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View Full Version : *** March 09 Challenge Voting ***



ravells
03-29-2009, 04:09 PM
MARCH 09 VOTING

PLEASE VOTE FOR FOUR ENTRIES


Once again there has been a fantastic response to this month's competition. Thank you to everyone for taking part, there have been some magnificent entries but don't forget you can only vote for four of them.


CLICK HERE (http://www.viewing.ltd.uk/Temp/CG/ChallengeTN/Challengers_Mar09.htm) TO VIEW THE THUMBNAILS


Best of Luck to all the contestants!

The Challenge was:


Using the attached map as a starting point, throw a ton of precipitation at this map. The map is divided into 100 squares.

Every square must contain at least 1 water course.
1/5th (20) must contain at least 2 watercourses.
1/10th (10) must contain at least 3 watercourses.
The red marked squares do not need rivers in them.
Contestants must include a grid (10 x 10) overlayed on their final entry.

The end result should be one BOATLOAD of rivers. It is up to you to determine the scale of the map, the size of the map, and where to place place terrain features (mountains, etc.) to make such rivers happen...Remember, the River Police are watching....

Minor alterations are permitted to fractalize the coast lines, but the depicted rivers, lakes/seas, and coastal shape must be recognizable as derivative from the original. The rivers provided are the main river system of the section of land. It is expected (nay, demanded) that you add tributaries to these rivers as well as add additional river systems to suit your needs, but the existing rivers may not be lengthened.

10933

Steel General
03-29-2009, 06:23 PM
Remember to 'rep' those who you voted for (if you can).

Midgardsormr
03-29-2009, 09:55 PM
My first vote goes to Ascension. Very clever concept and beautifully executed terrain. I'd like to see some labels and icons to turn it into an actual map, though.

Vote #2 is for torq. There is very little to complain about concerning this map. The only thing that bothers me about it is the prominence of the rivers. Both their width and the dark stroke cause them to overshadow the other topographical features. This is, however, a challenge about rivers, so I suppose that's not a terrible flaw.

#3: RobA. You thoroughly nailed HandsomeRob's style. I'd like to see you bring some of your own personality to it, though.

And the fourth vote is for Overwatch. Once more, a unique concept and superb bit of artwork. Some explanation of what your symbols mean would be helpful. The flags and arrows are obvious enough, but I couldn't puzzle out what the boxes with x's in them were. I haven't seen much of your work yet here, but what I have has been rather monochromatic. That may just be a coincidence, but if, like me, you're nervous about color, there are some excellent links to online color scheme generators in the Reference Material forum. I have found them invaluable.

Ascension
03-30-2009, 01:34 AM
I don't have the time to check every map to see if it actually met the criteria or not and I'm not gonna disqualify anyone for violations because I could have been more helpful.

I picked Torq cuz I'm so envious of those colors...very pleasant to look at.
I picked RobA cuz that style is so difficult.
I picked Map Vandal because I like his twisty rivers and nice colors.
I picked Torstan cuz it retains a hand drawn look but stylish as well.
My Honorable Mention goes to Korba cuz he made a map that I thought was me.
Overwatch has a cool style and will probably be duking it out often for wins.
Benarius is also quite nice but the colors were a bit too bright for me; joining and jumping into a challenge right off is tough and with a bit of refinement he'll be pushing us to do better soon as well.

Valarian
03-30-2009, 04:31 AM
I only voted for two. RobA and Map Vandal.
Torq's map would've been a third. The map is beautiful, but doesn't have a grid overlay, which is in the rules.

Greason Wolfe
03-30-2009, 06:00 AM
Another Month. Another Challenge. And another tough round of voting. I'll say this much, however, everyone deserves a pat on the back for attempting this challenge. It wasn't exactly easy and forced us to change our approach to mapping to a certain degree as it relates to setting up rivers and laying out lakes. As for my voting . . . Like I said, it wasn't particularly easy since I thought each entry had its merits. In the end, however, I cast my lot as follows;

RobA - Possibly my favorite overall. The coloring was great and there was just enough texture to keep it from looking too flat. Great work Rob!

Ascension - This one was right behind Rob's entry and, like GamePrinter's entry for last month, it was the little extras that did it for me. The "Wanted" poster format was wonderful, though I would have liked to see some labels just to push it over the top. Perhaps the only other comment I can make about this map is that I would have liked to see all the rivers stick with that same light blue coloring that they ended with at their discharge points. The darkness of some of them makes them hard to pick out at times. But that, of course, could just be my monitor. With labels and that slight shift in river coloring, this could easily have been my favorite map.

Torq - Like Rob's entry, the coloring was great and the textures . . . Oh, the textures. The only thing missing was the grid-work required in accordance with the challenge rules, but I was able to set that aside for the artwork in this instance.

Torstan - This one was different and caught my eye. It wasn't anything specific about the coloring or style. It was simply the fact that it was different.

All in all, I wish I'd been able to vote for a few other entries, but with a limit of four votes . . . Well, I had to draw the line somewhere.

Good job to all, though!

GW

Bohunk
03-30-2009, 10:59 AM
I was torn trying to decide whether or not to enter this month’s challenge and now I am glad I didn't! Fantastic entries all around, even the unfinished ones. I decided that even though I liked some of the unfinished maps, I would only vote for those that at least looked finished.

1. Torq - Classic Torq style map, will always come close to winning every competition.
2. RobA - Did a real good job emulating Handsomes style.
3. Overwatch - Great colors for a parchment style map.
4. Ascension - Like others have said I too wish the map had been labeled, but a great map anywho.

Also loved Torstan's map. The mountains and color scheme really drew my eye; I wish it had been finished. I also liked the map from Bartmoss, but didn't care much for the coloring scheme. I don't know why, I am a subdued colors guy I guess.

Great job by all though, really.

EDIT: I forgot to mention Waldronate's map. Loved the "spooky" mountains. If it had the rivers in there I would have voted for it!

Sagenlicht
03-30-2009, 11:00 AM
Right back in time for some voting :)

My votes did go to:

Ascension - nice idea and great map :)
Overwatch - while I usually do not like that kind of maps I found this one interesting :)
RobA - great map as usual :)
Torq - even though it misses the grid it still got my vote cause its a great map imo :)

Map Vandal
03-30-2009, 02:21 PM
Look at Torq!!! Breaking the rules and still leading the pack. Great map!

Torq
03-30-2009, 02:44 PM
Man I feel like such a chump. I had the grid on one of my layers in gimp but had the layer hidden because I really hate grids. The plan was to hide the layer until the last possible moment. Of course when the moment came I wasn't able to get online before the competition closed. Mea culpa. Under the circumstances I think its only fair that I offer my resignation from this month's challenge.

Torq

Bohunk
03-30-2009, 02:52 PM
Man I feel like such a chump. I had the grid on one of my layers in gimp but had the layer hidden because I really hate grids. The plan was to hide the layer until the last possible moment. Of course when the moment came I wasn't able to get online before the competition closed. Mea culpa. Under the circumstances I think its only fair that I offer my resignation from this month's challenge.

Torq

Don't be silly...

Alot of these maps do not follow the rules but we can still vote for them. If the Admin's want to keep it that strict they would not let us vote for ya.

Draco18s
03-30-2009, 02:54 PM
Torq, your map is fantastic. I have to say.

Now if there was only more love for mine. :P
I suppose I could have gone through and found some of the randomly generated names for places and labeled them. Or something. I was just quick-and-dirty generating a map rather than working a whole month on this.

ravells
03-30-2009, 03:28 PM
The way I look at it, as long as the rules are posted clearly on the voting thread then it's up to individuals to vote how they want.

jfrazierjr
03-30-2009, 03:42 PM
The way I look at it, as long as the rules are posted clearly on the voting thread then it's up to individuals to vote how they want.

Exactly. Sad to say, I had to disqualify Torq's map(as well as some others) in my voting because of the rules and how I interpreted them. Sorry Torq, this is the first time I have intentionally not voted for one of your entries, which are consistently at the top of the heap(the other time I just accidentally over looked your entry in my rush.)

Other voters may not feel the same, and that's up to them to vote based on how they choose to interpret the rules.

torstan
03-30-2009, 04:17 PM
Now I can see why you didn't vote for Torq within the rules but not voting for anyone? Now Joe, you must be the lone ranger of all river police to have found a disqualifying error in every entry :)

jfrazierjr
03-30-2009, 04:31 PM
Now I can see why you didn't vote for Torq within the rules but not voting for anyone? Now Joe, you must be the lone ranger of all river police to have found a disqualifying error in every entry :)

Ah, ya caught me... I actually have not in fact clicked the vote button.:oops::oops: I was hoping I could fool every one.....


What I should have said is that I have seen some lovely maps that while quite pretty aesthetically, don't match up to my interpretation of the the rules (at least not the last time I had to look at them), but I do have a few that I intend to vote for and hope to get that done tonight.

With that said, since the entire contest is focused on rivers, I will be voting based on that as the criteria. Those who have a river going through a large portion of a square will have much better chance at getting my vote than those where a river trimmed a corner. Likewise, those who added lakes that filled up most of a square will not be in as high a positional as those who used the map area to create rivers and river valleys. Again, that's just my interpretation of the rules.

Gamerprinter
03-30-2009, 04:33 PM
HAH! You think you can get out so easily do you! I've participated in some challenges, didn't even finish the map, yet I still got votes. You're just going to have to suffer winning with a gridless map.

I ain't letting you out of it so easily!

You still have my vote...

GP

joćo paulo
03-30-2009, 07:32 PM
Man I feel like such a chump. I had the grid on one of my layers in gimp but had the layer hidden because I really hate grids. The plan was to hide the layer until the last possible moment. Of course when the moment came I wasn't able to get online before the competition closed. Mea culpa. Under the circumstances I think its only fair that I offer my resignation from this month's challenge.

Torq


What the hell is "mea culpa"?

You had my vote after all!

Ascension
03-30-2009, 07:35 PM
It means "my fault" in Latin.

Draco18s
03-30-2009, 10:42 PM
With that said, since the entire contest is focused on rivers, I will be voting based on that as the criteria. Those who have a river going through a large portion of a square will have much better chance at getting my vote than those where a river trimmed a corner. Likewise, those who added lakes that filled up most of a square will not be in as high a positional as those who used the map area to create rivers and river valleys. Again, that's just my interpretation of the rules.

I will admit that my map didn't quite follow the rules with respect to the challenge's rivers (as well as two or three squares that only had a skirting river), but given that the program I was working with didn't like to follow the rivers I gave it there was little I could do. It'll be something I mess around with for a while: getting a particular outline to have realistic mountain ranges and set rivers.

Dwarf Fortress also does lakes differently. Elevations that are below 100 (on a 0 to 400 scale) are below water and are "oceans." So it's impossible to create a mountain lake, such as the one in the middle of our source land appears to be.

joćo paulo
03-31-2009, 08:41 AM
Mea maxima culpa...

The issue is that some maps do not meet the criteria pre set, but are in the vote, so they can be voted, even breaking the rules.
This is right?

jfrazierjr
03-31-2009, 11:26 AM
Mea maxima culpa...

The issue is that some maps do not meet the criteria pre set, but are in the vote, so they can be voted, even breaking the rules.
This is right?


Maps are withdrawn at the request of the artist only. http://www.cartographersguild.com/showthread.php?t=503 The bullet for "Judging Criteria". Personally, I hold the criteria for challenge guidelines as my most critical factor to determine my vote, followed by any other listed factors, but again, that's just me.

bartmoss
03-31-2009, 04:04 PM
Yeah it shouldn't be any other way. These contests are just for fun anyway.

Benarius
03-31-2009, 11:59 PM
Mea maxima culpa...

The issue is that some maps do not meet the criteria pre set, but are in the vote, so they can be voted, even breaking the rules.
This is right?

Why set rules in the first place?

I want my car NOW!!!

lol

Regards
Benarius

jfrazierjr
04-01-2009, 10:53 AM
Why set rules in the first place?Because then it boils down to how did something the prettiest and frankly, some of use at just not that talented, so we need to catch a break by having a good set of rules to which the voter can interpret.

megahunter
04-01-2009, 02:59 PM
I voted for:
- Ascension. Original
- Torstan. In my humble opinion, one of the maps with the most realistic rivers.
- Korba. I really like the contrast between the two sides of the mountains and the way you made the rivers "stand out" in the forests and "flat" in the plains.

I could not choose a fourth entry.

torstan
04-02-2009, 05:40 PM
Congratulations to Torq on an excellent map and a well deserved win. That race was hard fought to the line.

Congratulations to all the other entrants - I think we did a good job on this one and I don't think anyone incurred the wrath of the dreaded RP.

Thanks for those that voted for my map. Roll on the April challenge!

ravells
04-02-2009, 05:49 PM
Congrats Torq! Hard fought against superb competition!

And a special mention to overwatch who levelled for second place - brilliant work!

Steel General
04-02-2009, 06:30 PM
Congrats Torq!

overwatch
04-02-2009, 07:43 PM
Well done Torq. The detail and clarity of the map is very impressive. Great to look at. You had my vote for #1 on this one.

RobA: impressive detail, and definitely spot on with handsomerob's technique.

Torstan: simple, clean, and stylish. Though this was a river challenge, i gotta say your mountains were what sold me.

Redrobes
04-02-2009, 09:23 PM
Well done Torq - that was a nice map. Rob and Overwatch too well done. I was not sure about what Overwatch used but Torq and Rob used WIlbur which I think is another silent victor here too.

RobA
04-03-2009, 12:37 AM
Congrats Torq!

I thought I might have a chance early on, but you clearly dominated!

@ Overwatch - nice run from behind! another day of voting and I think you would have surpassed me...(hmmmm, maybe I shouldn't have voted for you ;) )

Guess I should stick to a unique style the next time around...though, on a personal note, I accomplished what I wanted to do, which was to demonstrate that free and open source tools can produce products comparable with the big money software!

-Rob A>

Benarius
04-03-2009, 12:55 AM
Congratulations Torq.

I like your map for the following reasons:

1. realistic flowing rivers, downhill.
2. colors, easy on the eye.
3. text, different font, sizes & colors (opaque) emphasize features.
4. all the outlines and strokes are just perfect, blends in without pixelation.
5. dotted lines for roads and waterways.
6. names chosen for towns, rivers, lakes & mountains.
7. implemetation of a nordic icefield.

It realy shows how much you enjoyed doing this map.

Well done.

Regards
Benarius

Greason Wolfe
04-03-2009, 10:33 AM
Great job, Torq. It really was a very pretty map and reminded me of the maps from grade school, you know the ones that were raised a bit so you could feel the mountains and all of that . . . Well deserving of the win.

And to everyone else, well done as well.

GW

Torq
04-03-2009, 12:19 PM
Thanks guys for the very kind words and for the great competition. Next time I will make an effort to make sure I stay more strictly within the rules. Well done specifically to RobA and Norvallen Its always great to compete with such a great crew in the challenges. Thanks again.

Torq

RPMiller
04-03-2009, 12:44 PM
Congrats on the win Torq! Well done.

Bohunk
04-03-2009, 03:33 PM
Gratz to Torq!

bryguy
04-06-2009, 01:21 PM
Congratz Torq!

Just wondering, but when is the next challenge?

NeonKnight
04-06-2009, 02:38 PM
Congrats Torq.

Sorry I remiss in the voting but SOoooooooooo much stuff on my plate, what with finals!

CBDroege
04-06-2009, 08:03 PM
Okay. Time for the next challenge. :D

bryguy
04-08-2009, 07:15 PM
Can we expect the next challenge soon?

RPMiller
04-08-2009, 07:36 PM
I believe it should be posted soon.