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darkknight109
06-01-2009, 07:04 PM
Hey all;

New poster and new cartographer here. I'm currently GMing an online Star Wars RPG and I've decided to stop describing battles in terms of "You're 12 squares away from the Wookiee and 18 squares north of the power generator." And so, I'm starting into the map-making business.

Nothing too elaborate to start with. My players are currently on Lok (think Tatooine, but with more rocks) so it's not too intensive in terms of terrain. I've already discovered RPGmapshare for general scenary and The Holocron for some Star Wars specific stuff. I was wondering if there's any other good resources out there for Star Wars material? More specifically, buildings and building tiles, since that's what I'm finding I'm in need of at the moment.

Any help or general advice would be greatly appreciated!

Ascension
06-01-2009, 07:07 PM
Welcome to the guild. I can't help ya but I'm sure that there will be some members stopping by who can...usually within a day or so. Once they've got ya linked up, make sure that you post up some of those maps so that we can see 'em :)

darkknight109
06-01-2009, 07:19 PM
Will do. I've got one in the works right now, but so far it looks fairly sloppy and unprofessional, so I'm trying to figure out how best to clean it up before I post it.

jfrazierjr
06-01-2009, 08:18 PM
If your looking to create maps, the best thing to do is to find some good textures.

One question that is very important is how do you plan to present the maps to your players:



Print at full scale(1 inch = 5 feet) using a plotter or other large paper feed printer.
Print at full scale to regular paper and piece together after printing
print at smaller than full scale onto a single piece of paper
show on a monitor as a static image
use a VTT for more dynamic viewing of the image

One you find some tileable textures you like and spend an hour or three (not to count a few hundred hours finding textures.. its an addictive passtime) learning, you can make some nice interiors in 5-10 minutes.

Also, I seem to think Gameprinter made up a set of tiles for sci-fi stuff sometime late last year(like perhaps October-December ish??). Do a search for posts started by him and within a few minutes you should find it.

Steel General
06-01-2009, 09:48 PM
Welcome Aboard!

Don't know of any sources you (and JFJr) haven't already mentioned, but check the sci-fi forum here. Someone else was doing some Star Wars stuff.

RPMiller
06-01-2009, 10:18 PM
Dundjinni has some Sci-fi textures and buildings. Just use the search engine in the user forums to find it.

NeonKnight
06-01-2009, 10:50 PM
For purchasable stuff, there's (From WotC) STAR WARS TILES (http://www.wizards.com/default.asp?x=starwars/article/galaxytiles)

These are just like the DUNGEON TILES, but obviously for Star Wars.

For LARGE maps there's: http://starwarsmaps.blogspot.com/

Valarian
06-02-2009, 03:52 AM
Okay ... for Star Wars

Wookiepedia:
http://starwars.wikia.com/wiki/Main_Page

Star Wars Deckplans:
http://swda.art-of-void.de/index.html
http://deckplans.00sf.com/Main/Galleries.html

Artwork:
http://www.scifi-meshes.com/gallery/showgallery.php?cat=502
http://www.merzo.net/ (Starship Dimensions)

RPG:
http://conversions.swrpgnetwork.com/index.php

darkknight109
06-03-2009, 06:21 PM
Thanks for the advice everyone! I'll be sure to do some searching of the forums.

Since some people are wondering, I will clarfiy that this is an online RPG, so I'm doing it via a forum. My players are just going to be viewing the maps online as soon as I make them, so that's the general idea behind it. Hence why I'm looking more for online stuff to use.

torstan
06-03-2009, 07:04 PM
And don't worry about waiting until something is good enough to post it! Post what you've got and we'll help you fix the things you don't like. No excuses :)

Gamer
06-04-2009, 01:49 AM
I really, really hate to be all gloom on my first post here at this great site, but I needed a give a word of warning to a mentioned site.
The site Star Wars Deck plans Alliance:
http://deckplans.00sf.com/Main/Galleries.html
Is fairly hostile towards people using any of their work and very rarely if at all allow folks to use any of their work on anything.
(I could point to many sites who have had problems with them).
I would urge caution against using anything from there other then inspiration.

The folks at Star wars design alliance:
http://swda.art-of-void.de/index.htm
Have been very easy going and quite helpful to fans in general.

I have the entire collection of the Old West End games D6 version of the Star Wars RPG if you'd like I could send you some of their maps (no building tile type maps from them I'm sorry to say) and see if there is anything of interest to you.
Not sure posting those pics here itself is kosher so I will refrain from doing so.

darkknight109
06-05-2009, 03:37 AM
Dundjinni has some Sci-fi textures and buildings. Just use the search engine in the user forums to find it.

I'm not getting any results with this, so I think I'm not searching the right term. Could someone give me a link?


And don't worry about waiting until something is good enough to post it! Post what you've got and we'll help you fix the things you don't like. No excuses :)


All right, you asked for it...

Attached are my first attempts at a map, one with a grid for combat, the other without just for flavour's sake. The obvious problems I have with it is the slapdash method of sticking two buildings next to another and calling it one building (something I hope to avoid in the future) and the use of fantasy tokens for players and NPCs. In my defence, my players found this area quite a bit faster than I had expected them to (damn natural 20s on perception checks...) so I kind of had to throw it together quickly.

My main issue is that it looks... well, barren. I know Lok is a desert planet, but there's got to be a way to make the map look more interesting than that.

I know it's pretty slapdash, but it's my first attempt and it's not all that important in the long run anyways. The one I'll really want to work on is a cave dungeon that they'll probably be heading off to some time in the near future.

Steel General
06-05-2009, 06:31 AM
I'm not getting any results with this, so I think I'm not searching the right term. Could someone give me a link?

Try this... http://dundjinni.com/forums/forum_topics.asp?FID=14

qmslager
06-19-2009, 01:07 PM
Attached are my first attempts at a map, one with a grid for combat, the other without just for flavour's sake. The obvious problems I have with it is the slapdash method of sticking two buildings next to another and calling it one building (something I hope to avoid in the future) and the use of fantasy tokens for players and NPCs. In my defence, my players found this area quite a bit faster than I had expected them to (damn natural 20s on perception checks...) so I kind of had to throw it together quickly.

My main issue is that it looks... well, barren. I know Lok is a desert planet, but there's got to be a way to make the map look more interesting than that.

I know it's pretty slapdash, but it's my first attempt and it's not all that important in the long run anyways. The one I'll really want to work on is a cave dungeon that they'll probably be heading off to some time in the near future.
I don't see any problems this is a good starter if you remember Deserts are more than just rock drops. here is an image view from the desert http://mayang.com/textures/Architectural/html/Aerial%20Views/index.html
and here is another one

http://www.istockphoto.com/file_closeup/nature/1287391-desert-overview.php?id=1287391&refnum=598901

as you can see, each of these pictures represents variations in a desert world. Vegetation is a rich depth to add to any map as it can be variable in terms of color and amount. Also desert worlds tend to have exposed rock floors, cliffs and occasional visible craters. Our own planet would have the same if it weren't for the vegetation that covers the planet. Also don't forget the effects wind and water would have on the planet. The tattooine desert scene where we first meet Obi wan kenobi was filmed in a valley bowl that was prehistorically a river bed. Then of course I would also use wind carved rock faces. I foresee this getting better as you become accustomed to the software.

cmnmd
06-20-2009, 02:59 PM
Heya,

Mayang.com is a GREAT resource. You will need an image editor, but the quality is top notch and I have used the materials amongst the hundreds of layers in some of my map files. I am planning on building a sci-fi/futuristic/tech map texture pack for exactly this purpose...but it's a month or so off. For an idea of what to expect, take a peek at my website: Mapping Adventures (http://www.mappingadventures.com) or try downloading the SW RPG maps adventures: Dawn of Defiance (http://www.wizards.com/default.asp?x=starwars/article/dodcampaign). Good luck!