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jagguy
05-25-2009, 11:44 PM
Hi ,

I was told to ask questions here about creating nature graphics.
I am using Gimp and want to make water. I need it for a comouter game and I will be looking down on it from above. Currently I tried to use gimp

start with blank picture, bigger than the tile you would like

Filter > Render > Lava; choose gradient Blue-green
rotate the picture, so that water appears to be horizontal
crop the picture, so that you get a rectangle
Filter > Map > Make seamless
test it with Filter > Map > Tile... to a size at least 3-4x greater than your tile on each side

save the small picture, this is your tille.

Doesnt look good for a computer game!

pickaboo
05-26-2009, 03:17 AM
Why don't you search the internet for free water textures? This site looks good. (http://www.cgtextures.com/)

Could you post examples of your textures so we can see what you did?

jagguy
05-26-2009, 08:34 AM
here is what i have and i want to know how to make textures of water in gimp

i want to make water like the below link
http://www.codecapers.com/2009/05/recreating-frogger-in-silverlight-part.html

jagguy
05-28-2009, 02:51 AM
I still cant find out how to make water like the link above shows in gimp.

pickaboo
05-28-2009, 03:11 AM
I think you should consider making the tile size of your texture larger so that there is more variation in one tile. That way it will look nicer and less repetitive. Mind that every single computer game has problems with texture tile repetition patterns so you really shouldn't worry too much about it :)

jagguy
05-28-2009, 03:53 AM
I think you should consider making the tile size of your texture larger so that there is more variation in one tile. That way it will look nicer and less repetitive. Mind that every single computer game has problems with texture tile repetition patterns so you really shouldn't worry too much about it :)


My question is how do i make water as I didnt make the images I have submitted.

pickaboo
05-28-2009, 05:13 AM
My question is how do i make water as I didnt make the images I have submitted.

Sorry, I misread that. I do think this kind of texture would be fine with a little tuning, it's made with a seed 0 and roughness 3.

jagguy
05-28-2009, 07:02 AM
Sorry, I misread that. I do think this kind of texture would be fine with a little tuning, it's made with a seed 0 and roughness 3.

Hi,


ok did you see the link to the water image I am talking about as to what i want?
I want a river or rushing water in 1 direction

pickaboo
05-28-2009, 07:58 AM
That's kinda hard to do with a randomness-based effect. Why not create a simple wave-effect not unlike that in your picture and use it then?

ravells
05-28-2009, 03:42 PM
Frogger!!! Great game I spent countless hours playing in the arcades of my youth!

Not a gimp user so can't help you on the texture construction, but thanks for the blast from the past!

jagguy
05-29-2009, 07:17 AM
Frogger!!! Great game I spent countless hours playing in the arcades of my youth!

Not a gimp user so can't help you on the texture construction, but thanks for the blast from the past!


i made this but i cant do bas relief in gimp when i followed this tutorialhttp://www.tutorialdash.com/tutorial/adobe-photoshop/special-effects/view/Create-Realistic-Water_77373

Immolate
05-31-2009, 12:28 PM
It was surprisingly easy to make really nice water textures in Photoshop, but really hard to get them to look good tiled. The procedure was simple enough:


Decide what size you want your finished tile to be (500 for example)
Make the initial image 500 wide by 1500 tall
Apply your water texture (in Photoshop its simply clouds then chrome then color)
Now resize your image to 500 by 500, forcing the texture to be horizontal
Offset the image by 250 pixels down and right
Now you have a big "+" through the middle of your image
Zoom in and smudge the border until it looks natural


Now that last parts sounds hard, but it isn't... or at least it isn't hard to make the border disappear. But you loose sight of the big picture (literally) when you're doing that, and while the fact that there was a sharp border in the middle of your tile is cleverly disguised, the human eye still easily picks up the "zones" where the quadrants were. To prevent this, I suggest trying to use a water texture that is fairly uniform in color to begin with, and won't quarter in such a way as to force two starkly different color quadrants to sit next to each other. You should also look at your image from a holistic view, and further smudge to make it look more natural.

Hey... it's an art. You're an artist. A match made in heaven!

Here is my less-than-satisfactory result. Would appreciate any pointers that I haven't already arrived at on my own.

13810

Ascension
05-31-2009, 08:18 PM
That looks like my pool, coolness.