PDA

View Full Version : room i am working on



philipstephen
03-09-2009, 03:26 AM
not much to look at, but my first attempts at building a dungeon using tiles...

i am not sure how much more i will add to this or if i will start another project now that i have the basic idea...

phil

Hoel
03-09-2009, 11:44 AM
hey, that's some really nice textures. The walls are excellent!
What software?

jaerdaph
03-09-2009, 01:11 PM
Nice work - I'm likin' those walls too. :)

philipstephen
03-09-2009, 03:13 PM
it is my handy dandy rusty trusty photoshop elements that i used...

i used a link on another thread to find a number of tiles and such to borrow from... used a grid and stretched it to 1 inch squares...

copied and pasted the tiles and the torches... and cut up the wall into sections and shrunk it to fit around my tight little corners... more copying and pasting to get them all...

one hallway square is covering a pit in the .psd version...

i was thinking of adding statues or secret doors or traps in the nooks... maybe a combo of the three for some classic funtimes...

phil

Ascension
03-09-2009, 05:55 PM
This looks great.

NeonKnight
03-09-2009, 07:24 PM
WOW! First off, nice to see another Vancouver BC Boy (though technically I am in Burnaby ;)).

The image looks good, but I find myself wondering what is the scale? The D&D game in me says the squares are 5', but then that door is way huge! But still a good job and I love the walls!

Hoel
03-09-2009, 10:19 PM
I think it's the thick lines that are 5' sqares, that would make the door.. 5'. But a 10' door.. why not?

philipstephen
03-10-2009, 12:18 AM
yah... it is the thick lines that are 5', and apparently 4 tiny figures can fit in a 5x5 square, so i figured... why not have that breakdown figured out in the map too?

5ft doors are big enough...

phil

Hoel
03-10-2009, 09:41 AM
I think there's a feat that allows even small creatures to share a square. Level 1 Halfling Fighter Swarm comes to mind.

NeonKnight
03-10-2009, 12:27 PM
Ahhh, I see that now, problem was it didn;t translate across to the tiles.