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jacksonspecific
07-08-2009, 03:58 PM
Hi all,

I love this site! There is a great mix of pros and enthusiasts, and excellent talent.

The map below is the commercial center of a large imperial colony. High Forge is nestled in a valley on the river Mir where a canal connects two dramatic river bends.

The original file is huge and mostly made in illustrator. I had it printed at Kinkos on a 3x3 foot canvas, it made a great campaign prop for my D&D players.

I hope you like it, and when I finish the seat of the Empire, Ill be sure to post it here.

best,
-Kelly

töff
07-08-2009, 04:04 PM
That city's doomed. When rivers loop like that, the loops eventually meet.

Cool map! and welcome :)

jacksonspecific
07-08-2009, 04:19 PM
Hi Toff, thanks for the welcome!

High Forge is doomed long before the river bends meet, since the adventures have arrived; an entire district has burned down, giant stones have inexplicably fallen from the sky just to create undead where they land, and an insane gnome tinkerer almost destroyed Arcana. It's like everywhere the party goes, bad things happen, weird hu?

töff
07-08-2009, 04:23 PM
Ya, why watch doom unfold in geologic time when you can just wipe out a city in a day or two!

Gandwarf
07-08-2009, 05:02 PM
Welcome...
That's some beautiful work you have there. Have some reputation!
I really like the layout and colors. It must have taken you quite a few hours to create this :)

jacksonspecific
07-08-2009, 05:13 PM
Hi Gandwarf, thanks for the welcome and the rep.

The map took a while, maybe 16 hours, but most of that was figuring out illustrator methods and exploring visual vocabulary. As far as inspiration, the older Free City of GreyHawk was huge.

Steel General
07-08-2009, 06:47 PM
Welcome Aboard!

I like the map, but was wondering why you have toe pentagonal shape around/on the compass rose?

Redrobes
07-08-2009, 06:52 PM
Excellent and rep worthy.

Larb
07-08-2009, 07:14 PM
Reall cool map, I love the city design. Would be great to see it with labels. My only query: no bridges?

gorkamorka
07-08-2009, 07:31 PM
Reall cool map, I love the city design. Would be great to see it with labels. My only query: no bridges?

That was my question to. Why no bridges?

Also if you dig a canal from one river loop to the other then one of the rivers is doomed. It will flow through the canal to the one taking the way of least resistance. In the process it would widen the canal and dig away a fair bit of your city. That process wouldn't take a geological time, it would probably happen quite fast.

Of course you can just say 'fantasy world with magic' and hand wave that problem away.

waldronate
07-08-2009, 07:53 PM
Concrete and/or cut stone bed liners work without magic but require constant maintenance. See the Mississippi/Atchafalaya junction at the Old River Control Structure in the US. (I hate to link to Wackypedia, but http://en.wikipedia.org/wiki/Old_River_Control_Structure has a little information on the subject).

RobA
07-08-2009, 10:57 PM
@waldonrate - beat me to it. Just what I was going to say!

Also, question on the forest fill... I see the core pattern used, did you use multiple copies of the pattern, or did you actually define a pattern fill?

-Rob A>

jacksonspecific
07-09-2009, 12:02 AM
Welcome Aboard!

I like the map, but was wondering why you have toe pentagonal shape around/on the compass rose?

the baroness's castle was built with a pentagonal wall, and the bazar mimics this in its boarding buildings, so i thought i would continue the theme in the compass and title.

jacksonspecific
07-09-2009, 12:12 AM
Hi and thanks everyone for your feedback.

As for bridges, there are two that span the canal. The canal is about 100 feet wide which would easily allow for a cantilever or draw bridge with historical medieval technology. The river though is 500 to 750 feet wide, and to span it would hinder naval traffic.

And as for the pressures of a wide river bowing into a city and canal, my thought is that the center portion would be maintained via the steadfast dwarves of the High Forge Stone Cutters Guild. The canal not only shaves hours off the river voyage but also circumnavigates a very hazardous kobold infested region to the East. The toll the canal charges more than covers its maintenance cost.

thanks for the links to mississippi river references too
best
-kelly

jacksonspecific
07-09-2009, 12:16 AM
@waldonrate - beat me to it. Just what I was going to say!

Also, question on the forest fill... I see the core pattern used, did you use multiple copies of the pattern, or did you actually define a pattern fill?

-Rob A>

For the forrest I defined a symbol and used the symbol spray to fill the areas.