View Full Version : Promethea - WIP
03-14-2009, 06:05 AM
Inspired by Ascension and other contributors to this site, I've bitten the bullet and will begin posting my work. A brave amateur, to quote 300, doing my part, making a fine mess of things ;)
Promethea is a custom campaign world that I, like so many of you, have been working on for years. I suppose it's 4 years. Stumbling around for terrain samples, I happened upon this site, and it's been like a breath of fresh air through a stale basement, such was my ongoing cartographic frustrations. With Ascension's tutorial, coupled with a few ideas I've garnered along the way dabbling with GeoControl, CC, Fractal Mapper and Photoshop, here's my start point; the first image that I've been happy with for a long time.
So thank you for allowing me to share this, and for getting me back in the saddle, so to speak. I'm using an animated avatar, so if it's annoying I will happily change it. Let me know.
03-14-2009, 09:35 AM
Coming along nicely. Looking forward to seeing this develop.
I think your water 'elevations' could use a little more blending together, the transitions are a bit sudden. But that's not that big a deal.
03-14-2009, 11:00 AM
In addition to Steel General's post, there's also some blending issues with the ground. Maybe having more overall height differences etc would help smoothen the map. Maybe adding a distortion function would fix some problems.. But if it doesn't bother too much, then it's not a big problem I think.
03-14-2009, 03:07 PM
I like it, but I would expect the darker green to be the lowlands and not the uplands.
03-14-2009, 03:17 PM
This is nice as is but with the aforementioned "bevel effect" on the terrain and water. Use the blur tool in PS and blur the heck out of those transitions and this will be a keeper. Nice job.
03-14-2009, 07:31 PM
This could be a very individual style...my only advice apart from that give above is to desaturate the colours.
03-15-2009, 05:49 AM
Feedback takes some getting used to. Much obliged for all the help and support.
Here are some changes that I hope reflect the excellent advice. The contours on the land I must admit to liking, and not only because I've had some difficulty modifying them. My next step is to add trees, but I'm blowed if I can think of anything that will look good. Lots of experimentation.
03-15-2009, 08:49 AM
I looked at the top pic and thought exactly the same as Steel and Jykke. This image has a much better fade on the sea and more randomness. I agree it needs to have some vegetation to break up the clean elevation line with some patchy forests or whatever. Its very good work tho.
03-15-2009, 10:38 AM
Yes, coming along nicely.
The sea looks great now, though I think your mountains/hills could use a little texturing as well as some vegetation as RedRobes mentioned.
03-16-2009, 06:16 AM
- Added a few larger forests
- Added a lake and a few rivers
03-16-2009, 07:34 AM
Looks very nice.
One small comment from me on the rivers. Your small upland rivers in the mountains meander as much as the lowland rivers. In steep terrain like mountain sides they would be much straighter.
I'm very jealous of your mains though they are lovely and sharp :)
03-17-2009, 06:44 AM
Thanks Korba. Always liked that name from Dune. "Korba, cut it."
Here's the latest, with roads, some structures, and a few other experiments including a perimeter indicating "Beyond this point, there be dragons".
03-17-2009, 02:27 PM
On the bevels of this map:
Try reducing the bevel height on the dark green areas of the map. The inner shadow of those bevels also make it look a bit unnatural.. I know it might hard to find a good and easy solution to this.. but maybe reducing the height will fix it. (you also might want to try using a very soft brush with a low flow to smoothen those edges.. so the transitions woudn't be so sudden)
03-17-2009, 06:51 PM
Does this filter solve the problem, Jykke?
edit - increased image size.
ps I appreciate some contours remain, but the bevel you specifically mention is what I'm curious about.
03-18-2009, 07:07 PM
All done, or as much as I need to do for it to serve its purpose. I've got to get back to developing content for the Dragon Age campaign I'm working on. The map's just what I was after too, without really knowing it. Thanks to everyone who looked, complimented, offerred advice, and turned this into something worth seeing through. I'll need to do a few more maps and will most surely post their progress in these excellent boards also.
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