PDA

View Full Version : March Entry: The Ashakbur Goblin Reservation



Torq
03-11-2009, 05:00 PM
I started working on a challenge entry for this month without properly looking at the template map. I missed the compulsory rivers and got quite far before I realised my error. This is my second attempt. Still a long way to go though.

Its nice to be back in. Good luck everybody.

Torq

### Latest WIP ###

Ascension
03-11-2009, 05:06 PM
Damn! And might I add..double damn! Amazing. Awe-inspiring mountains...think I dislocated my jaw.

torstan
03-11-2009, 05:09 PM
Well now that is very pretty. High bar this month as ever. I particularly like the title :)

Steel General
03-11-2009, 05:35 PM
Great Gobs of Goose Poop!

That is really, really nice Torq.

jfrazierjr
03-11-2009, 06:11 PM
Hmmmm... it sure is .... Islandy....

joćo paulo
03-11-2009, 06:40 PM
What happens to the north(top)?

ravells
03-11-2009, 09:11 PM
I want a tutorial on those mountains right now!

They are so sharp!

nolgroth
03-11-2009, 11:26 PM
Oh sure, make any attempts I may make pitiful and weak by comparison. ;) That is a damn fine map.

Torq
03-12-2009, 05:27 AM
Thanks for all the kind words. The strange grey area on top is supposed to be a snow and ice field. Its looks a bit rubbish though. I'll have to find some better way of doing it. The map is very "islandy" I agree. I alwats say "use your jpg artifacts as best you can". I think it creates the idea of a wild and fairly young coastline.

I think there is more skill from Waldronate in here than mine. The base heightfield is generated with Wilbur (Ridged Perlin I think). This was then taken into Gimp and I raised and lowered ground by lightening and darkening areas on the greyscale heightmap to coincide with the challenge template. Then back into Wilbur for some serious erosion. Back to Gimp and have a base land layer over a sea layer. I used the challenge template to cut out a land shape and then cut that out of the land layer so the sea shows through. Then I apply the eroded heightfield as a bump map to the land layer. For the highground I went into the greyscale height field and fuzzy selected a large area of high ground. Then a new layer and fill the selection with a light brown fill. To this I once again apply the bump map, but with more (about double) intensity. I repeat the same process with another layer of a smaller area covered by the mountains and fill with light grey. Then bump map this with even more intensity. You end with three separate land layers that you can merge togther if you want to. I find the best results are achieved with bump mapping on light colours. Dark colours tend to mask the bump.

Torq

Redrobes
03-12-2009, 09:10 AM
That looks very nice indeed. The only issue I can see is the little pool on the left which has two exits to the sea. Still, I can talk cos on mine I have none at the mo.

Very nice colour and shading as usual. I agree that the snow needs some work but I find snow hard as I have mentioned quite a lot recently. So no tips from me on that front.

This map is gonna be the one to beat I think.

Edit -- ahh whoops zooming in I see that it is two seperate tributaries. On the lightbox it really looks like one single line tho.

Torq
03-15-2009, 05:34 PM
Here is the more updated version. I think the ice is an improvement, and I've started the labelling.

Torq

### Latest WIP ###

Ascension
03-15-2009, 06:54 PM
Ice looks great indeed. Are you putting in a tundra/steppe transition kind of thing between the ice and plains? Looks awesome.

ravells
03-15-2009, 06:57 PM
Looking fantastic .... sigh this is going to be a tough vote...again!!!

bryguy
03-15-2009, 08:13 PM
GrEaT GOoGlY MoOgLy!!! :!:

This looks incredible!!!

Especially the mountains!! (Hehe, tutorial?? Pretty please???)



Thanks for all the kind words. The strange grey area on top is supposed to be a snow and ice field. Its looks a bit rubbish though. I'll have to find some better way of doing it. The map is very "islandy" I agree. I alwats say "use your jpg artifacts as best you can". I think it creates the idea of a wild and fairly young coastline.

I think there is more skill from Waldronate in here than mine. The base heightfield is generated with Wilbur (Ridged Perlin I think). This was then taken into Gimp and I raised and lowered ground by lightening and darkening areas on the greyscale heightmap to coincide with the challenge template. Then back into Wilbur for some serious erosion. Back to Gimp and have a base land layer over a sea layer. I used the challenge template to cut out a land shape and then cut that out of the land layer so the sea shows through. Then I apply the eroded heightfield as a bump map to the land layer. For the highground I went into the greyscale height field and fuzzy selected a large area of high ground. Then a new layer and fill the selection with a light brown fill. To this I once again apply the bump map, but with more (about double) intensity. I repeat the same process with another layer of a smaller area covered by the mountains and fill with light grey. Then bump map this with even more intensity. You end with three separate land layers that you can merge togther if you want to. I find the best results are achieved with bump mapping on light colours. Dark colours tend to mask the bump.

Torq

Heh, I have absolutely NO CLUE what you just said....

Redrobes
03-15-2009, 08:22 PM
Allow me to translate...

Jedi master Torq uses the Force !

Baziron
03-16-2009, 02:44 AM
As in: Mapping master Torq puts Gimp to use :)

No really, it's looking really good, I like it. Still have to decide whom I like best now, though.

Torq
03-17-2009, 03:38 PM
Here's the latest version with more labels added. Nearly there.

Torq


### Latest WIP ##

Gandwarf
03-17-2009, 03:51 PM
Awesome map Torq. I think there's a spelling error in the text to the southeast though. Shouldn't "parely" be "parley" ?

Torq
03-17-2009, 04:07 PM
Good point Gandwarf. I will change it.

Torq

joćo paulo
03-18-2009, 07:38 AM
Now it seems ice :) beautiful map Torq!

misteradam
03-21-2009, 11:08 AM
its looking nice, like a map in an encyclopedia!

Torq
03-24-2009, 03:12 PM
Here is an updated version with a few minor tweaks and spelling error corrections. I think this will be my final draft.

Torq

### Latest WIP ###

Steel General
03-24-2009, 04:24 PM
Brilliant work Torq!

Torq
03-25-2009, 02:03 AM
Thanks SG.

Torq

Ascension
03-25-2009, 05:48 PM
The colors are sublime...a word I don't get to use often enough. I keep trying to lighten my own work to get more like this but never seem to get there. Very nice and decorating my hard drive for inspiration.

Qbista
03-27-2009, 08:22 AM
Perfectly detailed, "delicate", lucid - nothing to say - it's a great work, one's of my favorite's.

I wish You luck.