View Full Version : Real World Mountain elevation data

04-05-2009, 11:23 PM
Hey guys!

Long time lurker... recent poster... Love the site, I've just never been able to get a map going that I really wanted to pursue... There was always something with the way that mountains, and mountain rangers were rendered...

I was so tired of my mountains looking like mounds... Or piles of dirt, when real world mountains have water erosion like this:

Well... I decided I had to have real world mountains. So I went and found a tutorial ( here (http://www.tt-forums.net/viewtopic.php?t=27052) ) that showed me how to export height maps from google earth. (I found the usgs site very unfriendly...)

Once I got some nice dense mountains into photoshop, I spent most of the day creating a tileable (that is: seamless edges) realworld mountain texture.

Then, I defined it as a pattern in photoshop, and painted this pattern on a new layer with a blend mode of screen, overtop of my original export from Fractal Terrains.

My original image with the "mounds" of mountains was this:

And with about 2 minutes of painting, I was able to turn it into this:

I was so happy, I decided I'd share it with the class!
So... you can download the full tileable mountain image
RIGHT HERE (http://www.cartographersguild.com/attachment.php?attachmentid=12076&stc=1&d=1238984416)!
(graciously stored on forum.cartographersguild.com!!)

I hope you all find it useful. Feel free to use it at your leisure. The only thing I ask is that you give credit where credit is due ;)


04-06-2009, 04:54 PM
Welcome to the Guild and don't forget to post to the "Official" Introduction forum. You have some good stuff here and are definitely moving in the right direction.

04-06-2009, 06:32 PM
I could see this being handy, especially for the pattern mappers. Probably need a few more just for variety's sake but good stuff nonetheless. If you make some hills I'll surely snag those.

04-06-2009, 11:01 PM
All this on a first post, and no rep?!? :shock:

Gonna fix that right now!!

Nicely done.

04-07-2009, 11:36 AM
It never occurred to me to make a seamless pattern out of a heightmap. Interesting.

You may want to take a look at Wilbur, which is capable of creating those erosion valleys. It's not perfect, and it demands a lot of CPU cycles, but it is definitely a worthwhile program.