PDA

View Full Version : [Region 1] [Map 16] The Islands



Koor
04-15-2009, 07:04 AM
I hadn't officially been given the go ahead to do this, but since I was just sitting here with nothing to do, I put an hour into a quick mapping of the terrain.

I'd never tried mapping with photoshop so I thought I'd give that a try.

I'll do more with this tonight. Well, that's if I am given permission to do area 16.

Steel General
04-15-2009, 08:17 AM
Not bad at all.

Did you check the 'abandoned area' thread in the CWBP forum?

EDIT: Nevermind, I guess I should check the thread myself :P

Koor
04-17-2009, 05:22 AM
Here's a semi-final product.. very much open to suggestions.

It makes the most sense that the islands are the home of pirates, due to the rich trade ports to the north.

In response to the pirate threat the City States of Akron have built a staging area for their navy at Coldrock island. Little has been done to take control of the Kouver islands, however, due to the natural reefs that surround the islands and prevent all but the lightest of ships from reaching the islands. Over the years the pirate stronghold has been torched and burnt to the ground, yet it always pops up in a different location on the islands, and has been nicknamed Phoenix Hold due to it's tenacity in the face of a fiery end.

The Great lighthouse is a wonder of the world, and a point of pride for the city states. A light house was built at that location long ago due to necessity, but the economic success of Akron has lead the city states to rebuild it in it's current grandiose form.

Koor
04-17-2009, 05:40 AM
BTW, I still haven't been given the official go ahead for this.. who's in charge of this project these days?

I'm very interested in helping build a world.. I'm not so good at the mapping portion, but I tend to have some pretty great ideas as far as intriguing locations/concepts go.

Steel General
04-17-2009, 06:40 AM
Torq is the "officially unofficial" leader of this (I think :?:)

Koor
04-17-2009, 06:55 AM
Thanks for reading my posts, Steel :)

industrygothica
04-17-2009, 11:19 AM
Thanks for reading my posts, Steel :)

He's not the only one reading, actually.. ;)


-IG

Koor
04-17-2009, 11:43 AM
yay!

Well, how can i improve it?

Sigurd
04-20-2009, 04:14 AM
I like it Koor but IMHO its a little Blah. If you don't agree with me please take this with a grain of salt. It's just an opinion.


I love the shallow water hinted at below the sea around the islands.

I think the regularity of the deep water hurts the impression. You might try some noise layers on the water. You might invent\acquire some ships or mermaids or wrecks to spruce it up a bit. Failing that a Compass Rose would be really nice and maybe a scale. In the png I see a regular faint diagonal lines - the look a little like an afterthought.

You have a lot of empty ocean and without the bordering squares it seems a little weird to the viewer that your focus is where it is. Ya gotta figure thats a challenge with this square - in a way you have the best design for the rest of the map. When the squares are stitched together the rest benefits from your open ocean. When you just look at your own square by itself its a little different.


SIgurd

Koor
04-20-2009, 05:32 AM
I like it Koor but IMHO its a little Blah. If you don't agree with me please take this with a grain of salt. It's just an opinion.


I love the shallow water hinted at below the sea around the islands.

I think the regularity of the deep water hurts the impression. You might try some noise layers on the water. You might invent\acquire some ships or mermaids or wrecks to spruce it up a bit. Failing that a Compass Rose would be really nice and maybe a scale. In the png I see a regular faint diagonal lines - the look a little like an afterthought.

You have a lot of empty ocean and without the bordering squares it seems a little weird to the viewer that your focus is where it is. Ya gotta figure thats a challenge with this square - in a way you have the best design for the rest of the map. When the squares are stitched together the rest benefits from your open ocean. When you just look at your own square by itself its a little different.


SIgurd

THANK YOU!!!!

I've been desperate for any sort of feed back.. It's still a work in progress but I needed some guidance on where to go with it now.

industrygothica
04-20-2009, 09:31 AM
You have a lot of empty ocean and without the bordering squares it seems a little weird to the viewer that your focus is where it is. Ya gotta figure thats a challenge with this square - in a way you have the best design for the rest of the map. When the squares are stitched together the rest benefits from your open ocean. When you just look at your own square by itself its a little different.


THANK YOU!!!!

I've been desperate for any sort of feed back.. It's still a work in progress but I needed some guidance on where to go with it now.

I think that's what's so hard about giving this map some feedback, really. There's just so little of it to work with, I wouldn't know where to begin. It really does seem like a difficult tile to work with.

Of course, I guess you could leave it like it is, and then use the open water to create a zoomed in version of one of your islands or something, like you're looking through a lens of some sort. I don't know... just a thought.

I will definitely be keeping an eye on this one though, as I'd like to see where you take it. And you can count on input from me when I feel like I might have something to offer.


-IG

NymTevlyn
04-20-2009, 09:40 AM
I second the inset map that shows a closeup of the islands.

Baziron
04-20-2009, 05:04 PM
I think that's what's so hard about giving this map some feedback, really. There's just so little of it to work with, I wouldn't know where to begin. It really does seem like a difficult tile to work with.

Well, tell me about it. :D ;) It's like short stories by Brecht, the less there is, the more pain. If I had figured that sooner, I might've picked another map. Might've yielded more results.

At any rate: I like where this is going. Though I agree that the water doesn't match the style of the remaining map. I would try the zoomed in version for the blank spaces - actually... ...hm, if I finish my handdrawn version, I guess I'll incorporate just that.

Still, Go ahead, Koor!

Sigurd
04-20-2009, 06:29 PM
The inset map might be the most elegant solution.

Make the sea texture more interesting. No matter what you do I'd look for a solution to represent the whole square in just its physical properties. Not only would that give you freedom for the placements of the insets but it would also represent overcoming a chief challenge of this square.

This site has some water textures for download: http://www.vterrain.org/Water/textures.html

You might fairly choose to stop there. If you want to pretty up the square a bit add 2 or even 3 inset maps.

When you give it back to the map building project offer a version with and without the insets. Then offer the insets as separate maps. I think thats the high road.


Sigurd


That way you can stick to the overall style of the squares (nobody has really invented large changes to the physical layer) and produce the best looking square for yourself.


Sigurd

hokomoko
05-02-2009, 03:01 PM
Just an idea, maybe it's possible to fill the space with a sea monster (or anything else)

reference: http://en.wikipedia.org/wiki/File:Carta_Marina.jpeg

Redrobes
08-01-2009, 09:50 PM
This was all looking interesting. Is there any more mapping going one in this tile ? I have added it to the overall map (or will do in a mo...)

Koor
08-07-2009, 05:49 AM
I'll get back to this very soon. I'm currently working on a different map which may end up teaching me some new tricks to use on this one.