View Full Version : Greetings
07-16-2009, 12:23 AM
I'm new here, but not to cartography.
I was one of the artists involved in making symbols for the Cosmographer product from Pro Fantasy. I also did all the example maps for that product, as well as the 'Starship design' treatise in that product's Essentials manual. I also did the Station 419 map included in the example maps - 33 decks of Star Trek Space Station goodness that took 3 years to complete! Needless to say, I'm pretty proficient in CC2, though I've yet to use CC3 - I just don't like that particular mapping style (Yeah, I'm Old School, with an emphasis on Old). I've had a few articles published in Knights of the Dinner Table, and am working on starting my own RPG company.
My current project is a CC2 interactive fantasy city map about the size of ancient Rome. I've finished the map, and while I'd love to show you some peeks at it, I'm planning on selling it as a RPG supplement, and that wouldn't do to give it away for free! ;)
I'm happy to be a part of this forum! I wish I'd have known about it long ago. :D
07-16-2009, 03:00 AM
Hey, and welcome.
Actually, quite a few folks give stuff away for free and make money from it. Also, you could consider posting low-res or partial versions, so that people who want it printed or hi-res pdf or whatever would still have to buck up.
There are some other pro people around here, I think some of them are indie publishers. GamerPrintshop, for example. They do a lot of sharing, and from what I can tell, don't lose much from it compared to what they gain.
Besides, we'd love to see your work.
Once again, welcome.
07-16-2009, 03:22 AM
Welcome to the Guild.
We have other Profantasy Alumns here, Waldonrate for example.
07-16-2009, 07:52 AM
07-16-2009, 11:56 AM
Thanks for the welcome. I've still got some stuff I can share, yet, so I'm not coming in empty-handed. I'll post a few things tonight. :)
07-16-2009, 02:21 PM
So not even one small peek at the city map then? It sounds interesting...
07-16-2009, 04:54 PM
Welcome, didnt we have a post about a huge ancient map of rome recently ?
07-16-2009, 07:20 PM
Okay, you guys talked me into a peek.
The city is named Anchorest, and it is a port city of about a million people. The entire country is run by corporate guilds. The site has existed for 10,000 years, and the bedrock below is honeycombed with sewers, aqueducts, forgotten dungeons, etc. I wanted a campaign setting where the players never needed to actually leave the city gates if they didn't want to, and yet find plenty of adventure within.
There are 12 districts in the city. Each building is color-coded (pic 1) as to what purpose the building serves, whether it is an inn, a tavern, a shop, an apartment complex, etc. You can navigate from district to district by clicking on neighboring district names, or get a full city view and then drill back down with a handy district menu. You can set how much detail you want (full detail w/ no color-coding (pic 2), lines-n-color, or just color, just roads), as well as turn the map grid overlay on and off.
I tried to design the city organically, from the small fishing village it once was into the bustling metropolis it is today, and take into account how the city grew over time. As you can see from the second pic, the port facilities are smaller than the city can sustain, so traffic is heavy, congested, and a ship never stays in port longer than a day before it is forced back out again.
07-16-2009, 07:31 PM
It does look impressive, have some reputation.
Would love to get a peek at the whole city (really zoomed out, so no details) just to get an idea of the size. One million people... it should be pretty staggering :)
But I can understand if you only want to share the two examples above.
Oh, I am Gandwarf and mainly interested in city maps by the way :D
07-17-2009, 02:08 AM
A fabulous map. Absolutely FAB-YOU-LOUS!!!!!!!!!!
07-17-2009, 03:18 AM
Nice! Thanks for sharing a peek :)
07-17-2009, 03:39 AM
MMm, very nice indeed :) Have some rep!
The Good Doctor
07-17-2009, 04:12 AM
Very nice maps! Was curious about the colored buildings and the lack of a key for that, but I assume that is part of the overall product. Good luck with the sale, and welcome aboard!
07-17-2009, 08:06 AM
Excellent work! Welcome to the guild.
07-17-2009, 08:51 AM
Thanks a lot, folks. It was about 5 years in the making, working on and off.
The Good Doctor: The key is part of the overall product, yes, but clues can be picked up by the nav boxes. The first picture shows the navigation interface bar below the map, in those little boxes with icons. If you click those, you show only 'all criminal buildings' (the dagger) or 'all inns' (the bed), etc.
Gandwarf: You can get an idea of the overall size from the little nav boxes, too. On the far right of pic 1, there's a 'blob' between two arrows. That's the whole city. The little yellow bit is the district presently being displayed. The yellow part changes as you move around, to let you know where you are in the grand scheme of things. I know it's probably not what you wanted, but it's the best I can do for now. :) I doubt I'll ever try to design a city as large and as complicated as that one, again!
Thanks for the great welcome!
07-17-2009, 09:04 AM
Well, that actually gives me a good idea about the size of the city, thanks.
So are you considering using CC3/CD3 sometime in the future or are you sticking with CC2?
07-17-2009, 09:20 AM
With money the way it is presently, I'm forced to stick with CC2. :)
CC2 does everything I need it to, it makes maps that I find attractive and usable. I've never been a big fan of the highly stylized maps that have appeared in stuff like 3E+, but that's just my own preference. While they are gorgeous, and the artists that produce them are exceptionally talented, I think that the trend has placed style over substance. They're maps that are better-off mounted, framed and placed on a wall. As a DM, I find the style is a distraction when I'm trying to figure out exactly where my players are on it.
So, the benefits that CC3 offers over CC2 isn't a huge draw for me. Even if money weren't tight, I'd probably stick with CC2, just to be a rebel. ;)
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