View Full Version : Bryce campaign map tutorial
03-14-2007, 11:18 PM
Recently released on the Daz Productions site is a tutorial teaching how to import a 2-D map into Bryce, thereby making a 3-D visualization of it. This would work especially well for islands, I think.
Here's the link: http://www.daz3d.com/i.x/tutorial/tutorial/54186963ca0338b40a93f403794bb945/?id=2090
It's a pretty limited, simplistic method, but a great start--especially for somebody like me who is interested in "upping the ante" on the visuals for my players.
Has anyone had experience with Bryce in mapping? How was it? Any advice?
03-19-2007, 01:20 PM
I occasionally make maps with Bryce and profantasy fractal terrains. I posted a thread about one of the procedures I use here:
I have used the method set out in the Bryce tutorial before, but I found it difficult to control. What I do instead is make a 'landscape' mesh by deforming a grid using a 3d modelling app which allows displacement painting (I use Silo, but there are many others) and import it into Bryce as an .obj file.
Then I use the top down camera in Bryce and render it using the distance mask which effectively makes the height map which you can paste into a new terrain and tweak using the Terrain editing tools.
03-19-2007, 06:47 PM
Interesting! I'll definitely try that. Any other advice for a "3-D newbie"?
03-19-2007, 07:08 PM
lol! looking at the maps you've posted, I expect I'll be asking you that question before long!
If you're not familiar with UV mapping, then you might want to learn how to do that. With it, you will be able to use your photoshop skills to superimpose a map on top of a mesh rather than using Bryce procedurals.
But that's about it from me in terms of how I approach it.
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