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elemental_elf
04-24-2009, 04:40 AM
So this is the map of a new campaign setting of mine - Aeolond.

Before anyone says anything, yes I do know 7 rivers are exiting a single lake and yes I do know in the real world this is not possible. Thankfully, this is a fantasy world! :) Not that I would ever bank my argument on that ;). Basically, there's a tiny portal at the bottom of the lake that connects it to the Elemental Plane of Water. The lake is constantly filling with water, hence why the lake survives the attrition of 7 rivers. The rivers are derived from God's original design (which included many other oddities, such as an entire mountain range eternally set on fire). Unfortunately, God killed himself due to a variety of reasons and with him went many of the oddities in the world, save the 7 rivers. Since then, each river has since come to represent one of the 7 columns of faith (aka this world's 10 Commandments).

At any rate... I'm looking for general ideas, criticism and feedback on the map. I know its not perfect but with your help, I'm sure we can get it there! :)

Thanks in advance for any and all posts!

EDIT: Silly me, I forgot to upload the map :lol:

Gandwarf
04-24-2009, 06:03 AM
Nice map! Have some rep.
The toned down colors work really well together.

Oh, you do seem to have a lake with multiple rivers exiting, in the real world this isn't possible ;)

Steel General
04-24-2009, 08:35 AM
Hey! You have a lake with 7 rivers coming out of it... J/K :D

I like it. Nice little map with soft, muted colors. Good Job!

Archade
04-24-2009, 04:37 PM
What software did you use to make the map?

elemental_elf
04-24-2009, 05:17 PM
Thanks for all your comments and compliments guys! :)

@Archade: I used Adobe Photoshop CS3 :)

NeonKnight
04-24-2009, 05:43 PM
What a wonderful map!

Ascension
04-24-2009, 07:37 PM
I like the theory behind the filling up lake but won't it eventually flood the world? Nevertheless, pretty cool plot idea for the history and the map is nice too.

bartmoss
04-24-2009, 07:43 PM
You may wish to add a maelstrom like feature somewhere in the sea, which drains the oceans at about the rate the lake fills them up - otherwise, yes, logically, eventually your entire universe ought to be flooded. ;)

Nice map tho.

Feralspirit
04-24-2009, 08:30 PM
Very nice map! If you are looking for suggestions, first thing is to fix that very straight political border. Your roads (I assume they're roads) are very faded, almost lost. I assume that is by design, as we don't want to confuse them for political borders or clash with your washed color scheme. Maybe someone can think of something to make them stand out a little more...

elemental_elf
04-25-2009, 03:16 PM
What a wonderful map!

Thanks! :)


I like the theory behind the filling up lake but won't it eventually flood the world? Nevertheless, pretty cool plot idea for the history and the map is nice too.


You may wish to add a maelstrom like feature somewhere in the sea, which drains the oceans at about the rate the lake fills them up - otherwise, yes, logically, eventually your entire universe ought to be flooded. ;)

Nice map tho.

I had indeed thought of this. However it was simply a portal at the bottom of the sea to the west... I love the idea of making the portal a massive adventure site via a large Maelstrom... Hehe, thanks!


Very nice map! If you are looking for suggestions, first thing is to fix that very straight political border. Your roads (I assume they're roads) are very faded, almost lost. I assume that is by design, as we don't want to confuse them for political borders or clash with your washed color scheme. Maybe someone can think of something to make them stand out a little more...

I've heard other comments about the jarring nature of the straight border. It was by no means a true border, just a line of convenience because the border between the Westlands and the Uplands is so fluid.

As for my roads, I would love any advice for them.

Oh yes and this is an updated map. People on another forum wished to see the colors faded to an even grater degree. I took this oppertunity to fix the political border between the Uplands and the Westlands.

waldronate
04-25-2009, 06:08 PM
Best of all, there's a built-in conflict! Without constant divine maintenance, one of the rivers will eventually capture the entire outflow of the lake. Overzealous adherents of one of the attributes represented by a river will no doubt do things to hasten their river's capture of the lake outflow, reducing and eventually eliminating the influence of the others. Your job, dear adventurers, is to maintain the balance and prevent the destruction of civilization.

Zar Peter
04-25-2009, 06:23 PM
Very beautiful map.
I just noticed one thing: In the legend there are villages but not in the map. I wouldn't suggest to add villages because then the map would be overloaded with these things but you could remove them from the legend.
Maybe you make the streets with dotted or broken lines and mention this in the legend instead of the villages.

Ghostman
04-26-2009, 05:48 AM
However it was simply a portal at the bottom of the sea to the west... I love the idea of making the portal a massive adventure site via a large Maelstrom...

Maybe instead of a perpetually open portal, it could be one that opens and closes periodically. Kind of like pulling off the plug of a filled sink but putting it back in place before it's emptied. This would make the maelstrom bigger, and it would influence tides.

It would also be very interesting to have it as an obstacle on an important ship lane. Captains would be aware of the timing of closings and openings, so they would try to sail across the danger zone when the maelstrom isn't active. But if a ship gets caught in a calm, loses it's sails or is otherwise stuck near the portal, it'll be in danger of being sucked in.

Another interesting possibility would be if the thing starts malfunctioning, causing the world to flood or draining the ocean dry.

elemental_elf
05-01-2009, 05:28 AM
Thanks everyone for your posts! :)



Maybe you make the streets with dotted or broken lines and mention this in the legend instead of the villages.

I would love to do that but I have no idea how to make dotted or dashed lines... :(( I'm using Adobe Photoshop CS3, if it matters. :)


At any rate, here's the latest map. I've eliminated the roads in this version because I desired a less 'cluttered' version :)

elemental_elf
05-31-2009, 03:43 AM
Hi everyone!

Here's the latest map of Aeolond as well as a map with the road network. I've always had trouble with roads as its hard to really justify why roads go where they do. For your convenience I have color coded the 3 most common types of roads in Aeolond. The red colored roads, often called the Empire Roads, are those created back when the Second Empire was founded some 200 years ago. At that time the continent was sparsely populated with towns and thus the road network was likewise small and tended to connect the few towns that existed. These roads are maintained by a Road Guild, which survived the Empire's collapse. The Yellow colored road is called the Coast Road and was created to beater connect the coasts with the interior. Finally the blue colored roads represent highly trafficked roads maintained at at each Kingdom's expense (meaning they tend to vary in quality from great to a muddy path).

At any rate, I'd love some feedback on the road network as well as anything else you can think of concerning either map :)

Gandwarf
05-31-2009, 06:57 AM
Those are very nice maps Elemental Elf. The one with the road system is especially cool.
Some of the place names are hard to read... do you have a bigger version?

elemental_elf
06-01-2009, 02:26 AM
Those are very nice maps Elemental Elf. The one with the road system is especially cool.
Some of the place names are hard to read... do you have a bigger version?

Thank you for the compliments :)

I am currently working on a larger map for the very reason you listed :)

EDIT: But don't let that deter any comments, the larger map will be just that, a larger version of this one, so any concerns or criticisms of the current map will be carried over to the next!

elemental_elf
06-04-2009, 05:57 AM
Here's a blow up of the north east section of the map, in case any one was curious/interested :)