View Full Version : June/July Entry: Kellingtown Ruins

06-21-2009, 02:12 PM
Now, I know I may be stretching the definition of the challenge's task. But I thought, "Why not an abandoned city set in the future?"

I played the Fallout games, and having enjoyed the last one (yes, I liked FO3; sue me ;) ) and recently having read The Road I went on to create a survivalist's map of the town I grew up in.

The map was created using CC3 with the Early Modern City Map template that I used to trace the road net of Kellinghusen (or Kellingtown as it was known to the GIs stationed there).

Instead of major finds (as the original cartographer said - there were none) I included three of the town's landmark buildings as details and means of orientation. Kind of like the surveyor maps we had in the military had sketches of landmarks on their back to allow orientation in the field.

I inserted PNGs of those landmarks into the map and drew over them to create a somewhat handdrawn feel.

Finally, I added map comments from three different persons to give the map a bit of history.

What's left? Adding effects and filters, mostly, because the map looks way too crisp for its supposed age, but I'll save that for during the coming week.

In the meantime I'd welcome any and all comments, constructive criticisms and suggestions. :)

06-21-2009, 05:33 PM
Really nice map/ I like this one alot. Great concept and originality. I really like the idea of the pdfs showing the landmarks. I cant wait to see the final product.

06-21-2009, 05:51 PM
Never could have guessed that this map was created with CC3! Really nice job... can't rep you at the moment unfortunately. Cool stuff!

I loved Fallout 3 as well and The Road was awesome... the movie is coming out in october :D

06-22-2009, 10:57 AM
Thanks, guys. Work permitting, I hope to have this done by the end of the week. I have done a couple aging/parchment/stains tutorials for CC and PSP; I will see what I've learned. :D

06-22-2009, 07:28 PM
Nice map and a string runner no doubt. Good luck with it.

06-23-2009, 09:07 AM
This is really impressive work. This is probably my favorite map I've ever seen made in CC3. When you finish aging and staining this I'll be hard pressed to make my entry measure up.

I'd rep you, but apparently I've gotta spread some around.

06-23-2009, 04:27 PM
Stop it, you guys are making me blush. :oops:

I've added textures, stains and burns, but I'm not yet happy with the folding lines. I looked at the tutorial for folded parchment, but I tried to achieve a similar effect with adding a sheet of foldlines in CC3 and adding some effects. It might work, but even at 0.25 the lines are way too thick. I'll need to work on that some more.

06-23-2009, 04:39 PM
Dude, that looks cool.

06-24-2009, 01:55 AM
Thanks. I notice that the map looks a lot darker on the monitor screen at work than it does on my screen at home, so I'll have to brighten it up a bit (most of that darkness comes from the texture which I had to crank up a lot to show nicely). I think the displacement effect based on the same texture works pretty well.

This all is still done completely within CC3 (with the exception of replacing the texture on the burnt out edges with white in PSP).

I will re-work the fold lines, maybe also add a few water stains along the folds.

06-24-2009, 02:43 AM

I see your having trouble with fold lines. I have taken the liberty of posting some in the mapping elements section. You may or may not find these usefull...

06-24-2009, 04:12 PM
Thanks again, Jake, for the fold lines - they go well with the map. I also added a hint of water stains along the vertical folds.

Everyone, please let me know if brightness/contrast are fine with you. As I noticed at work monitor brightness can be pretty different from one screen to another. :)

Any final comments?

06-24-2009, 04:27 PM
It's dark. I like dark. Looks like it's been sitting in a puddle of rainwater in an alley somewhere.

Steel General
06-24-2009, 04:28 PM
..and a dog and a bunch of rats pee'd on it too :D

Seriously though..this came out nice.

06-25-2009, 11:11 AM
Thanks, guys. :)

06-25-2009, 03:40 PM
Others can't REP you, but I can! Here's 9 points from my Epic REP Wand of Defending! Good job, Syt!


06-25-2009, 03:53 PM
Thanks, GP. :)

I just noticed that I messed up the highway (it didn't properly connect to the smaller roads anymore), so here's the latest WIP (maybe final this time?). :D

### Latest WIP ###

07-07-2009, 05:48 PM
Okay a few things Syt. Can you help me understand the history of the map? Was it a professionally-made map that someone(s) marked on later, or was the whole thing drawn by the first explorer? I am trying to understand the juxtaposition of styles, with the background looking very professional and "machined", but lacking some things you'd normally see on a town-scale map like street names. If hand-drawn by someone with a steady hand and talent, then the smooth, even background colors are too smooth and even.

The skull in the bottom center. This looks too perfect to be hand-drawn. Also, what does it designate? Flesh-eating mutant block party or some broken glass? I'm voting for the mutants but YMMV.

The burns on the edge, especially the narrow ones on the right, are just a bit too regular and uniform. I think the map would improve if you varied this more.

Finally, the stains. I think the application is excellent, but the shapes are too circular. My suggestion is that you look through some of the grunge brushes at deviant art and find some splatters that are less symetrical.

I think your creation is very original and fascinating. I have always enjoyed the post-apolcalyptic genre and I have also read "The Road". I read it slow... savored it even. As is, I think your submission is an excellent piece of work. I hope my suggestions are helpful to you, even if you choose not to implement any of them.

07-08-2009, 01:47 AM
Immolate, thanks for the input, it gives me a few things to think about. :)

The history is easily told. An explorer made the first map. He's perhaps someone charting out which places are fine for staying and which are not. Maybe somoene with a bit of scientific/cartographic knowledge and some artistic skill assembling a survival guide. The skull is to denote that the river is poisonous. If the explorer is there the first time and no one lives there - how much sense is there in naming streets? It seemed to me that other things (shelter) would be more useful for a traveller through the wastes and that is why he added sketches of suitable places to the map.

The original town is about 2 or 3 km wide. I used to live there, and I can say that you can walk all main streets easily within a day; so if the artist spent "a whole week" there it's easy to assume he would have time to crank out a rather accurate map (sans paths through ruins, those were added later by the finder).

The map is later found in the same ruins by someone living somewhere nearby - why only this map and still in this place? Maybe the map drawer died there and this was his only map. Or he dropped/forgot it. How much time has passed? Who knows - the original artist still reckoned time relatively precise by years ATW (after the war) while the later finders use different points of reference (year of the great rains; year of the dark sun etc.).

The map was kept in the family, and the son or grandson made some additional notes, like that raiders now live in the ruins. Therefore you have three different types of handwriting (top left, bottom right, left).

Most of the stains etc. would probably be from before the finder recovered the map.

Regarding the burns, I considered making them symmetrical, as if the map was burnt on one side while folded. I have to try out how it might look. Regarding the circular stains - will think about it, but the idea was that someone dripped onto the map, but instead of trying to smear it off (thus probably ruining the map) they let it dry or just gently tried to dab it off.