View Full Version : The Chronicles of Heaven's Gate

04-16-2009, 12:08 PM
Created With: Photoshop CS3
Created By: Brigand & NymTevlyn
Campaign Information: Chronicle's of Heaven's Gate (http://heavensgate.wikidot.com/start)

Brigand and I worked off and on for almost a month before "finishing" the map. Since the campaign setting is still being written, there are details that will change over time and as the campaign is played, things will be change to match current events. We know that the map does not have a scale or compass rose. These details have been left out by choice. DM's can tailor the scale to match their preferred DM'ing style and the top of a map is universally recognized as north.

The map started out from sheer boredom. I was messing around in Photoshop and used the clouds and difference clouds filter with clashing colors. A shape started to emerge, so I desaturated the colors and used threshold to get a suitably natural looking and interesting coastline for the skylands. This was the most painstakingly boring part of the process, since the entire map was covered with thousands of tiny islands and I needed to clear out some space.

I sent the finished black and white image to Brigand who started filling in details and applying colors. After several false starts with finding a suitable style for the mountains and forests, I pointed out some tutorials from these forums and together, we came up with a variation on them with different textures to finish creating the map below. Now, with the layers set up in proper order with the right effects placed on them and the textures turned into seamless tiled patterns, either of us can create a map like the one below in an hour or two.

The hardest part of making maps now is coming up with the names.

04-16-2009, 06:35 PM
What is the speed of plot? (sorry I'm being thick, but I'm curious).

04-17-2009, 09:04 AM

04-21-2009, 04:53 PM
aaaah, I love this map, how do you do, it's so well done

04-21-2009, 07:42 PM
I love the way the trees ares done. I've tried to do mine that way but they always turn out horribly wrong. Would you mind sharing your PS brush?

I'd really appreciated it.

04-21-2009, 08:56 PM
It's not a brush. Just a noisy texture with a layer mask (hue/saturation) and a slight bevel added.

04-22-2009, 02:09 AM
Care to post a short tutorial?

Steel General
04-22-2009, 06:46 AM
Nicely done!

04-22-2009, 08:04 AM
Looks nice. The colors match well together and the results is peacefull.

04-22-2009, 01:11 PM
Nicely done.

Blaidd Drwg
04-22-2009, 01:41 PM
Care to post a short tutorial?
That would be really good :)

04-22-2009, 03:53 PM
Find a noisy texture, desaturate it. Make it a seamless tiling texture and define a pattern using it. Create a layer, apply a slight inner bevel and drop shadow to the layer. Now use the pattern stamp and draw in your forests. After you finish drawing all the forests, filter > render > lighting and play around with it til you find something you like.

Blaidd Drwg
04-24-2009, 03:36 AM
Thank you for that :)