View Full Version : April Entry: [Region 1][Map 13][Town 05] Feral

04-11-2009, 11:45 AM
So, as a full-fledged member of the guild (apparently 50 posts), I feel half-way obligated to enter this challenge, both because of the new status, and to contribute to the Guild's CWP. Time is short, and no friend of mine (look at the time taken for my other town), but my hope is I am now armed with some values that I am reasonably satisfied with, which will lessen the time I require. I may not make the contest deadline, but I will finish the map. So, I will drink to optimism, and post an entry.

Scanning through maps in CWP thread, I had to stop on reaching Map 13, Groam. It seems a particular town was calling to me.


Questions; @ Torq or anyone who knows.
Population- Approximate size and racial distribution.
What is meant by the Red Label (as opposed to the yellow)?
Any notable features or other ideas related to this particular town.

I will try to tie up my other project and begin land-form while I await the answers (if any are forth-coming).

04-11-2009, 05:20 PM
Great to see someone picking up an area in doomed Groam. Congratulations on your 50 post status Feral. Approximate size is laregly up to you. The predominate ethnic grouping is human, but you can go wild with other groups too. The red labels were used to denote areas of Groam that have managed to resist by-and-large the effects of the plague. The yellow labels are areas that have been taken by the plague and contact has been lost with them.

Hope it helps.


04-19-2009, 10:58 AM
Alright, I was afraid of posting because it reveals exactly how far behind I am, but bryguy's latest post-

"Oops haha I just realized that I have to get started on this project xD"

-yeah, that makes me feel a little better. :)

Not real happy with the rocky terrain, but that's the best results I've had with Pyrandon's method. Might lose the stretch in the bottom right, but I wanted the castle and walled portion of the city on a coastal cliff. The switchback road is 570' long, soo... 6% grade makes a 34' rise, and 10% is obviously 57', I'm thinking somewhere in between.


I know there's not a lot there to comment on, but toss 'em out if you've got an opinion.

Should have included a scale, sorry, each pixel is 2.5 feet, the roads depicted are 20' wide, the walls are currently 35' wide, hope that gives you an idea.

04-19-2009, 11:23 AM
Trees and cliffs look good!

04-30-2009, 12:56 AM
Sadly, this will be my last post in this thread, an unfinished map. I have enjoyed participating, but I don't have the skills (or whatever) yet that it takes to complete such a project in a timely manner. With the warmer weather demands on my time increase, and I was not even able to give this half the time I gave Stern's Bridge. (I could probably be given another month and still not finish.) As I proceeded, a little here, and a little there, I began to designate parts of the map I could give up to come up with an entry, first the bottom third, and then the docks and lower city. Anyway, below is posted what I did manage to come up with.



As you can see, much remains to be added, and there is already plenty now to be fixed. (Boy, those houses are really techni-color, aren't they?)

Again, it was fun. As I promised in the first post of this thread, I will see this map to completion, it just won't be for the competition. I am kind of saved, really, some excellent maps this month. Good luck all. :)

04-30-2009, 08:38 AM
Looks pretty good! <--Hope you noticed that I used an exclamation point, I rarely do. Hope you move this over to a WIP thread and continue despite the Spring Fever (which seems to have snagged many of us).