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Vizier
07-01-2009, 09:25 PM
Fellow map makers, behold the power of Sketchup!!

This is a work in progress but progress is going very fast. Now that I have broken through the glass ceiling with Sketchup you guys and the Dark Sun community in general can expect some fantasic resources coming very soon (like a few days).

To that end this is a beta version of what I hope will become the new "official" map of Tyr. Once I get all the buildings modeled up I can paint them very easily. Then the really fun stuff begins. I am going to place unique buildings in there and as a long term goal all the points of interest described in the books will be custom building with these medium quality buildings as the filler.

And the best part is this will be available as a vector map. That means that you can zoom in as far as you want to go, from a birds eye view all the way to combat grid level.

As you can see I am modeling this right off the OFFICIAL boxed set map(!!)

http://www.wiijii.com/vizier50/DnD%20files/Gallery/Full%20Tyr%20Construction%20WEB2.jpg

This will be something like the finished version, but the final version buildings will be fully colored and textured:

http://www.wiijii.com/vizier50/DnD%20files/Gallery/Full%20Tyr%20Construction_lightup3%20web.jpg

Ascension
07-01-2009, 10:29 PM
Boy, you've got a lot of work ahead of ya :) Kudos to you if you have the patience and tenacity to see it all the way thru.

Steel General
07-02-2009, 08:18 AM
Again I have to echo Ascension - lot's of work ahead and congrats if you have the patience to finish.

Vizier
07-02-2009, 12:06 PM
THe modeling is nearly finished and I have begun some work on painting the buildings. I am going to have a couple different versions when its all said and done.

I am going to have an all white pure map version that could easily be used in any setting with some photoshop magic. There will also be a painted version that doesnt have any custom buildings on it for the Dark Sun purists that just want a better version of the map that came with the boxed set. The final vesion will be for me personally and anyone else who wants it, with all of my custom buildings and placed of interest added to the map. Heres where I am as of this morning:

http://www.wiijii.com/vizier50/DnD%20files/Gallery/Web%20Full%20Tyr%20Construction%2070%20percent.jpg

http://www.wiijii.com/vizier50/DnD%20files/Gallery/Web%20Full%20Tyr%20Construction%2070%20percent%20i so.jpg

msa
07-02-2009, 12:56 PM
Holy crap that's awesome.

Vizier
07-02-2009, 02:18 PM
Holy crap that's awesome.

Thanks. Wait til you see the city at night...yet another advantage of mapping in Sketchup!

Vizier
07-02-2009, 02:35 PM
Getting closer to a finished prodcut here...what background do you guys think I should use? Functional white/black or something fancy like an old parchment?

http://www.wiijii.com/vizier50/DnD%20files/Gallery/WEB%20Full%20Tyr%20Construction%2090%20percent.jpg

Steel General
07-02-2009, 03:48 PM
I'd have several different backgrounds; plain, parchment, etc. just have them all on seperate layers so you can turn them on/off at your leisure.

Vizier
07-02-2009, 05:57 PM
Good call! Do you have any easy links to some parchment type images? I could do on in Photoshop but modeling has consumed my life and I could use a shortcut.

Steel General
07-02-2009, 06:39 PM
Check the mapping elements forum here and there should also be a list of various texture sites floating around.

Alecthar
07-04-2009, 03:09 PM
For whatever reason (shading maybe?) your overhead shots give the illusion of depth, only in reverse of what you're going for. I have to concentrate to make myself see the buildings as rising up, rather than resembling big polygonal holes in the ground.

That might just be me though.

Ascension
07-04-2009, 04:13 PM
That's because Sketch Up uses the real sun position to determine lighting and not the standard top left. I get knocked for the same thing all of the time.

RobA
07-06-2009, 11:57 AM
That's because Sketch Up uses the real sun position to determine lighting and not the standard top left. I get knocked for the same thing all of the time.

Top-left lighting is only standard if North is up, you live in the southern hemisphere, and it is afternoon ;)

-Rob A>

geoff_nunn
07-30-2009, 05:09 PM
I'm throwing you some rep because this is a massive undertaking for Sketchup


For whatever reason (shading maybe?) your overhead shots give the illusion of depth, only in reverse of what you're going for. I have to concentrate to make myself see the buildings as rising up, rather than resembling big polygonal holes in the ground.

That might just be me though.

I'm not sure if you've tried this or if it is a potential solution, but one way to create a flat-looking 2D view is to go to the [camera] menu, select [standard views], [top] and then also in the camera menu set the mode to [parallel projection] This eliminates the angular differences in the POV resulting in a more traditional floorplan (or map) look. You can see an example of the difference this makes here. (http://wiki.arcadecontrols.com/wiki/SketchUp_Tips#Modes)

If the shadows are the issue, you might just try adjusting the time of day slider in the shadow controls.

Literalmn
08-04-2009, 03:26 PM
Awesome awesome stuff! Gonna rep you big time.

So... you are going to produce a sketchup tutorial for all us semi-competent budding sketchup mappers, right?

Redstar
08-04-2009, 04:38 PM
For whatever reason (shading maybe?) your overhead shots give the illusion of depth, only in reverse of what you're going for. I have to concentrate to make myself see the buildings as rising up, rather than resembling big polygonal holes in the ground.

That might just be me though.

I kinda like the giant pit anyways :)

mgbeach
10-16-2010, 01:33 PM
Anyone have any idea if this was ever completed or what became of the project or the author? With the recent release of Dark Sun for 4e Dungeons and Dragons I know I'd be wildly excited for this and I imagine many others would be as well

Benshums
08-08-2013, 05:37 PM
The links are broken....

RobA
08-09-2013, 12:56 PM
The links are broken....

Unfortunately we can't do much about content removed from other sites. That is one of the reasons we encourage members to upload their work here for hosting.

-Rob A>