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Turgenev
06-13-2009, 12:29 AM
This is a cavern base I'm putting together for my AD&D game. A series of brigands call these caves home. The leader of the brigands is a nasty human Fighter named 'Kraggor the Grim' and his comrades in arms are a Half-Ogre Fighter named 'Tharg the Brute' and a female Troll Shaman named 'Golga'. The cannon fodder include 13 human brigands, 12 orcs, 18 goblin worg-riders and 18 worgs. Kraggor has his own massive worg called Bloodhunt.

This is still a work in progress (I plan on adding a legend and probably a few more details & tweaks here & there). The three dark caves at the top left are where the orcs, goblins and worgs are housed. The top right cave belongs to Kraggor. The small cave under it is where his worg sleeps. Tharg has the cave between Kraggor's and the goblin/worh caves. The two caves at the entrance will be for guards and some sort of alarm mechanism (probably a large brass gong). The two small caves at the bottom middle are for prisoners/hostages. The small cave below the prisoners cave is where the troll Golga lives.

Personally, I think the full version looks better than the thumbnail. ;)

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Ascension
06-13-2009, 12:41 AM
I'm not wild about the fires but, dude, pretty sweet. Snagged a copy anyways.

Turgenev
06-13-2009, 02:01 AM
What about the fires don't you like? Is it the colour of the glow or the stylized symbol itself or something else i haven't thought of? ;)

I've tweaked the map a bit further. I added text to the map and added the straw texture where Kraggor's worg would sleep (Room #8 ). I moved a couple torches around a little bit (very minor tweak) and also dimmed the torches a bit. I also added some barrels to Room 11. The boulders to Rooms 8, 13, 15, 16 act as doors. The boulders to Rooms 15 & 16 are especially heavy so the prisoners cannot move them under their own strength.

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Phantos
06-13-2009, 06:43 AM
Yoink! I like it a lot. The fire is cool, though maybe a bit out of place? I think it's charming, personally.

Ascension
06-13-2009, 09:15 AM
The symbol itself, looks like it should be on a 32 Ford. I would like to see something more top down (like a ring of stones with some hot coals in the middle or something like that). No big whoop, man, like I said, I still snagged a copy for myself anyway ;)

Steel General
06-13-2009, 09:30 AM
I'm w/Ascension on the fires, it works for the torches but not for the larger fires themselves.

Regardless of that, it's still good stuff Turgenev. I think the "steps" in particular came out quite nice.

Turgenev
06-13-2009, 05:03 PM
Thanks guys. I made the fire symbol first and then decided to make torches with it. I liked the way the torches turned out but as for the fire pits - I like the idea of burning coals in a stone circle. I'll have to see what I can whip up. ;)

Turgenev
06-13-2009, 05:09 PM
Oh ya, here's my latest version. I added a simple compass, some more barrels, and fixed a lighting issue that went around the edges of the black layer. Next, I plan on tackling the fire pits.

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Turgenev
06-13-2009, 10:23 PM
I switched the old fire pits for a new design (as suggested by Ascension). I also added a couple more barrels in Room 14 and a gate to the worg pen in Room 6 (wouldn't want the worgs to wander and eat one of the sleeping bandits :P). I'm not 100% happy with the background behind the grid legend but I need something for the square to be visible. If I move it and the writing to the grass area, the square is visible but then the writing sort of disappears in the grass. I'll think this one over.

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Ascension
06-13-2009, 10:31 PM
Lookin good man.

Steel General
06-13-2009, 11:16 PM
Yah, those are much better i think.

jfrazierjr
06-13-2009, 11:25 PM
I switched the old fire pits for a new design (as suggested by Ascension). I also added a couple more barrels in Room 14 and a gate to the worg pen in Room 6 (wouldn't want the worgs to wander and eat one of the sleeping bandits :P). I'm not 100% happy with the background behind the grid legend but I need something for the square to be visible. If I move it and the writing to the grass area, the square is visible but then the writing sort of disappears in the grass. I'll think this one over.

How about combine it with the compass? I was thinking something like a white square containing the text, but with the compass showing the underlying texture through the shape.

Turgenev
06-14-2009, 12:07 AM
That's an idea, Joe. I'll have to see if I can pull it off. In the mean time, I did a few more tweaks (nothing major - just stylistic changes to make the map fit my idea better).

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Turgenev
06-14-2009, 03:16 AM
I tried a few things with the grid info (1 square = 5' x 5') and then it hit me... change the text to white and it will stand out from the black cave walls fine. Doh! Why didn't I think of that sooner. ;)

I made several small tweaks to the map. I moved a part of the cave entrance over a bit to better hide it from prying eyes. Now the entrance will only be visible if the viewer is at the correct angle to the cave's entrance (perfect for brigands hiding out). I also added a blood splatter to the title to give it a bit of extra pizazz.

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Next on my agenda is to make a map of the area. Perhaps a Player's Handout showing the brigands HQ and various spots in the local terrain. I'm thinking this is a map that the players can find when they defeat some of the brigands who encounter the Players Characters during a raid. I'll probably throw a few twists into the adventure so the plot won't be so straight forward.

Phantos
06-14-2009, 06:06 AM
Nice touches! You should give a version without room numbers, of course :)

Gandwarf
06-14-2009, 07:52 AM
Yeah, nice map. You made some great improvements along the way.
Looks a bit like a classic D&D map to me :)

Turgenev
06-14-2009, 12:12 PM
Thanks guys. To be honest, I was making this for my own AD&D campaign so I didn't think of doing one without room numbers but since you mentioned it, I'm sure I could whip one up. ;)

Malazek
06-17-2009, 09:30 AM
I like how the light seems to emenate from the fires; but why is the area immediately around the fire shadowed? Is that an automated effect? Perhaps adding the flame after you've added the light would get rid of that (you probably tried that already; I'm just pondering aloud). Anyway, cool map. I like it.

Turgenev
06-20-2009, 03:42 PM
I did the glowing ring of light on purpose because I liked how it looked. :P But I've been thinking about for a while now and do have some plans on changing it. The torches shouldn't have any rings at all and the fire pits' rings will be reduced. The shadow ring represents the shadow given by the rocks that surround the fire. The way the map is now, the distance of the shadow is way off. ;)