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CelestialBarbarian
07-03-2009, 06:02 PM
I'm wondering if anyone around here might have an interest in creating a map or maps for my D&D campaign world. I've been meaning to develop a small, fortified port town but with my poor spacio-mechanical skills haven't had the time and I'm not sure how well I could pull it off.

I’d like the a small, fortified port city to have a relatively small entrance to the harbor with a stone tower or stone rock outcropping towering over each side of the opening. If they’re rock they’d have stairways, rooms and windows carved in them to allow people to fire down at any ships that come near the opening to the harbor. A massive chain would run just under the surface to stop any unwanted ships from entering, but could be retracted to allow friendly vessels to enter (or leave). So in the rock on either side would have to be room for the chain to retract and for mechanisms to retract and extend the chain. (I’m not even sure if that’s physically possible, but it seems like a cool idea.) I was also thinking that there’s a “dungeon” under the ground level, for storage, access to the chain and mechanism, with a secret underwater entrance which characters might use to access the one or the other of the towers by swimming or using an Apparatus of Kwalish.

In my current campaign the pirate kingdom has seized the fortified port, and the king might send the party (which has reached 23rd-25th levels) to try to free it. I can’t really have them do it though until I have the physical location designed. So I don’t know if anybody here might help with that or not, but it would be great if they did. Thanks! :)

Gandwarf
07-04-2009, 05:47 AM
Did you already search the forum to see if you could find a map that you liked? You could then ask the creator if you could use the map.

As for the metal chain: it's possible and was used on some rivers in Middle Ages. Mainly to block ships that didn't want to pay toll.

CelestialBarbarian
07-04-2009, 05:39 PM
Did you already search the forum to see if you could find a map that you liked? You could then ask the creator if you could use the map.

As for the metal chain: it's possible and was used on some rivers in Middle Ages. Mainly to block ships that didn't want to pay toll.

I quickly looked at a couple of nice city maps, but I'm juggling so many balls that I didn't have time to do more. I'll try to look around more as time permits. Thanks! :)

Redrobes
07-04-2009, 06:41 PM
Try the thumbs page...

http://www.cartographersguild.com/utilities/Thumbs/Html/FinishedMaps.htm

Its probably the quickest way to see all the maps at a glance.

CelestialBarbarian
07-05-2009, 03:07 AM
Try the thumbs page...

http://www.cartographersguild.com/utilities/Thumbs/Html/FinishedMaps.htm

Its probably the quickest way to see all the maps at a glance.

Thanks, Redrobes! (Nobody expects the Spanish Inquisition! Our major weapons are surprise, fear, and an almost fanatical devotion to the Pope. Oh, I forgot the red robes...)

I started to check them out and I found that Wake Island at http://www.cartographersguild.com/attachment.php?attachmentid=5435&d=1216866590 bears a resemblance to the harbor portion of the port I have in mind.

NeonKnight
07-05-2009, 03:35 AM
Well, not to toot my own horn...there is this collection of maps I made WAAAAAAAAAAAY back in the 80's/90's

http://www.cartographersguild.com/showthread.php?t=851

CelestialBarbarian
07-05-2009, 03:55 AM
Well, not to toot my own horn...there is this collection of maps I made WAAAAAAAAAAAY back in the 80's/90's

http://www.cartographersguild.com/showthread.php?t=851

Thank you very much, Neon! They look very nice. Do the lines across the Wole River represent bridges?

NeonKnight
07-05-2009, 03:57 AM
Thank you very much, Neon! They look very nice. Do the lines across the Wole River represent bridges?

Represents a heavy chain that can be raised to effectively block waterborne access to canyon.

CelestialBarbarian
07-05-2009, 04:31 AM
Represents a heavy chain that can be raised to effectively block waterborne access to canyon.

Ah, that's interesting. So the chain lies slack and deep when they want to allow access, and then they pull it taught to bar access? That sounds more logical than what I had in mind for the entry to the port, where they would somehow retract chain to get it out of the way. Thanks for the idea! :)

CelestialBarbarian
07-05-2009, 10:29 PM
Now that this thread has been moved from City/Town Mapmaking to Mapmaking Requests, I'd like to add my other one: a just a simple wooden stockade fort. I was even just thinking of using the Steading of the Hill Giant Chief’s upper level for it, although I have in mind something more along the lines of a large American frontier fort. It would be nice to have a fort designed by someone who actually had a good idea what such a fort should look like. Thanks! :)

CelestialBarbarian
02-07-2012, 06:53 AM
I quickly looked at a couple of nice city maps, but I'm juggling so many balls that I didn't have time to do more. I'll try to look around more as time permits. Thanks! :)

Do you why I can't see my own maps at that url?

I'd like to renew my request for someone to design either the port city or the wooden fort that I've described. It's 2 years later and I've just never had a chance to sit down and do either of these, and as a result have had to direct the campaign (which is still running) in other directions.

CelestialBarbarian
02-07-2012, 06:54 AM
Try the thumbs page...

http://www.cartographersguild.com/utilities/Thumbs/Html/FinishedMaps.htm

Its probably the quickest way to see all the maps at a glance.

Do you why I can't see my own maps at that url?

I'd like to renew my request for someone to design either the port city or the wooden fort that I've described. It's 2 years later and I've just never had a chance to sit down and do either of these, and as a result have had to direct the campaign (which is still running) in other directions.

ravells
02-07-2012, 11:19 AM
I'll do them for you. I need to keep my Skyrim addiction under some sort of control and the idea of a port city sounds like fun. I'm curious though, Is there any reason as to why Neon Knight's port city (posted earlier) doesn't work for you? From your description in the first post it looks perfect

CelestialBarbarian
02-08-2012, 06:15 AM
I'll do them for you. I need to keep my Skyrim addiction under some sort of control and the idea of a port city sounds like fun. I'm curious though, Is there any reason as to why Neon Knight's port city (posted earlier) doesn't work for you? From your description in the first post it looks perfect


I'll do them for you. I need to keep my Skyrim addiction under some sort of control and the idea of a port city sounds like fun. I'm curious though, Is there any reason as to why Neon Knight's port city (posted earlier) doesn't work for you? From your description in the first post it looks perfect

Wow. Thanks, Ravells! I don't understand the reference to Skyrim (mapping program?) but thanks!

NeonKight's drawings are great! They depict a fortification at the mouth of a river, whereas I'd like a narrow opening to a deep harbor, more or less circular, with the the docks mostly at the opposite half of the circle from the opening, with the port city spreading away from the harbor (east) and up. I just saw yesterday morning that there are actually two maps in the thumbnails section that are sort of close, but don't have sufficiently narrow openings to the harbor, nor the twin towers on either side. I also envision a great wall around the city, or maybe it's ringed naturally like the caldera of volcano so that you can't simply enter the city from the land side. There would need to be some access gate even if it's like a caldera perhaps at some sort of anomalous low point in the circle, facing east, away from the harbor, allowing access to a serious of switchbacks leading down the outside of the "caldera." Does that help at all? It's tough for me when I have such poor spacial skills. :-P

ravells
02-08-2012, 07:08 AM
The extra description is very helpful. Here is a rough sketch. I'm just trying to get an idea of what is where and whether you're happy with the size of the port (by reference to the size of an average 16C sloop and a tennis court)- Is this OK?. Feel free to print out the sketch, scribble all over it with your ideas, scan it and put it back up here.

CelestialBarbarian
02-09-2012, 04:33 AM
42110
The extra description is very helpful. Here is a rough sketch. I'm just trying to get an idea of what is where and whether you're happy with the size of the port (by reference to the size of an average 16C sloop and a tennis court)- Is this OK?. Feel free to print out the sketch, scribble all over it with your ideas, scan it and put it back up here.


The extra description is very helpful. Here is a rough sketch. I'm just trying to get an idea of what is where and whether you're happy with the size of the port (by reference to the size of an average 16C sloop and a tennis court)- Is this OK?. Feel free to print out the sketch, scribble all over it with your ideas, scan it and put it back up here.

Hi Ravells!

Thanks for the lightning-fast reply and sketch. It's awesome! Wednesdays are my worst days, where I have to finish all the weekly grading at my online university, hold office hours, and teach two seminars, so I'm sorry that I didn't reply sooner myself. :)

I was wrestling whether to dry to draw something really rough myself, but at least for the moment maybe this http://www.cartographersguild.com/attachment.php?attachmentid=6729&d=1222698977 would give you a decent idea of something sort of like what I might sketch, except inverted right to left, with the "arms" closer to each other providing a smaller opening like in your sketch, and with the rising topography surrounding the whole city except where the "arms" don't come together (and not an island, although it's fine if the "arms" stick out into the sea). I sort of envision the "arms" as largely bare of habitation, as they're so steep as to form natural walls to the harbor. Think of it as a crater formed by a shard of the mithril moon as it crashed after the main body of the mithril moon crashed shortly before it forming the sea on which this is the eastern edge. So it's a little crater on the edge of a bigger crater, the bigger crater being completely filled with water.

Okay, I did a little sketch but it's just of the harbor because my poor spacial skills make me make it too big to fit the whole city on the little piece of paper I used. :-P

ravells
02-09-2012, 11:55 AM
I think I've got it. I'll work on something a little more detailed. Is there anything more you can tell me about the city? What are the principal buildings? What is the rough population? How high are the buildings? What are they made of? Stone? Wood? Can the city be broken down into neighbourhoods? If yes can you describe them please? I tend to find that when people think of cities they settle on one or two main features and the rest of it occupies a fuzzy imaginative space. Once you have to draw the things you have to give the fuzzyness some sort of articulation.

In terms of mood how would you describe the city? Peaceful? Bustling? Militaristic? Please use as many adjectives as you can that come to mind for the city and neighbourhoods. Another good idea is to go onto the web and find reference photos or drawings of what you imagine it to migh look like or what elements of it might look like.

CelestialBarbarian
02-10-2012, 04:13 AM
I think I've got it. I'll work on something a little more detailed. Is there anything more you can tell me about the city? What are the principal buildings? What is the rough population? How high are the buildings? What are they made of? Stone? Wood? Can the city be broken down into neighbourhoods? If yes can you describe them please? I tend to find that when people think of cities they settle on one or two main features and the rest of it occupies a fuzzy imaginative space. Once you have to draw the things you have to give the fuzzyness some sort of articulation.

In terms of mood how would you describe the city? Peaceful? Bustling? Militaristic? Please use as many adjectives as you can that come to mind for the city and neighbourhoods. Another good idea is to go onto the web and find reference photos or drawings of what you imagine it to migh look like or what elements of it might look like.

Well the port was built in recent years as a naval base against Gonifus, the Pirate Kingdom, on the Mithril Sea. It anchors a chain of forts on the savannah running east from the Mithril Sea to Maradenne's second-largest city, Maranus, located on the River Accylig, as well as south along the west coast of Maradenne. You can see the map at http://www.cartographersguild.com/album.php?albumid=121&attachmentid=20871, but it's over the years since I drew the map my conception changed from having it be just another fort on the savannah to having it be a fortified port on the shore. Also the erased fort just east of it isn't gone but rather, like the port itself, has been captured by the pirates of Gonifus. (That's the fort I'd like someone to design for me too. The adventure idea involves the party liberating one or hopefully both from the pirates so that Maradenne can focus more military resources eastward to come to the aid of the oppressed Volencians east of the River Wemic in the evil State of Castor.)

So it's mostly a naval base, with barracks for sailors and soldier and homes for the officers. I'm thinking that it's mostly made of stone. Since the crater is far bigger than the naval forces originally stationed there needed, it has plenty of room for businesses that followed to help service the military forces there, and indeed some of the inner slope of the crater might be used for extensive, albeit terraced farming. You're sure right about the fuzzy, imaginative spaces! :D

As for population, I've always thought of Maradenne as having only two real cities, Maradenne, the capital, and Maranus, the inland port on the River Accylig. Now that I'm really thinking about this other port (notice that I've never named it), I'm thinking that before the pirates took it, it probably had a population of 5,000, mostly sailors and soldiers, which would make it, according to the 3.5 DMG, at the top end of a large town.

I think the two great stone towers guarding the entrance to the harbor might be 3 or even 4 stories high (maybe 3 stories plus a usable roof with catapults). Other buildings would mostly have 1 or 2 stories, 3 tops. A warehouse might be effectively two stories high, without actually having a second story; an inn might have two or even three stories to accommodate guest rooms upstairs.

Since it was built by half-elves who are neutral good, and Annonid (Great Humans, humans with Great Elven ancestry) who are lawful good, it would have a fairly ordered layout. That's all that comes to mind at the moment. :)