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Michaelk
04-01-2009, 03:51 PM
Hi, this is my first post but I've been lurking here a while admiring the fantastic maps and reading some of the tutorials.

I've just started working on designing a world for a D&D campaign I will be running and I wanted to post one of the maps I'm working on to get some input and feedback on the style I'm using. Suggestions on how to improve it or critiques of my mistakes are welcome.

My intention is to make a map that's very simple and uncluttered, at least for now (I may produce some more complex or stylized maps later on based on the basic ones). I'm also hoping that it's clear and easy to read.

This is a physical map only at this stage. Once I have the geography mapped out I plan on using it to generate the history of the region one era at a time, so that I can add man-made structures later on. As such I don't have names for anything yet since I hope to name them in the language of the culture that settles there.

The yellowish areas are deserts, the green are forests (largely dry tropical forests in this area) and the brown areas are two different levels of mountains. The plain textured areas are savannas and grasslands.

This is centered on 25 degrees latitude and -45 degrees longitude, ranging approximately 5 degrees in each direction (the lines on the map are for five degree intervals).

I'm working in Photoshop CS 3, based on data I generated with Fractal Terrains version 1.5 and I've used some of Pasis' textures from their mountain tutorial to construct this map.

Steel General
04-01-2009, 03:56 PM
Welcome Aboard!

...and for having a map in your intro post have a bit of what we call 'rep' *bonk*

It's a nice start, though I'm a bit confused as to what's going on with the rivers/lakes.

Michaelk
04-01-2009, 04:08 PM
It's a nice start, though I'm a bit confused as to what's going on with the rivers/lakes.

Here's what I was thinking.

Hopefully it makes sense and doesn't defy too many laws of physics.

Michaelk
04-01-2009, 04:13 PM
Here's where that map is in the bigger picture.

It's map number 1. (the red square).

I've also got a map here of where I calculated the major river systems would form.

joćo paulo
04-01-2009, 04:17 PM
I like the maps and your are welcome Michaelk.

Michaelk
04-01-2009, 04:42 PM
Thankyou Joćo and Steel.

I realised that the rivers were rather bulging out where they joined which may have been why they were unclear, is this any better?

Naeddyr
04-01-2009, 04:44 PM
Is that an actual map projection I spy there.

This looks good, it looks mappy, but not too mappy. Not if you're mappy and you know it clap your hands mappy, but an understated kind of felt mappy.

guyanonymous
04-01-2009, 04:58 PM
I look forward to seeing more.

Michaelk
04-01-2009, 05:03 PM
Is that an actual map projection I spy there.

This looks good, it looks mappy, but not too mappy. Not if you're mappy and you know it clap your hands mappy, but an understated kind of felt mappy.

Thankyou.

It's a Lambert Azimuthal Equal Area projection. (I love Fractal Terrains).

Ascension
04-01-2009, 07:15 PM
Two things; 1 welcome. 2 your rivers need to be more squiggly. C it is perfectly clear to me. 82cpartV nice job so far.

Michaelk
04-02-2009, 03:50 AM
Two things; 1 welcome. 2 your rivers need to be more squiggly. C it is perfectly clear to me. 82cpartV nice job so far.

Squiggly rivers... check.

Korba
04-02-2009, 05:33 AM
Nice map Michaelk

I presume you are going from the dark areas (uplands) and across the plains and through a desert area so a couple of tips.

Upland rivers tend to be quite straight so less squiggles ;) as the water enters a flatter area it begins to meander so this will be the area to have large bends and turns like this Nice Example (http://www.ecology.info/img/Mississippi-River.jpg).


My second suggestion would be to vary the size of you river slightly so make the rivers at the start smaller and then get larger as the streams merge. You can then also reduce the size of the river as is crosses the desert area as water is lost to evaporation.

Just my 2-cents but for me it would make the river system look more realistic.

Korba

Michaelk
04-02-2009, 11:43 AM
as the water enters a flatter area it begins to meander so this will be the area to have large bends and turns like this Nice Example (http://www.ecology.info/img/Mississippi-River.jpg).

Damn. Now that's what I call meandering.


My second suggestion would be to vary the size of you river slightly so make the rivers at the start smaller and then get larger as the streams merge. You can then also reduce the size of the river as is crosses the desert area as water is lost to evaporation.

Good ideas.


Just my 2-cents but for me it would make the river system look more realistic.

Thankyou, rivers are difficult. I think you've got some good ideas here, so I'll look into implementing them.

Also, unrelated to that, I've been fooling around with the larger regional map and made something a bit fun. Less functional perhaps, but pretty (I think it looks like a souvenir fridge magnet personally).

Michaelk
04-02-2009, 02:13 PM
Just my 2-cents but for me it would make the river system look more realistic.

Thankyou for the advice. I've just given it another try and I hope it's worked out well. I'll admit, it does look a lot better to me after implementing your suggestions.

Ascension
04-02-2009, 05:53 PM
You left out one other adjective...awesome. Fridge magnet or not it looks colorful and fun.