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Greason Wolfe
04-28-2009, 08:21 PM
So I decided to start a new WIP on a global level. In some ways, it is an old WIP that I abandoned a couple years ago mostly because I didn't like the direction it was going. At that time, I was a bit limited with my software and really wasn't able to keep things progressing in a way that I not only liked, but in a way that made sense on a geological level. After working on Vallee Mystique with a marginal level of success and reading through a few tutorials by Torq, Waldonrate, RobA, dhalsimrocks and altasilvapuer, I've come up with a new approach that I intend to explore through this thread. If everything works out in the way that I hope, I'll eventually create a Tutorial for this process.

In a nutshell, I'll be combining FTPro, Wilbur, GIMP and Terragen to create and develop the world from start to finish, using some of the techniques described in various tutorials by the aforementioned members. But first, a brief bit of background regarding Eurosivarae.

Eurosivarae is an Earth-like planet orbiting a Sol-like star. It is, as of this writing, a fair bit younger than Earth and possessed of a fantastical element (as yet unrefined) that allows for the existence of magic. As for the populace, there is definitely a human element as well as a fae element, however, the fae element hasn't been fully defined just yet. More than likely, it will be tied very closely to the "magic" element of the world and, perhaps, find some of its source in the human element as well. (In a rough, think of the Coldfire Trilogy by C.S. Friedman with some serious tweaking)

Up to this point, I've worked up the initial fractal generation of the world in FTPro and cycled through a few Land Expansions to give myself some room to work. The next major step is going to consist of determining the nature of any potential continental movement and what portions of the land masses will need to be trimmed to create that impression. In addition to this, I'll be looking for locations for any significant fault lines that will be effecting the overall appearance of the world. For now, here are the initial renders using one of Bill Roach's lighting files from the Terraformer add-on for FTPro.

As always, comments, crits and suggestions are welcome as this is likely to be a fairly long and detailed project.

GW

Sigurd
04-29-2009, 12:33 AM
I fully support detailed! If you put some thought into writing it, I promise you it will get read.

Steel General
04-29-2009, 08:14 AM
Some very interesting land shapes you have here GW.

This should lend itself nicely to the development of various kinds of cultures, etc. especially that huge 'inland sea' in the east.

Looking forward to seeing this progress.

Greason Wolfe
04-29-2009, 10:30 AM
Some very interesting land shapes you have here GW.

This should lend itself nicely to the development of various kinds of cultures, etc. especially that huge 'inland sea' in the east.

Looking forward to seeing this progress.

My thoughts exactly. I've got a skeleton work-up of some of those cultures already in the works, but before I can start placing them, I need to work out the "bugs" as far as the land goes. I've put some thought into how I'm going to approach the continental drift/tectonic plate action sequence and will be getting to work on that here in just a little bit.

I did want to make a couple of corrections to my first post, however.

Of those members that I listed previously, I should say that not all of them have posted tutorials that are influencing this process. In some cases, it is their own WIPs that are having an influence on my efforts. And, as is often the case, there were a few forum members that I missed mentioning. Of them, Karro, Korba and Redrobes top the list. I'm sure that, by the end of this, there will be others I can add to that list, and hopefully I'll remember to mention them, and rep them for that matter. And lastly, let's not forget about Arcana. Without this forum (one of the friendliest I've seen when it comes to fictional cartography) we wouldn't have a place to share our efforts, knowledge and suggestions. My hat's off two or three times for that.

GW

Greason Wolfe
04-29-2009, 01:38 PM
Update Time

Ah, the joys of trying to accomplish something when you don't quite have the resources to do so. Such is the case with my efforts towards plotting out continental drift and action along the major fault lines. I can see it clearly enough in my head, but committing it to paper, so to speak, is proving to be exceptionally tedious. While I may still try to work that out (the committing it to paper portion), I've decided, for the time being to move forward with things.

With a fairly clear image in my head about how I'd like things to look by the time I reach the finished product, I opted to cut back a little bit on the Land Expansion sequence. With just a couple levels cut back, it looks like I'll still have plenty of room to work as far as developing a final version of the elevations.

One thing I wanted to do, however, was open up a few sea lanes while maintaining some of the larger continental junctions. Also, and this is a bit of a pet peeve of mine, I wanted to center the landscape, so to speak. For reasons I can't quite explain (and, perhaps, don't understand), I've never cared for maps that have the land masses wrapped around the edges. Maybe it is the fact that, at least for me, it seems to break the flow of things. So it was off to the cutting board to trim down some of the coastal areas, build up a few islands and shift the perspective a bit to meet my tastes. One thing I am still a bit concerned with at this point is that things still seem to look a bit cluttered. But that could just be me, so I'll wait to see if anyone else feels the same.

All in all, I'm generally happy with the way things are going. I've printed out a few "flat" black and white versions of the world as a whole so that I can sketch in a few ideas as far as large scale details go. For now, though, I think I'm going to take a break from the actual mapping side of this project and do a little astronomy and/or background work just to flesh things out a bit more. That will, I hope, give me a better idea of where my climates are going to go as well as how the population has spread out over the world.

Until next time, here's a peek at the current state of the world.

GW

Steel General
04-29-2009, 06:01 PM
Neat... :)

altasilvapuer
04-29-2009, 09:32 PM
After working on Vallee Mystique with a marginal level of success and reading through a few tutorials by Torq, Waldonrate, RobA, dhalsimrocks and altasilvapuer, I've come up with a new approach that I intend to explore through this thread.

GW, you have no idea how awesome it makes me feel to see my name mentioned here. I feel like all I've done, so far, is stumble about brandishing a machete at the jungle wildly and haphazardly. (Though that is one of my most cherished pastimes).

I love the work on the map, so far. Can't wait to see more!

-asp

Greason Wolfe
04-29-2009, 10:09 PM
GW, you have no idea how awesome it makes me feel to see my name mentioned here. I feel like all I've done, so far, is stumble about brandishing a machete at the jungle wildly and haphazardly. (Though that is one of my most cherished pastimes).

I love the work on the map, so far. Can't wait to see more!

-asp

Personally, I prefer a chainsaw, but then again, I grew up working in the lumber industry. :lol:

Greason Wolfe
04-29-2009, 10:20 PM
So I've worked out some of the astronomy details. I'll have to see how this data works into any astrology aspects for the inhabitants of Eurosivarae. Mind you, these details are not quite written in stone just yet, but some of them (particularly the stellar data and orbital distance of Eurosivarae, itself) will definitely be playing a factor in how the world climates develop when I get to that stage.

So here goes;



Eurosivarae Astronomical Data

Class : G2V
Mass : 1.01 Sol
Radius : 1.008 Sol
Luminosity : 1.0354 Sol
Number of Known Planets : 13
Solar System Population : 1

Known Planets

Para Nu (to be renamed)
Distance: 47,995,439 km
Radius: 1995 km
Orbit Period: 66 days (0.19 years)

Pipel Tau (to be renamed)
Distance: 61,614,771 km
Radius: 2216 km
Orbit Period: 96 days (0.27 years)
Atmosphere: None
Known Moons
Pipel's Halo (Ring)

Gisvahala
Distance: 77,338,046 km
Radius: 2837 km
Orbit Period: 135 days (0.38 years)

Einimeir
Distance: 95,758,936 km
Radius: 5696 km
Orbit Period: 186 days (0.53 years)
Known Moons
Einimeir's Inner Halo (Ring)
Einimeir's Outer Halo (Ring)

Eurosivarae
Distance: 146,231,890 km
Radius: 6921 km
Density: 0.99
Gravity: 1.07G
Orbit Period: 351 days (1.00 years)
Rotation: 24 hrs
Mean Temp: 285K/12C/54F
Atmosphere: 0.87 atm, Breathable
Known Moons
Ematu (Moon)
Distance: 254,510 km
Radius: 2232 km
Orbit Period: 13 days
Rotation: 0 hrs
Toravae (Moon)
Distance: 414,303 km
Radius: 3633 km
Orbit Period: 27 days
Rotation: 0 hrs

Tatsu
Distance: 199,899,906 km
Radius: 3712 km
Orbit Period: 561 days (1.51 years)
Rotation: 21.3 hrs
Known Moons
Tatsu's Halo (Ring)

Maaraas
Distance: 233,449,450 km
Radius: 4524 km
Orbit Period: 708 days (2.02 years)
Rotation: 18.5 hrs
Known Moons
Grantiphy (Moon)
Distance: 322,037 km
Radius: 161 km
Orbit Period: 35.37 days
Rotation: 1021.9 hrs

Eeravalle
Distance: 272,727,561 km
Radius: 8469 km
Orbit Period: 894 days (2.55 years)
Rotation: 13.1 hrs
Known Moons
Bavirsas (Moon)
Distance: 31,590 km
Radius: 1107 km
Orbit Period: 0.41 days
Rotation: 0 hrs

Sponchio (Gas Giant) (to be renamed)
Distance: 438,078,166 km
Radius: 29458 km
Orbit Period: 1820 days (5.19) years
Rotation: 12.2 hrs
Known Moons (None Identified as of yet)

Paka (Gas Giant)
Distance: 925,204,999 km
Radius: 96339 km
Orbit Period: 5586 days (15.91 years)
Rotation: 5.8 hrs
Known Moons (None Identified as of yet)

Monthu (Gas Giant)
Distance: 2,825,454,900 km
Radius: 16981 km
Orbit Period: 29811 days (84.93 years)
Rotation: 23.6 hrs
Known Moons (None Identified as of yet)

Caenaar (Gas Giant)
Distance: 4,579,123,313 km
Radius: 32424 km
Orbit Period: 61506 days (175.23 years)
Rotation: 15.9 hrs
Known Moons (None Identified as of yet)

Muhene
Distance: 6,819,775,272 km
Radius: 5199 km
Orbit Period: 111789 days (318.49) years
Rotation: 26.5 hrs
Known Moons (None Identified as of yet)


As for how this looks from the "heavens" please refer to the image below.

On a side note, the number 3 will be playing a significant role in things for the Eurosivarae setting. A trinity of creator divinities, a three part cosmology set-up, several divine events that occur in 3s and so on. As an idea of how far reaching this is, each planetary orbital period (in days) is divisible by 3. There will be, of course, some anomolies (such as the closer moon, Ematu which has an orbital period of 13 days, but that, actually falls in line with the number of months defined for the world while the second moon, Toravae, orbits Eurosivarae every 27 days, or once a month. Obviously, there's still quite a bit of work to accomplish along these lines, but it is coming together slowly and surely. In a day or two, I hope to get back to work on the actual mapping. I've discovered that if I focus in on that aspect of world creation too much, I tend to get overly frustrated with things and end up forcing issues instead of letting them flow naturally.

GW

P.S. Sorry about the code tags, but wanted to make sure the details laid out properly for ease of reading.

Greason Wolfe
05-01-2009, 06:54 AM
A minor update for now.

As mentioned earlier, there were a couple areas that I felt were a bit crowded. They didn't really show up until I was looking at the spinning view of the world, so I did a little work on them to see if I could open things up a bit more. I also worked in a few island chains in a couple areas to make up for the land loss. On top of that, I did a bit more continental trimming to break things up just a bit more.

Much to my surprise, I found an area that may become the new Vallee Mystique. I don't recall seeing FTPro produce such an area in the past, but I suspect it is quite likely that such areas have been produced and I simply missed them in the process of cycling through worlds. In any event, it struck me as being very Crater Lake (Oregon) or Mt. St. Helens like, so when I go to re-create the elevation file, I'll have to save this area (detailed in the second image) and make sure it passes through to the next level.

All in all, I'm still generally happy with where things are going and the next step is going to be that re-building process to get a little more variety in the elevation file and, in essence, build up some coastal region mountains and interior flatlands to better represent the concept of continental drift and fault line activity.

GW

P.S. I'll upload the new spinning view upon request for those who wish to see how this round of editing makes things a little less cluttered.

Greason Wolfe
05-01-2009, 01:14 PM
Lots of editing going on as I rebuild the elevations here, and I needed a brief break from the effort, so I thought I'd see what FTPro thought about the climates from its own point of view. In the long run, and once I have the answer to a question I posted in the Software section, I'll likely do a lot of adjusting to the temperatures and rainfall values to get things looking like I want them as far as world climates go. In the meantime, here's what FTPro thought the climates should look like based on Joe's climate model included with the Terraformer add-on.

GW

Steel General
05-01-2009, 05:22 PM
Very cool, I'd say temperate to sub-tropical.

I like it.

Greason Wolfe
05-01-2009, 10:11 PM
Well, the bad news is that this is taking me longer than I expected because I keep distracting myself with little experiments :lol: but the good news is, my thought process to get through this and my experiments are proving to be fairly successful at this point. Between Terragen, GIMP and Wilbur, I'm taking control of the elevation file in ways that would take . . . well it's always taken me days to accomplish the same thing in FTPro alone, and even then, I was never fully happy with the results. If I can just focus now, I should have something to post before the night is over, but, more likely than not, it will be Saturday or Sunday before I'm ready to post the completed elevation model.

GW

Greason Wolfe
05-04-2009, 07:53 AM
As it turns out, this weekend was a bust as far as working on this project goes. Work related problems tied me up for almost 30 hours between Saturday and Sunday, but now, or so I hope, it's back to work on this thing, armed with a couple new ideas for tweaking out the elevations. And to think, I've not pulled out one strand of hair yet while working on this. A good sign, yes? :lol:

GW

Steel General
05-04-2009, 09:00 AM
What! No lost hair, what kind of mapper are you? j/k :D