View Full Version : Natooga - Isle of peril

04-07-2009, 09:04 AM
I was on winter vacation for a week skiing every day and now Iím back within four walls and started working on a new map.
As usual I have started by creating the first versions of textures I will use and forming the island shapes. Each texture is constructed from various overlaying textures with some handmade elements. Iím sure the textures will change on the way before this map is finished and therefore I have kept all the work versions that have the adjustment layers and layer effects etc.

The scale of this map is small 1px=10meters making the map 20km x 15km only and it will be a small, barren mountainous island nearby a large continent (which will not be included here). The island has relatively hostile environment with sharp rocks and cliff formations partially covered with bushes. There is only limited amount of fertile soil reducing the areas for forests, but as the air is very humid the forest will be dense where possible.
This first version doesn't have too much in it yet as the textures have taken most of the time so far.

04-07-2009, 09:56 AM
As a small update here is a version where the rocky hills are starting to form. I'm basically using the same tecnique as with the Curunir map and the tutorial I made earlier. I have just played with the setting and textures.

Steel General
04-07-2009, 12:18 PM
Very 'crunchy' hills :)

04-07-2009, 02:26 PM
I'm working on trying to merge different rock formation to each other. So I'm figuring out simple way to get a feeling of a naturally continuing formations instead of just blending textures together. It looks good already and should look even better when I get the bushes and trees in there.

04-07-2009, 05:04 PM
Looks kind of overly crunchy right now but I'm sure that'll change as you go along. Looks good so far.

04-08-2009, 04:12 PM
I have toned down the crunchiness a bit but not all as the purpose was to be really aversive and hostile environment. I have a vision in my head where it becomes smoother and more natural when I get some softening details there. Attached is a small example where I have went a bit further but there are still some work to be done.

Do you think it's going to right direction?

04-08-2009, 04:40 PM
Looks like an arid deserty sort of place...nice.

Steel General
04-08-2009, 08:44 PM
The sand/beach area is most excellent.

04-09-2009, 08:21 AM
Progressing onwards:
Smoothened the beach coast line as it was too jagged.
Added the rivers and forests into the central valley. The central valley is one of the few places where there is enough soil to support forest.

I have been thinking about possible inhabitants or smuglers hideouts and alike, but I haven't made up my mid yet...

04-09-2009, 08:54 AM
This is some of the best texture blending work I have ever seen. Lovely stuff, pasis! I feel another 'pasis classic' coming!

04-09-2009, 09:07 AM
Thank you Ravells for you kind words.

The trick with the blending is not to blend via traight lines, but follow the natural texture formation. This way it will be hard to tell where one texture ends and another begins.

04-09-2009, 03:51 PM
Yep, looking good and certainly looking forward to see progress.

04-10-2009, 03:41 PM
It seems I manage to do this on daily basis (luxury to a family man), so here is the latest update.
The main island is starting to get it's final look, but I'm not sure if it still needs something? I added some water pools to the cliffs. There are no in- or outgoing rivers from them and the water get out only by evaporating to the air. I will add some inhabitants (permanet or non-permanent), but other than that I'm not sure if it needs something?

Steel General
04-10-2009, 05:48 PM
Very nice...

04-11-2009, 02:54 AM
It's really coming together now. Very nice.