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View Full Version : Need guide to building a wall (see map sample)



RjBeals
03-24-2009, 08:52 AM
Hi all, I'm a lurker here mostly and love the tutorials i find on this site. I make maps for conquerclub.com. I'm currently making a map that I want several impassalble walls on. I've come up with what you see below, but I'm not happy with it. It just doesn't fit the style of the map. Can anyone point me to some tutorials or examples of walls? I don't want a straight down view, but more of a perspective (like my attempt). Thanks guys.

http://www.rjbeals.com/shadowlands/shadowlands-rjbeals-beta-06a.jpg

Steel General
03-24-2009, 10:23 AM
What is it that you don't like about the wall you have? I think it looks pretty good.

NeonKnight
03-24-2009, 11:19 AM
Yeah I like it too.....

RjBeals
03-24-2009, 11:30 AM
What is it that you don't like about the wall you have? I think it looks pretty good.

Thanks Steel, I'm not sure what I don't like about it. It looks too vector I think. Too smooth. I would like it too look more like a rock wall.

Gamerprinter
03-24-2009, 12:02 PM
I think if you use a better stone texture to "color" your walls with the addition of periodic towers on the wall giving it more strength and detail would make this better. A tower on each end of the short walls, and several along the long walls with towers that look similiar to your castle towers.

GP

Steel General
03-24-2009, 12:08 PM
Thanks Steel, I'm not sure what I don't like about it. It looks too vector I think. Too smooth. I would like it too look more like a rock wall.

Maybe try horizontal rather than vertical lines or try using a pattern/texture rather than just a color.

GP's ideas of the towers is good too.

RjBeals
03-24-2009, 12:48 PM
thanks all - the towers are a good idea and I'll definitely try to add them. I also did try using patterns instead of color, but the wall was too small for me to work with. One of the limitations of conquerclub is the map size. The map I posted is the max size. I normally create my maps at the actual finished size (as above). But I normally don't work with small objects (ie. walls, castles, villages) in my maps either. This is new to me. Thinking about this, should I have doubled the size of this in order to work on the graphical objects, then scaled down when I was done? Maybe I still can - make a separate photoshop file for the objects, then reduce them and place them in my map file?

After searching through all the tutorials though, I'm surprised I haven't come across one for retaining walls. Hmmm.

Ascension
03-24-2009, 05:28 PM
Needs crenelations but that might be too small to draw in...the towers will help a bunch. Google up some pics on The Great Wall of China for ideas on how to doodle in some bastions.

joćo paulo
03-25-2009, 09:02 AM
Do isometric everything!

RobA
03-25-2009, 11:58 AM
Here is a reference shot of the great wall:http://www.kinabaloo.com/gw5541s.jpg

Yours doesn't look too far off.

The main difference is that it is clearly built on a ridgeline, while yours looks like it is sitting on a table.

-Rob A>

bartmoss
03-26-2009, 05:01 AM
Uhm not to nit-pick or anything, but that image even has a big fat copyright notice on the top...

RobA
03-26-2009, 07:22 AM
Uhm not to nit-pick or anything, but that image even has a big fat copyright notice on the top...

I had figured since the copyright was embedded that was adequate credit. Additionally it was hot-liked to the originating site, not uploaded here. Changed to a URL anyway.

-Rob A>

RjBeals
03-26-2009, 12:25 PM
I create my own stuff anyway. I only use photos for reference. Thanks for the post's. What I'm going to do is copy the map borders layers to a new photoshop file, then double the size of it. Then I'm going to draw in the walls, with some of those towers at key places. Once I'm done and satisfied, I'll reduce that file size 50% so the wall will align with the borders where they should be. I'll just import that into my map file, and maybe add a little shadows & such to it.

I'll post an update when I'm done - probably a few weeks. Anyway - thanks for the feedback.

bartmoss
03-27-2009, 05:21 AM
I had figured since the copyright was embedded that was adequate credit. Additionally it was hot-liked to the originating site, not uploaded here. Changed to a URL anyway.

-Rob A>

Giving credit does not mean you are allowed to then use a copyrighted work.

Uploading or embedding doesn't really make a difference I guess since the end result is the same. That said, embedding an image hosted on another site is at least bad manners, even if the photo is OK to use, because you then abuse the other site's bandwidth.

Last but not least, why use something copyrighted and unlicensed when some good cc-licensed examples exist?

http://commons.wikimedia.org/wiki/File:GreatWallTower.jpg

http://commons.wikimedia.org/wiki/File:GreatWall6.jpg

http://commons.wikimedia.org/wiki/File:GreatWall_2004_Summer_2.jpg

http://commons.wikimedia.org/wiki/File:The_Great_Wall-Badaling-2004b.jpg

etc.

RobA
03-27-2009, 12:08 PM
I don't want to start a copyright debate here. I am only familiar with Canadian copyright, which has a fairly liberal fair-use clause, under which reproducing elements of copyright material for things such as reference, research, and satire are perfectly acceptable, which was in line with my intent in providing it as a reference.

-Rob A>