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Nomadic
07-29-2009, 05:23 AM
I've been working on a massive campaign idea that is a mix between pBp, Ars Ludi's west marches (http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/), and the discovery channel's life after people series. So being a member of this most wonderful guild ("one of us, one of us" the voices are saying) my first impulse was to make a map, and so I have.

It's an old timey map with a naming theme based on welsh, middle english, and celtic language styles. The concept here is that it's the only map the empire (which is recolonizing the region) has. Unfortunately the map is nearly 800 years old as that is the last time anyone from the outside had contact with the locals. An unknown cataclysm has shattered all known society in the area and now the empire is trying to grab what it can now that it has discovered that its free for the taking (or is it?).

Anyhow the final version of this map is what the adventurers will have to work with to find their way around. After 800 years they will find that some places have vanished, other places have appeared, and some have moved about strangely. So it's not fully accurate but it will give them a foundation upon which to plan where they are going.

At any rate this is still a WIP, while I consider it largely done I still have to do naming for natural landmarks (prominent mountains, rivers, lakes, etc) and most likely need to put in some forests. There is also the possibility of tweaking the style which is why I posted it here. I'd like feedback on what you like and don't like and ways you think things could be changed to improve it.

-- Warning: massive map (even after I shrunk it to 75%) --

NeonKnight
07-29-2009, 07:20 AM
sweet map!

Steel General
07-29-2009, 07:25 AM
Quite nice, though the small font is a bit difficult to read.

Karro
07-29-2009, 09:05 AM
Major crit: This might primarily have to do with the 75% shrinkage, but the font used to name all the towns is pretty much illegible.

Otherwise, pretty decent map.

Nomadic
07-29-2009, 09:55 AM
Yes the trouble reading has to do with the shrinkage. Here's the full size version.

Karro
07-29-2009, 10:15 AM
Hmm. I'd still consider a different font for the town names. It looks fine at a large size in limited doses for country/region names and whatnot, but a more standard font, I suspect, just might handle town names a bit better.

Steel General
07-29-2009, 12:02 PM
I have to agree with Karro. I actually like that font (can't remember the name), and have used it on several occasions, but it does not work well at small sizes.

Nomadic
07-29-2009, 01:20 PM
Figures lol. If you had said anything else I could have changed it pretty quickly. The font though somehow got rasterized in the process of naming (and I really don't want to fix it haha). I'll look around for something easier to read though.

LamilLerran
07-29-2009, 02:22 PM
Really cool map overall, and I like the style.

It seems pretty empty to the south of Aentkawn. It feels like settlement just sort of ends for no apparent reason. That could actually be a really cool feature if there is some hidden reason for the low settlement, but if it's unintentional I want to point out that it's very attention grabbing (at least to me).

Nomadic
07-29-2009, 04:31 PM
Really cool map overall, and I like the style.

It seems pretty empty to the south of Aentkawn. It feels like settlement just sort of ends for no apparent reason. That could actually be a really cool feature if there is some hidden reason for the low settlement, but if it's unintentional I want to point out that it's very attention grabbing (at least to me).

Thanks for the reply.

There's no hidden reason actually. Settlements form near resources and on resource routes. Resources constitute food, water, building materials, and valuables. A resource route of course is the route that these resources take in trade between multiple settlements. If an area is neither resource rich nor a crossroad, there will be very few if any settlements. That area happens to be barren and out of the way.

Karro
07-30-2009, 09:28 AM
Thanks for the reply.

There's no hidden reason actually. Settlements form near resources and on resource routes. Resources constitute food, water, building materials, and valuables. A resource route of course is the route that these resources take in trade between multiple settlements. If an area is neither resource rich nor a crossroad, there will be very few if any settlements. That area happens to be barren and out of the way.

I always just kind of mentally assume, when looking at a map (especially one without clear climate boundaries marked), that an area sparse of settlement is in fact a desert or barren region.

Diamond
08-01-2009, 01:37 AM
I really like the look of those mountains. That's one thing I need to play around with some more on my own maps; my mountains are kind of... generic. :D