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heathan666
06-12-2009, 11:53 PM
Ok and sense I have completed my cavernous expeditions of the malign mushrooms, I'm now moving on to the next part of the adventure and maps. This would be the Ruins of an ancient eladrin city that has sunken beneath the earth.
I want to show that this place is connected to the Feywild as well, so if you guys see like vines and stuff you know why...which btw I need to find a png of vines running across the ground.
But any help you guys can offer please do, atm I'm really trying and not feeling vary successful.

heathan666
06-12-2009, 11:58 PM
Ok and in the begining...there was the entrance....
So this is the begining of the entrance and God did not cast any light on this...I'm not very happy with it and its still a WiP but there are numerous things that disappoint me. I'm tryin' to actually make the stone work look as if it where covered by dirt and stuff and patchy but for some reason I'm not doing a very good job at it.

Edit 1: Updated the Bridge looks like this is coming along more to what I want.
Edit 2: Added the northern section of the Entrance, still have some work to do though.
Edit 3: Updated Northern section of the Entrance and added the Complete Entrance map.

Ascension
06-13-2009, 12:48 AM
I think it looks fine except for the bright white bevel (might go for something grayer). For some dirt I can use a scatter brush in PS but I don't know if you have that in Gimp. So I'd think about making some general shapes for dirt patches, put some noise on that, blur the edges of the shapes to reduce sharpness, and then give it a color overlay...maybe some clouds for variation as well. But, again, I think it looks pretty good.

Phantos
06-13-2009, 06:43 AM
I love the bridge enough to use it!

Steel General
06-13-2009, 09:32 AM
Looking good, I'd "dirty" up the bridge a bit, especially since the city has sunken into the earth.

As for vines, check the Dundjinni User Creation forums. Search on vines or for stuff by Kepli (I think).

chronoplasm
06-13-2009, 05:50 PM
Is there some kind of fractal tool or something that can put good cracks in those tiles? I think those tiles need more cracks.

heathan666
06-13-2009, 06:49 PM
Not that I know of, but if there is a fractal tool for Gimp please let me know.

Steel General
06-13-2009, 11:20 PM
Is there some kind of fractal tool or something that can put good cracks in those tiles? I think those tiles need more cracks.

You could try running a mosaic filter (or something similar) on that layer.

heathan666
06-14-2009, 04:10 AM
actually that could work.
Duplicate the layer, run the mosiac filter (as random as possible).
Fill in the gaps with either black or white.
Then create another layer and bucket fill with 50/50 Grey.
Finally do a bump map of the mosiac layer.
Then delete mosiac layer and bam.
Ok that didn't work...however it did give the tiles more texture so tell me what you guys think.

Steel General
06-14-2009, 09:38 AM
I think the problem is the light-colored highlights on the tiles. They still seem a bit bright. Maybe you can do something to 'dull' them down a bit.

Other than that it's looking quite good I think.

heathan666
06-14-2009, 01:10 PM
Ok tell me what you think update number 3. This will be my update for the day lol.

Aegeri
06-14-2009, 10:38 PM
Ok tell me what you think update number 3. This will be my update for the day lol.

That is wonderful.

I can't give you more rep though :(

heathan666
06-16-2009, 05:54 PM
Ok I updated the Entrance, on the 2nd part (the northern section) I plan on adding some more vines running accross the floor as well as some statues and columns. I want this place to look old, I'm thinkin' of adding some bodies to from the NPCs group having gotten here first.

chronoplasm
06-16-2009, 07:31 PM
Good work on that update!
Needs more highlights though.
I'm going to rep you though.

heathan666
06-19-2009, 12:53 AM
ok ok well I'm liken what I got now. I think I might go back and add more vegatation to the South Section of the map, but over all this looks pretty neat.
I'm think this will make for an interesting encounter map (lots of added kewlness effects).

Vines count as difficult terrain.
Bridge and well in which Players/Monsters can be knocked into, and then vines of course which can be used to climb back up into the fray (making it easy but time consuming.
perhaps vines hanging from the ceiling which can be used to cross the gap without using the bridge.
bridge is unstable and the monsters try to collapse it at the start of the encounter.


Anyone else got any ideas?

heathan666
06-25-2009, 10:35 PM
Ok so at this point I've got some cartographer's block and can't think of what I should do next for the ruins of Ruk'ifera'gina. Any suggestions would be helpful. The city will have undead, fey, and troglodytes; as well as the bbeg, I want to have them go through the city some though with a few encounters, so help me out here.
If you where crawling through a city that sunk beneath the earth in a fantasy world what would make for an interesting fight.

jfrazierjr
06-25-2009, 11:12 PM
Ok so at this point I've got some cartographer's block and can't think of what I should do next for the ruins of Ruk'ifera'gina. Any suggestions would be helpful. The city will have undead, fey, and troglodytes; as well as the bbeg, I want to have them go through the city some though with a few encounters, so help me out here.
If you where crawling through a city that sunk beneath the earth in a fantasy world what would make for an interesting fight.

What levels???? Kruthik, Golbins/Orcs, Drow and/or Driders, Troglodytes, bats, rats, myconids, trolls, formorians, azer, deep dwarves, shadow dragon, purple dragon, I could go on....

Ascension
06-26-2009, 12:48 AM
I've always been partial to hack n slash gore fests with lots of monsters but traps and puzzles are good too. From a mapping point of view: ropes, vines, crystals, stalagmites, holes, spikes, columns, statues, rocks, veins of gold, torches...stuff to add just for the sake of adding interest but don't clutter it all up.

heathan666
06-26-2009, 09:46 AM
Its a level 7 party, but its not really just about the monsters. Its more about location, and what kind of stuff I can add to make the fight "kewler". Just hack'n'slashin' gets old after awhile.

jfrazierjr
06-26-2009, 09:58 AM
Its a level 7 party, but its not really just about the monsters. Its more about location, and what kind of stuff I can add to make the fight "kewler". Just hack'n'slashin' gets old after awhile.

Dilemma: The group happens upon an intersection which they must pass. However, two groups of opposing creatures seem to be fighting in the middle with no way around. Neither group appears to be making much headway against the other, so the party must choose a side to tip the balance.

This takes some set up and works best if both groups are of different races. Even better, give them clues in previous encounters or locations as to which is the correct side to pick.

As for mapping stuff..... since the city is sunken, there is bound the be plenty of rubble, broken/fallen statues, unstable buildings(can you say traps/hazards?). Perhaps you can make a skill challenge moving through a particularly large structure, with success being avoiding a cave in, and failure.... well... not so pretty.

heathan666
06-26-2009, 08:48 PM
That's actually a pretty good idea. I think I have the next few encounters made up. TY Frazier, this will make for a very interesting few encounters indeed.

jfrazierjr
06-26-2009, 11:52 PM
That's actually a pretty good idea. I think I have the next few encounters made up. TY Frazier, this will make for a very interesting few encounters indeed.


No problem. I LOVE to give me players pause before jumping into a battle. If you really want to mess with their minds, set up a 3(or more!) group battle, and then have one group constantly switching sides! This works well with a very large number of participants, especially when each group is of a different race or in some way clearly distinguished from the others.

Zenfar
07-21-2009, 10:37 PM
Organic in a good way.

Aegeri
08-08-2009, 10:44 AM
These maps are fantastic. Really good work.