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ravells
04-07-2009, 06:36 PM
Here's the start to my crypt o' death, I'm going to fill it with more traps than a trappy thing....that's the idea anyway!

torstan
04-07-2009, 06:37 PM
Fantastic! Glad to see you chipping in on this one.

Gamerprinter
04-07-2009, 06:56 PM
Welcome aboard! Let's give them I.C.E. people a real taste of the Guild!

Glad you're getting into the contest, Ravs! Hurray!

Your Trappy Thing, of course, reminds of an old D&D mission almost 20 years ago. Our stellar thief was about half-way down the heavily trapped stairs carefully identifying and unsetting the traps as he went down - a half hour in real time with multiple rolls for every step.

Our half-orc fighter (and most disruptive member of the party) was getting really impatient. He yelled out, "Grab one of them Drow we just killed." He cut off its head. Carried it over to the top of stairs and like a bowler roll the head down so it would hit every step going down. :!:

It killed the thief, but all the traps were undone, and our fighter just chuckled going down the stair. He knew the cleric in the party had a Ressurrection scroll on him.

He doesn't play with us anymore. :lol:

Ravs, glad you're giving it a go!

GP

ravells
04-07-2009, 07:01 PM
Cheers guys, GP that's a brilliant story! There are already some fantastic entries in the comp, so I think I'll probably be making up the numbers on this one, but it's great for some old fashioned fun!

Steel General
04-08-2009, 09:51 AM
Go Ravs! Glad to see you jumping in.

ravells
04-11-2009, 10:24 AM
Major change of plan - the scale of the map (1 inch : 3 feet) means that to get it to fit on a reasonable size of paper, there's not an awful lot of square footage. I've ditched the dungeon o' death and gone for a Cthullu type jobbie. Anyway, here it is, C&Cs appreciated as always.

Gandwarf
04-11-2009, 11:32 AM
Wow, that is quite a change. And may I say: WOW, you guys are getting good at this stuff. I am really impressed by your latest work. I like the black & white feel, although I would also like to see a version where the tomb itself is colored. I really like the layout of the tomb and the textures and props you used.

Some text suggestions:

First paragraph:
- the first sentence is too long. You should probably break it up.
- "none" should be "noone" I think.

Second paragraph:
- "demenour" should be "demeanour" I think.

Third paragraph:
- end the first sentence after "hunting accident"

Sorry, but sometimes the editor in me breaks loose...

Steel General
04-11-2009, 11:34 AM
Nice work Ravs!

ravells
04-11-2009, 12:09 PM
Thanks guys, have to say, I don't like mapping at this scale at all. It's really dependent on getting nice objects to scatter about and as you can't borrow other people's for this comp, I find making them a pain - even really simple ones.

Ganwarf thanks for the edits and suggestion re the colour. I've put in a splash of colour to draw attention to the pentangle - too much?

StillCypher
04-11-2009, 12:12 PM
I think this is looking pretty cool, too, and I like the B&W a lot. The stairs seem a bit large in proportion to the rest of the parts, but perhaps they're supposed to be!

And if we're breaking out editors, "none" is fine, but "Noone" is only good if you're perhaps referring to the Peter version. "No one" would also work. :D

Gandwarf
04-11-2009, 01:09 PM
No problem, Ravells. I see I made a mistake as well to suggest you should replace "none" with "noone." It's correct the way you are using it at the moment. Well, I never said English is my native language :D
(and just now I see StillCypher corrected me, very good :D )

Anyway, I like the splash of color. It does add something.
Does the writing near the pentagram actually mean anything?

Ascension
04-11-2009, 01:30 PM
Pretty nice Ravs. I like the Hellfire Club reference. My personal opinion would be to leave color out...keep it like an old newspaper, but color could could from some handwritten notes or blood drops or something corny like that (which really isn't all that appropriate or necessary sometimes).

ravells
04-11-2009, 01:41 PM
The stairs do look big, don't they? I've made them a little smaller. Thanks for the pointer!
Edit: no worries, Gandwarf! ... Ascension I think I agree with you, the red is a bit OTT, I've taken it out and think it looks much better...I'm trying to keep this out of photoshop but I wonder whether if I ran a halftone filter over it whether it might give it that 'old newspaper' look?

Gandwarf
04-11-2009, 01:44 PM
Hmmm, I don't like the cloaks you put in and the shadow of the casket in the pentagram is way too hard. My advice would be: don't fiddle too much with it. Too many details can ruin the experience.

torstan
04-11-2009, 02:11 PM
Looking good. I think the issue with the cloaks is that they are the only untextured element of the map, so they stand out.

I like it a lot - and it's great to see something set in Highgate! That's a phenomenal location.

As for the scale - are you aware that they don't need to fit on one sheet of A4? You can have them spread over multiple sheets?

ravells
04-11-2009, 02:49 PM
You're right...the cloaks look too cartoony, I'll soften that shadow too and call it done. I only put the cloaks in because I was afraid that the cloak hooks wouldn't read as such without a cloak or two on them, but if you knew they were hooks then no need for the cloaks.

Highgate old cemetery is beautiful, I used to live near there. I know the rules said that you could spread it over various pages, but at this scale it's just too much work making bits and pieces ... I don't have the patience.

How about this version (darkened the walls too)....it's a lot of fiddling now...

ravells
04-11-2009, 08:32 PM
OK, getting sick of it now....here's the final version which I've submitted.

Ha Ha! It looks like ICE doesn't make any Cthulhu type games....

DevinNight
04-13-2009, 02:36 PM
Nice job.
I like the fact that you decided to keep it greyscale.
-D

Aegeri
04-17-2009, 09:52 AM
Thanks guys, have to say, I don't like mapping at this scale at all. It's really dependent on getting nice objects to scatter about and as you can't borrow other people's for this comp, I find making them a pain - even really simple ones.

Ganwarf thanks for the edits and suggestion re the colour. I've put in a splash of colour to draw attention to the pentangle - too much?

That's a really nice map and I like the use of the colour.