View Full Version : The Crypt of Lamarin
04-12-2009, 02:54 PM
So, I needed a crypt to go with my graveyard map... :) I really wanted to push the edge with this map and see if I could really hone some effects. With that in mind, please let me know if it works. For example, the room on the far right is suppose to be flooded (to the ceiling) with the stairs being the exit to higher ground.
The great house which the Lamarin family belongs to, long ago forgotten the exact location of the obscure family branch's tomb. Despite it's crumbling appearance though, the crypt still holds tight the most revered members of the ancient Ghoul pirate family. Designed by the house cartographer, the crypt also holds the great treasure of the family: the Razor Claw
04-12-2009, 03:44 PM
I like it, and I certainly think you should consider entering it into the ICE crypt contest.
I don't read the room on the far riht as being flooded. I like the dappled light you've got, but the russet brown gets in the way of seeing this as water. Perhaps something a little bluer?
Love the ship!
04-12-2009, 04:46 PM
Looking nice - I agree w/Torstan about the water though, something isn't quite right.
Ditto about entering it in the I.C.E. contest
04-12-2009, 11:25 PM
I'm diggin it too. I'm assuming you are going for a brackish/dirty kind of water but I don't really have much in the way of advice to help with that other than two layers, one is kind of light teal and the other is kind of brown and maybe something like fish swimming around...something to give visual hints.
04-13-2009, 12:03 AM
It looks really good and atmospheric.
Am I missing something? Is there a crypt entrance? Even a backfilled one?
04-13-2009, 12:47 AM
Love the map. Would use it in my own campaign if I could figure out the VTT grid size.
04-13-2009, 02:00 AM
On the water: Yeah I wanted it to be brown and muddy. I'll test it with a blue hint to help with the visual clues. I also want to try and add more "ripple" to the layer below to help obscure the objects on the ground.
@Sigurd - Yeah, I actually forgot about the "main" entrance. The players will be entering by way of the flooded room in the northeast. I'm planning on putting the collapsed entrance in front of the two statues at the south.
@Phantos - The grid size should be 50 px
04-13-2009, 03:20 AM
Holy crap, you're right. That's awesome!
04-13-2009, 01:40 PM
Added the caved-in entrance and some cracks for added creepy effect.
I also added a ripple layer under the water, blurred the objects in the water slightly and tinted it blue. I'm not sure how much I like the blue, but if you guys think the effect is better, I'll try switching it back to brown.
On submitting to the ICE competition. I like the idea, but I've used several objects from Dundjinni users, and I'm not sure what the rules are for thier usage.
Let me know what you think
04-13-2009, 01:48 PM
I like the water much better now.
04-13-2009, 01:58 PM
I like the water much better now.
Agreed. Very cool map!
04-13-2009, 02:31 PM
Great looking map.
I would try making the layer more transparent as the steps get higher and the water gets less deep. It doesn't have to be too obvious, but the shallow water would be a bit easier to see into.
Very nice work I like the sunken ship with the aft castle being above the water.
04-13-2009, 07:21 PM
Had another idea for your water...maybe some splotchy patches of brown like a moss or chunks of something floating around. Oh and my personal thought is a bit more brown in the mix but if everyone else likes it then I'll be the oddball :) I'll also second Devin on the transparency bit.
04-13-2009, 07:25 PM
I agree there - the water looks, well, like a clear fresh pond. I'm guessing that the crypt would be a bit more grungy, dirty, etc...floating moss etc. might work well...
I seem to remember a few slime monsters from the Monster Manual too ;)
04-15-2009, 03:34 AM
I like the water better now, too, but two things:
1) I agree that 'less clear' water would be more appropriate
2) This is completely underground, right? Do lily pads grow in the dark??
04-15-2009, 08:20 AM
I like it.
I am going to borrow it for my next game ;)
04-15-2009, 03:58 PM
Thank again for the feedback everyone. Here is some responses and a knew WIP.
@DevinNight - Good point. I tried to make the water near the stairs a little more clear and a little less blurry.
@Ascension - I tried in this one to see about more of a green color for the water. My trouble is that I don't know how to draw "stuff in the water" :)
@StillCypher - They are magical underground lily pads. :D In truth, as I mentioned to Ascension, I'm not sure how I would draw the "mold/junk"
@Xyll - Cool! Let me know if they like it
04-15-2009, 04:35 PM
I like that a lot, really looks moldy and mossy.
04-15-2009, 04:43 PM
I think this map looks really good. Great textures.
04-15-2009, 05:02 PM
Beautiful textures...I really love the sunken boat with the vegetation floating on top of the water. This one really deserves to win IMO. Beautiful job.
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.