View Full Version : [WIP]: The Nemeterian Continent
07-15-2009, 01:59 AM
I had these maps a while back sketched on my campaign workbook. Now i'm trying different styles that the cartographers here are teaching. For this first one I used the tehniques taught by Jezelf here: http://www.jezelf.co.uk/tutorials.htm
I still have to add more features but i'll do this after i try some more styles.
UPDATE: I sketched up the same map using the atlas style tutorial. Thanks for the quick feedback of the old style one, i'll try the hand-drawn mountains tutorial. I like these 2 styles(old jezelf and atlas), i'll work with them until i get the hang of it.
07-15-2009, 03:02 AM
That is a nice start. Love the subdued nature of it.
07-15-2009, 06:57 AM
I agree with NK. it's a nice start.
My one suggestion would be to come up with a couple of different mountain symbols then mix 'em up and vary the size like you have already.
07-15-2009, 05:07 PM
I like em both, the atlas rivers look great. The antique one...I'm with the others.
07-15-2009, 07:23 PM
Ok, i'm kinda finished with the atlas style one for now. I'm going to check my older maps for the different cities/lairs that should make both human and demihuman happy.
On the rivers topic, i've found that you can go past the River Police checkpoint if you know where your mountains are going to be first and also you have some kind of idea of how your height map is going to look.
For example I already knew that where the main river really widens up and finally forms a delta, there is soft, fertile ground.
Also for Jezelf's tutorial i didn't quite use his method for creating the rivers (which is great if you don't know where you have the mountains or you don't have a sketch). I just edited the B&W map with inkscape and then loaded it in Photoshop.
Next i'm going to make the old map look better with some real mountains.
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.