with the mountains and sea, though. Either you have a planet with 22-mile-wide trees ... or you have not mountains and a sea, but a hill and a puddle.

MadLetter
03-07-2009, 09:17 PM
Agreed on the trees... in my next tryout with this style I will reduce the trees... but a single "dot" could just as well stand for a bunch of trees, too... :) Just sayin'

Here's another picture, a further developed version of this map.

MadLetter
03-08-2009, 12:26 AM
A second, far better map (my opinion obviously) with this style.

guyanonymous
03-08-2009, 12:54 AM
I think it's looking great. I like the feel of your water texture. It's very painterly to me.

MadLetter
03-08-2009, 12:59 AM
Thanks, but that compliment has to be advanced to the forum-user Pasis, from whose tutorial I copied the texture and made it seamlessly tiling... the highlights are self-added (the white and dark-blue in the rivers).

Ascension
03-08-2009, 09:26 AM
Looks great young grasshoppah. As to the text, try a different color over the dark areas or use a solid stroke (sufficiently wide enough to be seen) in a color that matches the sand (not something like red).

pasis
03-08-2009, 04:02 PM
Way to go Madletter...these are looking great waiting to see more. I'm a bit concerned about the forest though as the trees do look a bit like single trees eventhough representing a group of trees. Maybe you could try to have more dense forests and use this "light" forest as a extra in some areas to spice things up. But all in all looking good...

Hoel
03-08-2009, 10:22 PM
Great style!
I like the separate trees, looks realistisc enough

MadLetter
03-09-2009, 02:15 PM
Yet another test.

I reduced the size of the trees to the minimum of 1 px.

I also introduced variable river-width (especially easy to see at the big river).

Lastly, I tried to create a swamp (right side).


What do you guys think?

jfrazierjr
03-09-2009, 02:49 PM
Spot on.

Joe

StillCypher
03-16-2009, 09:19 PM
I'm really liking where this is heading. The colors are very nice; your mountains look really gnarly; the water looks great, tho' i wonder if you could make them look a little less like they're floating on top of the mountains with perhaps a different blend mode or some shading; the trees -- I'm not so sure about. They look a little to 'sharp' to my eye. Perhaps some density, as pasis suggested, and some subtle variation in color?

Jykke
03-17-2009, 02:04 PM
General about the used style:
What I would like to see is someone taking this style a bit further and developing the look a bit. Now most of the maps look like they were done by the same person :) People should try their own textures and throw new styles & techniques to the mix.
(Nothing wrong using tutorials.. but usually people end up with results quite similiar to the original one --> lacks personal touch)

on this map:
+I like your rivers and lakes
-Forests might need some additional work
-Mountains lack (finer) detail, wich is not too critical I think.

ideas:
Try to add a shoreline that blends with the ocean.. (semitransparent water near the coast.) It would give some extra look to this map & style

Kingbreaker
03-17-2009, 02:06 PM
I'm really liking where this is heading. The colors are very nice; your mountains look really gnarly; the water looks great, tho' i wonder if you could make them look a little less like they're floating on top of the mountains with perhaps a different blend mode or some shading; the trees -- I'm not so sure about. They look a little to 'sharp' to my eye. Perhaps some density, as pasis suggested, and some subtle variation in color?

I think the issue with the trees is that the philosophy here clashes a bit with the philosophy you use for the mountains and other features.

The mountains are satellite-realistic. They look like a photo that could have been taken from space.

The trees are "symbols" of trees that stand for forests. But they aren't realistic, they are much more stylized as with antique maps.

At satellite distances, no tree in any world will be distinguishable individually. My brain has a hard time, therefore, trying to figure out the scale on the map.

This is a tradeoff and balance that cartographers need to recognize - how much weight do we give to realism and how much to stylization?

I would think about looking for more of a carpet-like texture approach to the trees. The mountains (and everything else) are strong.

Kingbreaker
03-17-2009, 02:10 PM
Perhaps the issue with the trees may be the sharpness rather than the size/clumping decision.

When we see things at a great distance, the atmosphere blurs them and washes out some of the color. Mountains in the distance are more faint than nearer mountains.

Thinking along these lines, you could try blurring/smudging your individual trees and de-saturating the color a bit?

I am merely offering suggestions as they come in! Being a total newb I should probably keep my trap shut.