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Kalzix
05-08-2009, 02:57 PM
Ok this is my first time attempting to make a map that wasnt just sketched out real quick on a piece of paper. Im using GIMP and would love any info on what you think I should improve etc.

Just be gentle ;)

Ascension
05-08-2009, 05:16 PM
Looks fine to me. Anything else is just aesthetics (making it look pretty). To that end you might try some masonry patterns on the walls, some shadows, some torches on the walls, stuff like that. Depends on what sort of mood you're trying to set...a temple basement, a dark and creepy basement under a spooky house, a barracks store room. All of that stuff takes time and practice so I'd check out some of the finished maps and see if there are things in those maps that you could incorporate style-wise. The main thing, though, is that this looks good as is, clear and straight-forward without a bunch of junk to clutter it up.

Kalzix
05-08-2009, 06:46 PM
Thanks! Im still working on the walls and right now the stairs are bugging me. Ive seen all these great maps from the time ive spent lurking abouts and how nice the steps look... yet I just cant get mine to a point im happy with so far :(

I'll upload what Ive improved on tomarrow. And thanks for the feedback :)

Korash
05-08-2009, 09:08 PM
I think that in order to have decent stairs you need to work some shadows onto them. Just something to remember is that shadows extend in away form the source of light. For stairs they would usually be at the corner between the tread of the lower step and the rise of the next step up.

Kalzix
05-09-2009, 10:32 AM
Ok heres some tweaking to it. Im trying to flesh it out alittle so its not so bland. I dont want it over the top tho either.

Gandwarf
05-09-2009, 11:05 AM
Looking a lot better!

Kalzix
05-09-2009, 01:08 PM
Thanks! all of you guys make this seem so easy! I have to say as frustating as it is for me, I am having alot of fun more often than not! ;)

Any suggestion for the room in the lower part of the map? I didnt have to much of a plan on this when I first made it. I was just thinking of it as some type of ruin that was repurposed.

Ascension
05-09-2009, 02:47 PM
Personally, I love the steps for that raised room...I think it's the best room in the place. If it was an old mini shrine type thing then I'd put in some sort of busted statue, broken pillars, other brick-a-brack like that, maybe a rug, or an altar. Don't overdo the decorating, though, or those details come to dominate the thing. Here's a much simpler idea...put in a bath tub and make it the wash room :)

msa
05-09-2009, 03:04 PM
Thanks! all of you guys make this seem so easy! I have to say as frustating as it is for me, I am having alot of fun more often than not! ;)

I bet you would be surprised how much time most people fuss and redo their map over and over. The main thing, like you said, is that you *enjoy* fussing and obsessing!

I like the new version a lot. One recommendation would be to block out the grid outside of the actual map... I think that makes the actual floor of the map stand out a little stronger.

Kalzix
05-09-2009, 03:37 PM
Ok I removed the grid off the parts that aren't actual map. I also toned down the grid a little bit. Does this make the map look nicer to you guys? I think it looks a little better. Im still working on something to place in the bottom room. Im trying to make everything by hand atm and im not very good in the arts department lol.


Ok so I tried putting an altar in. Im not sure im happy with how it looks tho.

Alecthar
05-10-2009, 09:44 AM
The objects you're using are good, but if you're interested there's some pretty cool stuff at the Dundjinni user creations forum (http://www.dundjinni.com/forums/forum_topics.asp?FID=8). They're...fancier might be the best word. More elaborate.

Additionally, I've found the bump mapping and drop shadow filters very helpful in creating stairs and raised areas of all kinds. Gradients are also helpful in that area. I'm actually still having a slightly hard time making raised platforms and stairs and whatnot that I'm completely happy with. Trial and error and all that.

I'm a GIMP mapping newbie like you, and I've actually learned a ton from doing RobA's amazingly awesome tutorial on making Regional maps (http://www.cartographersguild.com/showthread.php?t=1142). It's not all applicable to your dungeon mapping endeavors, but what you'll learn about layer masks and overlays are a pretty sweet deal by themselves. I plan on applying a lot of the lessons I learned in his tutorial to my next dungeon.

Kalzix
05-11-2009, 08:51 AM
Thanks Ill check it out right now! Im pretty bad with masks (understatement) Sometimes it all works other times I just end up being confused lol. Ive looked at the packs etc. In the future i'll use em I think but for now im trying to get a feel for what Im able to do with my own two hands so to speak.


Thanks for the feedback everyone! Im going to shelve this one for now im mostly happy with it as it is now ;) Im going to move onto a new project!

RobA
05-11-2009, 03:30 PM
Im pretty bad with masks (understatement) Sometimes it all works other times I just end up being confused lol.

Run, I repeat, RUN (don't walk, soiree, jaunt, meander, saunter, creep, stroll, etc... RUN) over and read this tutorial http://www.cartographersguild.com/showthread.php?t=3143

-Rob A>

PS Alecthar, thanks for the complement ;)