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View Full Version : Veems, Daedir, Iloth - WIP



George
04-25-2009, 09:43 PM
Well my campaign is moving south. I posted the map of Iloth - my current campaign setting - in the finished maps section. I've decided to take a very close look at the capitol of Daedir, the city of Veems. The best way for me to flesh out the details of a place is to map it; while I'm taking the time to fill in the visible details of everything, their purposes and stories manifest. So I made up my mind that I'm go all out with Veems as it's going to be a very large part of the campaign I'm running, and I'll likely be using this city for quite a while.

The first WIP map is the area of Veems (without the surrounding farmlands). The second is a view at 100% and the only real thing I've yet done. The whole map will be 1 pixel per foot, 4000 pixels wide and 3000 pixels high, making it print out on 16 pages (landscape), 4 wide and 4 high... HA! The part I've started on is the Driftwood District, which is the oldest part of Veems. So, all in all, feel free to tell me what you think. I'll post on the progress as this map will likely take me a little time to complete.

Steel General
04-25-2009, 10:32 PM
The area map has some tiling going on with the the grass, but no big deal really.

The close-up map of the city is coming along quite nicely.

George
04-25-2009, 10:41 PM
It's my intention to fill - in one form or another - every square inch of the area. If all goes well, the tiling grass shouldn't be noticeable at all by the time I'm done with it. ;)

We'll see...

ravells
04-26-2009, 03:58 AM
I like the light house beam - great touch!! Detailing this map to the level you've started is going to be a mammoth job - best of luck with it! Have some rep to keep you going! What are you making this in?

George
04-26-2009, 04:25 AM
Currently creating it in PhotoImpact from Ulead. The art comes from various sources such as the fill art from Symbol Set 2 (CC3) and the buildings' roof textures from a texture collection I've had for a while as well as some of my own work using Photoshop or Genetica Pro.

And... you're right, it's going to be a mammoth job :)

I've actually made quite a collection of custom textures using Genetica that I keep meaning to assemble and put up for download here for anyone that wants to use them. I'll get around to that sometime soon, hopefully.

Gandwarf
04-26-2009, 06:31 AM
What you got so far is looking great. This is indeed going to take a lot of work, but I will try to cheer you on :)

George
04-27-2009, 02:55 AM
Well I didn't get as much work done today on this as I wanted to :( Just added the neighborhood and some ground features. The Driftwood isn't nearly as compact as other areas of the city; variety could be difficult in other areas. At 1 pixel per foot, it's a little redundant to focus on adding smaller city features like benches and wells... though I did manage to throw in the large fire pit behind Driftwood Inn and a big wagon beside the wood shop! Anyway, to bed I slither...

Gandwarf
04-27-2009, 03:48 AM
Nice additions. This really is a huge undertaking :)
But the end result is going to be amazing if you are able to finish the city in this kind of detail.

Ascension
04-27-2009, 09:01 AM
I really like this a lot but there's 2 things that come to mind: make the shadow for the lighthouse longer to suggest height and the patterns for the various roofs don't look like they line up properly. The fix for that is a bit time consuming...place buildings down according to the cardinal directions (N, S, E, and W), apply pattern, flatten layer by merging it to an empty layer underneath, rotate house to fit the street. It's a really nice looking map, though, so you may want to do the pattern fix on something else.

George
04-27-2009, 10:44 AM
Haven't slept... :roll:

Here's what I've worked on over the night. I noticed the alignment too, Ascension; I'll fix it but it'll have to wait. I want to focus on getting the city built before I begin to really polish the surfaces. Thanks!

Steel General
04-27-2009, 11:45 AM
You may want to reduce the size of your cobblestone pattern in your roads/streets. Seems a bit big to me.

Coming along nicely nonetheless.

Gandwarf
04-27-2009, 12:01 PM
Very nice!
I agree with Steel General that the cobblestone texture size should be reduced a bit, but it doesn't really bother me. So far there's loads of docks by the way.

Ascension
04-27-2009, 11:20 PM
I like all of the colored roofs, makes it fun to look at.

George
04-30-2009, 07:37 AM
Well, I still haven't had as much time to dedicate to this as I've wanted lately, but I'm getting it slowly put together. In response to the roads, I've tried several alternatives (reduced sizes of cobble as well as different textures) and nothing really seems to look like what I want it to. I know the cobbles would - by comparison - be huge if looked at literally, but making them smaller just blends the effect together and makes the roads a dull brown. I'll just have to live with them as they are, but I think they strike the general feel I wanted for the streets. I might try other things on them later while I finish touch-ups... we'll see.

Some other things suggested aren't being ignored; such as the light house's shadows and the texture alignments for some of the roofs. I'm just dedicating my time to creating the map first. When I'm done I'll go back over this post and fix little details like those things, so please feel free to keep 'em coming for me.

I've affixed some labels to this update, just to give a feel of the three separate neighborhoods and some various naming conventions (not like they're extremely original, but still...). Thanks to the guys who have commented; I look forward to your further critiques, criticisms and - sea-witches willing - praise. :|

pasis
04-30-2009, 11:52 AM
Looking good and a must to follow how it proggress...rep...As the size of this is really big I'm keen on seeing how you are going to make hills etc to this one.

Kingbreaker
04-30-2009, 07:25 PM
Well, I still haven't had as much time to dedicate to this as I've wanted lately, but I'm getting it slowly put together. In response to the roads, I've tried several alternatives (reduced sizes of cobble as well as different textures) and nothing really seems to look like what I want it to. I know the cobbles would - by comparison - be huge if looked at literally, but making them smaller just blends the effect together and makes the roads a dull brown. I'll just have to live with them as they are, but I think they strike the general feel I wanted for the streets. I might try other things on them later while I finish touch-ups... we'll see.



What cobblestones?

I see flagstones, and they look great!

8)

vman3force
05-21-2009, 04:16 PM
heh... your pretty ambitious. but what youve done so far is awesome, so just keep that energy level up.

as you make the map, how much forethought are you putting into each new section? Is it thought out, semi planned, or off the top of your head?

Gandwarf
05-23-2009, 05:32 AM
George, please tell me you are still in business. We need updates :D