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AslanC
08-11-2009, 09:46 PM
Hey.

Coyotemax and I are talking in private about this, but I feel maybe reaching out to everyone will help.

As some of you know I have plans to publish a PDF setting for my campaign world. Not to make money, there is next to no cash in "fantasy heartbreakers" but just to get it done. If I can make enough for a pint along the way, all the better.

Here's the problem, which I noted in the redesign thread. The base for my map was the Warhammer Old World map from Warhammer Fantasy.

As I have been showing off Coyotemax's amazing work to everyone on the rp forms I frequent, it was inevitable that some one piped up with "Nice redesign of the Warhammer maps".

I had sort of hoped it was different enough that no one would notice, but I was wrong.

Now if I hope to publish someday I can't have it looking like a Games Workshop copyright/intellectual property.

I am too close too it. Every redesign of the coast line winds up looking mostly the same. CM is trying something, but I figure why not open it to all the talented folks here.

I NEED a new coastline for the West.

I will look at any suggestions. Any ideas.

Consider everything that came before gone, or look to it for inspiration.

All I seek is you help.

Thank you in advance.

Coyotemax
08-12-2009, 12:21 AM
Well, I played around abit with the global aspects of thing, keeping in mind you were originally going with an alternate earth basis.

Ran a couple dozen filters, messed things around, pasted in actual island outlines, and crystallized the heck out of it :)

It's recognizeable if you look for it, but is it sufficiently different or odd?

I'm not going to work on a giant sized version till we get get something going here.

Ascension
08-12-2009, 12:45 AM
Turn it upside down and you can't recognize it at all :)

AslanC
08-12-2009, 12:55 AM
Turn it upside down he says ;)

CM, that might work but the whole Europe thing goes out the window and here's why.

The Warhammer map is also based on Europe, so if we are, then we are going to repeat and repeat.

Here's what I am working on as hard facts.

1] The area of the West is isolated from the eastern part of the continent by a large mountain chain. Alps/Himlayas. That is crucial to the story.

2] A large mountain range separates the southern part from the northern part of the land so that the Duchy of Adaire can thrive.

3] The old empire was smashed by a star crashing into it.

4] Solani was laid to waste by fire from the heavens for 40 days and nights.

5] Between Elise and Pendria is a area of fertile plain. A large river runs through it connecting it to the sea and at the mouth of that river on an island sits Kestle, which in turn sits on Tengle bay.

6] To the north of the north, across a wintery sea, are the viking lands and to their west, northwest from Pendria is Zealund.

7] The tip of the Azusan continent can be seen in the lower southwestern part of the map as that was mine mine mine ;)

Everything else is open to modification. Everything. This is no longer a fantasy version of Europe.

Does that help?

Ascension
08-12-2009, 01:16 AM
I meant turn the black and white one upside down, but no matter.

AslanC
08-12-2009, 01:19 AM
I meant turn the black and white one upside down, but no matter.

Ah I see what you mean now... my bad.

The more I stress over this, unless CM or I have a breakthrough I will just shelve my publishing ideas and do it for free instead.

This world is alive now, CM's maps really did that. They are bloody powerful and really strike a chord in those who see them.

I can always write something else ;)

Coyotemax
08-12-2009, 02:30 AM
Actually, giving out a description like that might be the best thing to do. Decide on the few factors that are absolutely fixed (things in relation to what, why certain areas need certain climates) and how many non-fixed things to work in - and maybe some relative sizes, and then just run with it.

AslanC
08-12-2009, 02:33 AM
You think people will take a stab at it?

Coyotemax
08-12-2009, 03:01 AM
Dunno. But I am :)

Coyotemax
08-12-2009, 03:02 AM
That having been said, if anyone feels inspired and wants to jump in, please do.. :)

AslanC
08-12-2009, 03:05 AM
What he is referring to is this. I am writing a narrative description in point form of the land (divided into quadrants) and that is so any of you can exercise your minds-eye in creating a coastline for it.

I am to close to it to make something new (CM may or may not be, that's up to him to decide) so I figured opening it up to you guys would get some fresh perspectives.

Working on the descriptor now.

AslanC
08-12-2009, 03:20 AM
Okay imagine a square box 3000 x 3000 pixels wide.

Here's a reference image.

http://i8.photobucket.com/albums/a5/AslanC/guide.gif

Now in each quadrant I will describe the most important aspects of what needs to be there. Islands and such I will add later, but this is the lay of the land for the most part.

If you can draw it, you are my hero :)

I appreciate all efforts and kindly ask the right to even frankenstien different ones together to get a final product.

ALL contributors, not matter how small a piece I use of their coastline willl get FULL credit as contributing cartographers (especially if this sees print). Also you reserve the right to use your coastline submission for any projects you see fit with no contestation from me.

Okay let's get on with the description.


Northwest Quadrant

• A the top of the quadrant is the western end of the Viking lands. Fjords and such.
• The Viking lands make the north shore of a large sea, the Galfas Sea.
• The opposite shore is made up of the north coast of Pendria/Shale/Colwyn, with Shale having a jutting point where Loch Lothian is and where the city of Highguard lays.
• Right at the far right side of the quadrant, coming off the sea, is Blackfish Bay, a good sized and daggerlike bay that runs from north to south, larger in the north.
• The land mass on the left of Blackfish bay is where Ambria (lower part), the Riverlands (feeding into Blackfish Bay) and Colwyn (making the top part and curving to the left with Galfas Sea) are.
• The far left of the landmass sits on a vast ocean and moves south and curves in making the north shore of Tengle Bay, a large bay that runs east to west.

Northeast Quadrant

• The top of this quadrant is the eastern continuation of the Viking lands that have a good sized bay coming off the sea on the northeastern side. It goes from left to right, but not more than half way through the quadrant.
• The southern part of this bay is a long stretch of land that ends in a largish peninsula that curves out making the southern shore of the sea from the NW Quadrant.
• That shore continues westward (left) to eventually curve south, making the eastern (right) shore of Black Fishbay.
• The upper right hand corner of this quadrant has a large chunk of a sea that we cannot see all over in the east.
• the rest of this quadrant is land.

Southwest Quadrant

• Tengle Bay dominates the top part of this quadrant, with it’s right side curving down to make the plain and house the city of Kestle at the mouth of the Greyhawk river.
• The south shore of Tengle Bay heads to the west (left) side of the quadrant, before curving southwards (down).
• The west coast of this land mass travels south, making up Caralon, and then round out and heads back to the east (right)
• This travels at an angle to the middle bottom of the quadrant making the shore of seas below.
• It curves back north (topwards) about 3/4ths of the way towards the middle, making another shore line.
• At the top of this shoreline is a great lake/inland sea (the western half, the eastern half is in the southeast quadrant) with a largish peninsula that creates a reach off the western (left) side of the lake.

Souteast Quadrant

• The shattered shore makes up the eastern (right) part of the gulf that leads to the inland sea/lake.
• The easterm part of this lake/sea is mostly in the upper left corner of this quadrant.
• Off of (above) the shattered shore is a small but pronounced bay that leads south to north.
• On the east side of the shattered shore is a rugged and long coastline, that defines the northernish shore of a long bay that extends in sort of west to eastish (left to right).
• The southern part of this bay is a land mass that comes out and curves at the mouth of the bay southwards making the western shore of the Solani wastes, which dominates the southeastern (mid to lower right) corner of this quadrant.
• Below the wastes is another almost peninsula that is Kandar, it is almost at the bottom of the right side of this quadrant.


I await with baited breath and hopes held high :)

AslanC
08-12-2009, 03:24 AM
I should also mention it would be best not to look at the original map... in fact clear your minds... woosa... woosa ;)

Eilathen
08-12-2009, 06:33 AM
To be honest, i don't think you will have a problem with the GW. First of all, I do not think you can copyright continent forms and second of all, GW stole it already from our own world, which is clearly reflected in the WH World.

As a side note, i also play WH Fantasy and i did not think "oh, a redesign of WH". It was rather like "oh, this resembles our world with tweaks, nice!".
What i want to say is: It has clearly it's own style and shape, no one with a sane mind can accuse you of copying the WH map. And "seeing a resemblance" is a very subjective thing.

Just my two cents though.

Cheers
E.

Tear
08-12-2009, 07:25 AM
Now that was a fun exercise. Sketching from your text instructions and then comparing it to the map. Apparently I got some of your instructions completely wrong. :)

Coyotemax
08-12-2009, 07:26 AM
Well, let's see it! :P

Tear
08-12-2009, 08:20 AM
Here you go. :P

AslanC
08-12-2009, 11:16 AM
To be honest, i don't think you will have a problem with the GW. <<snip for length>> And "seeing a resemblance" is a very subjective thing.

Just my two cents though.

Hey E. I see your points, but I also know what sue happy lawyers are like. The idea isn't if they could or could not win, it is whether or not they think they can intimidate me to step away. That would be the problem. They are GW, they can fight lengthy legal things.

Also since the people I would hope to be purchasing this product are gamers, who are notoriously bitter and mean sometimes, it wouldn't help having someone review it or start criticizing it on public forums as having "ripped off the Warhammer map".

Always better to be safe than sorry on such a thing.


Now that was a fun exercise. Sketching from your text instructions and then comparing it to the map. Apparently I got some of your instructions completely wrong. :)

First off there is no wrong Tear, this is your mind's eye :)

I am surprised at how awesome yours looks based on following my instructions! That's super cool man :)

It's a bit more spikey than I would like, but I can always fix that. Thanks for posting (and being the brave first! :) )

Good entry, let's see what others come up with too :)

Tear
08-12-2009, 05:31 PM
It's a bit more spikey than I would like...

I know, it turned out a bit rough, even for a first sketch. The spikiness was my way of compensating instructions like "go from east to west", I guess.

If you want me to give it another shot or anything else, drop me a line. In any case, it was fun. :)

Coyotemax
08-12-2009, 06:09 PM
Apparently my post didn't save.. I'd actually commented on it last night saying it looked very nice :)

AslanC
08-12-2009, 06:48 PM
Up to you if you want to take another stab sir :)

I am as well BTW ;)

AslanC
08-12-2009, 08:28 PM
Here is my first stab at it.

Thoughts? What works and what doesn't?

Almost everything on this map was made using real world coastlines.

Ascension
08-12-2009, 08:59 PM
I think it looks fine except that the island clustering looks forced and not natural. Erase a few and then spread them out a bit here n there. My 2 cents.

AslanC
08-12-2009, 09:01 PM
Which island clustering? The ones in the lower sea are the result of the Sundering remember, so massive tsunami etc... They aren't naturally formed at all.

Ascension
08-12-2009, 09:28 PM
Nonetheless, they are all approximately the same size. If a tsunami came in and filled the area then the higher places poke out the top. The islands that form still maintain some natural characteristics...ie the islands that are further out to sea are going to be smaller because they were once hills and these get smaller and smaller away from the highest place. Here's an example of what I mean.

AslanC
08-12-2009, 10:36 PM
I see the point you are making about size and will try to vary them a bit more. Certainly the ones on the left side are natural ones, sort of trying to be reminiscent of Greece.

That said, I have never been a fan of the speckled look for maps. Just seems, I dunno... diryt? Busy? Either way it is something I am just not enjoying of.

Still good advice on the size point. Back to the drawing board I go. :)

AslanC
08-12-2009, 11:41 PM
Unless anyone has anything to add or thinks I should take away, I am about ready to start adding features to this baby!

I think I got what I wanted, it doesn't look like the Warhammer map at all now :)

Thoughts? Opinions? Death threats?

Coyotemax
08-13-2009, 01:09 AM
I like it.

AslanC
08-13-2009, 01:11 AM
Thanks!

I am tweaking it and doing colour splashes for forests, swamps, mountians, etc.

I put the old map under it for a guide, but this one is thicker in the eastern part so I am ending up with a lot more mountains than before... might have to adjust that.

I'll post a preview soon.

AslanC
08-16-2009, 11:27 PM
Well work continues a foot on our redesign of the map.

While we are no where near ready, here is a sneak peek at the new updated coastlines.

Tear
08-17-2009, 04:05 AM
Just a suggestion, but you might want to consider redoing the southwestern coastline. It's kind of too straight and rectangularish.

That one:

AslanC
08-17-2009, 04:11 AM
That is actually based on something found on a real map, but I am too tired to think of where on Earth it is right now. :(

AslanC
08-17-2009, 04:16 AM
And while we continue to move ahead on the two artistic style maps, here is a new unlabeled hex map to whet your appetites :)

Coyotemax
08-18-2009, 02:46 AM
Ok, birds eye view looks complete, pending labels!

I redid the textures completely for this one, spent a full day setting them up.

I think the result is a lot more crisp and effective than the last one, I just looked at it again and the original now looks blurry and blah to me :)

Here she goes..

Steel General
08-18-2009, 07:01 AM
Looks great, especially the "Crater Bay".

The only thing that looked off to me was that some of the smaller islands in the south seem to 'float' a bit (though that might just be me).

LonewandererD
08-18-2009, 07:13 AM
Whoa, nice work, you two can be really proud of this.

I hate being the one to point out something but i do agree with Steel General in that some of the islands do seem to float a bit in the south.

But other than that nice work. That whirlpool ( I think its a whirlpool) in the straights near the south looks good, how'd you do it, i've been thinking of adding a whirlpool to one of my maps.

-D-

Coyotemax
08-18-2009, 08:17 AM
I've been working on this so much, I knew I was missing something, thats why I posted an update here instead of moving it to finished :P Thanks for pointing that out both of you. I think it's because the forests on those islands have a bit of dropshadow to make them pop out a bit, but in this case that's working against the effect.

And yes, i'm proud of the crater :)

The whirlpool (yes, you got that right) is.. let me find the original post where I talked about it..

"The whirlpool is from a japanese ukiyo-e (sp?) painting of an area of rough sea (found it on google, after slogging through about 40 pages of whirlpool brand dishwasher picutres, heh)"

I don't think i kept the original pic though.. and I'm not about to go looking for it again - i want that half hour of my life back!! But once i had the pic, i lassoed the whirlpool portion with a 10 or 20 px feather, and cleaned up the result with an eraser around the edges, then set it to multiply, and adjusted the transparency a bit.

Not hard really, except for the searching :)

Ok, off to adjust islands...

Coyotemax
08-18-2009, 09:06 AM
Ok, adjustments made! Dropshadow was indeed th culprit. Looks ok on the main continent still, but I set the island to 0 distance, and smacked it down.

I also played a bit with the ocean layers, i think this is a bit more evocative.

Unless there are any other obvious errors, I'm about ready to call it.

msa
08-18-2009, 10:47 AM
This map is just amazing. I'm so glad you two decided to go apesh*t with it ;)

My thoughts on the coastline: in reality, god and nature are far less standardized about coasts than we are here. There are a lot of large sections of earth coastlines that are completely flat with no appreciable deviations. Look at large sandy areas in north africa and the saudia arabian peninsula for examples. You can make a case that we make maps here that are prettier than the ones nature made, but for the most part I think if it looks good its fine. And I personally think the coasts here look fine.

Karro
08-18-2009, 11:15 AM
There's something that's bugging me a bit about the coastal transition. Right now it's such a hard transition... doesn't look quite right, to me. Maybe, I'm thinking, a very thin, slightly blurred sandy-beach-colored stroke would soften it just the right way?

Otherwise, this is looking great!

Coyotemax
08-18-2009, 11:24 AM
the coastline has been bothering me too. i keep playing with the ocean layer, but can't get it to do what I want.

the only issue with a sandy beach is that most of the areas are not going to have beaches. I'm going to keep pondering on this. Thanks for the input!

Karro
08-18-2009, 11:47 AM
the coastline has been bothering me too. i keep playing with the ocean layer, but can't get it to do what I want.

the only issue with a sandy beach is that most of the areas are not going to have beaches. I'm going to keep pondering on this. Thanks for the input!

Really? No beaches? That seems kind of odd, to me. Beaches are a pretty common feature of real-world coastlines.

AslanC
08-18-2009, 12:14 PM
Well I am knees deep in labeling this bad boy, but thanks for all the kind words you guys. To be honest I just gave directions and a base, CM is the artist on this one :)

In answer to the beach question... for most of the shot I think at this height beaches wouldn't be seen really.

Correct me if I am wrong.

BTW, while "crater bay" as it has been dubbed (actually Serovin's Bay :P ) is amazing... check out that ridge on the eastern side... WOW!

That still blows me away.

Back to labeling

Korash
08-18-2009, 12:20 PM
I can't see the new map at work :( but the comparison to europe has me wondering.....Waaaaay back when Runequest put out a new boxed edition they included a map of their known world. For all intents and purposes it WAS a map of Europe. England, Norway, North Africa and all. Just colored and relabled. Now I do not have the Warhammer map at all, but given the above example, I am not too sure how much infringement there would be if you modded the H*ll out of it, unles you maintained their own additions/mods to the original Europe based map.

Maybe Gameprinter or other publishers may think differently (and I would give them more weight than me meself), so I hope they will wade in with some advice. My two cents is run with what you got and maybe seek some legal advice from someone in the field of intelectual property law. I loved what you two had done wit the other ne and would HATE to see it get put aside because of something like this.

Karro
08-18-2009, 12:33 PM
In answer to the beach question... for most of the shot I think at this height beaches wouldn't be seen really.


Back to labeling

Well, you're right, technically speaking. At this range you wouldn't be able to see beaches unless they were miles wide. However, at this range mountains don't really look like that from above, either. What I find nice about the style is the evocative, artistic representation with the appearance of looking real (i.e. mountains that look like what we think mountains would look like from above, as opposed to how they actually look from above. Personally, I'd use the same modus operandi on the coastlines. Either way, it's your guys' map, and it will still look great at the end.

Steel General
08-18-2009, 02:12 PM
I agree about the beaches not necessarily being visible (depending on scale), but I find that a 1-2 pixel "beach" helps to define the coasts and keep them from getting "lost".

Just something that oozed out of the cesspool I call my brain :)

Coyotemax
08-18-2009, 02:28 PM
maybe i'll play around with it, toss in a few beaches here and there, arrange for a few cliff faces (ack, what did i jsut set myself up for there, the plateau was bad enough).

Enough to stand out the coastline, but not overwhelm it.

And as to scale, if we're going with a full-accuracy, those rivers would be what, 20 miles wide? :P

AslanC
08-18-2009, 02:31 PM
LOL!
Okay I will continue to label and just paste in whatever you come up with as the new background! ;)

Nice work on the borders/cartouche shrinkage btw :)

msa
08-18-2009, 03:23 PM
I have a thought on the coasts, but I'm not sure how well I can describe it without examples. I'll do my best and try to put up an example later.

It looks to me like your forests are a layer of noise with an emboss filter run on them, making them look like a bumpy texture with the light shining from the NW. At the borders, it looks like this is simply cut off without keeping with this texture.

It may look a lot better if you were to create a second emboss layer that affects the border of the forests/land. This will highlight the edges of the forest along the coastline in a manner that is consistent with the texture itself. Similar bevels can be applied to non-forest coasts and the borders between forests and plains. In my experience, it makes the coastlines look much more natural.

Coyotemax
08-18-2009, 03:28 PM
the forests are actual texture, tossed in with the pattern stamper. then some layer effects (bevel/emboss mostly) added to bring out the 3d effect (much like the pasis mountain tutorial which is what they are based on). So.. close :)

And now that you mention it, I did forget one of my typical steps, which was to select the coastline, feather it to 3 or 4 pixels, and delete the forest layers right on the edge. Let's see how that does....

AslanC
08-18-2009, 04:05 PM
And the labeling is now done!

I have made an executive decision not to add river names for the following reasons;

1] They clutter up the map too much.

2] Paths annoy the crap out of me.

3] It allows me to name rivers as the players encounter them in play.

Without further ado;

First up in the Hex Map (http://earthalpha.net/The_West_hex.gif). Always start with one of these to get a feel for the land. There are some names of differences from the Satellite View map, which takes precedence.

Speaking of here is the Satelliete View (http://earthalpha.net/The_West.jpg) map!

Only thing from here is to put a new background layer based on what CM comes up with and to add more towns to Aquilar.

P.S. I didn't attach these as the Satellite View is too many Megapixels and reduced the names were unreadable.

Steel General
08-18-2009, 04:08 PM
And the labeling is now done!

I have made an executive decision not to add river names for the following reasons...

2] Paths annoy the crap out of me.


Me too... but I labeled some anyway without the paths.

Coyotemax
08-18-2009, 04:17 PM
I love the paths. If you change your mind and want me to do them, let me know.

That said, here's the final version. i did the feathering for the plant layers, that helped, and then a subtle inner shadow layer that brings out some beaches and lightens a few other spots, but really works well.

thanks for that suggestion and prompting my reminder to myself :P !

Karro
08-18-2009, 05:26 PM
Aslan: there's some problems with the labeling. Parts of the labels overlap each other, obscuring them and making them unredable. (In particular, I saw some in the Frenchly-named mountains.)

AslanC
08-18-2009, 05:28 PM
Excellent... I see the one at Goblin Skull Pass... are there others? Can you tell me so I can fix them pretty please? :)

ravells
08-18-2009, 05:28 PM
Magnificent texture work!!!!

Great job - fantastic map.

Karro
08-18-2009, 05:35 PM
Excellent... I see the one at Goblin Skull Pass... are there others? Can you tell me so I can fix them pretty please? :)

Also see one in Die Zilverhornes.

AslanC
08-18-2009, 06:49 PM
Got'em! Anyone see any others? :)

msa
08-18-2009, 09:29 PM
That said, here's the final version. i did the feathering for the plant layers, that helped, and then a subtle inner shadow layer that brings out some beaches and lightens a few other spots, but really works well.

I think your solution to the coastline looks excellent. Beautiful beautiful work!

Coyotemax
08-18-2009, 10:42 PM
Wouldn't be this way without the helpful comments, thank you :)

AslanC
08-19-2009, 01:18 AM
Here is a test of putting roads on the map (http://www.earthalpha.net/roads_test.jpg).

The red ones are the Old Imperial Road(s) that in some areas are well maintained and in others are not.

The yellow ones are local roads that again have varying degrees of maintenance.

Coyotemax
08-19-2009, 03:35 AM
I recall you getting me to change "Barrow of the Barbarian Kings" to "King" singular form.. It appears to be back to plural.

the roads are a neat idea.

AslanC
08-19-2009, 03:42 AM
I seem to recall it was changing Barrows to Barrow. The idea being that it is a massive barrow where the barbarians put all their kings. ;)

Do the roads work?

Coyotemax
08-19-2009, 04:02 AM
Ah, that's what it was, sorry, my bad.

Yes, the roads are a neat idea. I like the idea of having multiple versions for multiple purposes, that way it keeps less cluttered :)

AslanC
08-19-2009, 04:43 PM
I have been adding towns slowly but with greater enjoyment than I ever thought I would.

What do you guys think so far?

ravells
08-19-2009, 06:00 PM
I think it looks absolutely beautiful. Lots of labels really add to the scale of the map. The standout point for me is the coast texture with the waves. That really works well. Stand by for rep (if it will let me).

Karro
08-19-2009, 06:04 PM
Looks great!

AslanC
08-19-2009, 06:37 PM
Thanks guys, but I take no credit for the waves, that's all CM! Rep the crap out of him please :)

I shall get back to towns now :)

Greason Wolfe
08-19-2009, 10:36 PM
The subtlety of the label coloring is great in my opinion. Even without the underlying terrain features, the coloring of the labels gives a great impression of what they're trying to identify. Fine, fine work.

GW

AslanC
08-19-2009, 10:48 PM
LOL!

I hate to say this, but it was CM who came up with the scheme and I have adjusted it slightly... le sigh... did I mention I created the world though? It was my idea! ALL MINE! ;)

Greason Wolfe
08-19-2009, 10:52 PM
LOL!

I hate to say this, but it was CM who came up with the scheme and I have adjusted it slightly... le sigh... did I mention I created the world though? It was my idea! ALL MINE! ;)

:lol:

It's all good. Solo or collaborative effort, it's all the same. Still looks good, so I'll just spread the rep around a bit.

GW

Coyotemax
08-19-2009, 10:58 PM
I will say as a collaborative effort, i really did push myself in ways I might not have otherwise. I would have left it as done on the first day :)

But adjusting oplacements and features around really helped to drive a story (and bring in some more from what I gather) so I feel like the sum is worth a lot more than the individual parts :)

yay!

AslanC
08-19-2009, 11:05 PM
Absolutely... there were things that happened by random chance in the textures that made me rethink certain areas of the West, which in turn caused me to rethink the politics attached to them.

That's the best when the artist and writer can work together to really come up with some new directions.

That said I can't wait for us to do our next map, The East! :D

AslanC
08-20-2009, 12:37 AM
Whew!

Okay that's all labeled now... the only thing left for me to do is touch up the roads a smidge and think long and hard if there is any room for the bloody river names...

Here is the penultimate version (http://www.earthalpha.net/The_West_Penultimate.jpg). The next one will be put in the "Finished Maps" section.

Coyotemax
08-20-2009, 12:51 AM
Excellent!

Btw, i would leave the river names off at this time. The northern areas have room for it, but if you name one you must name them all, and the southern areas are packed enough as it is.

AslanC
08-20-2009, 12:54 AM
I think my brain melted somewhere around Eisenbrόck :D

Agreed on the river names. That will just have to wait for the document that explains each nation.

Karro
08-20-2009, 09:27 AM
Okay, minor critique, and this may not be important... but the eastern-most mountains are called...

The Dragonspie Mountains?

As in... Dragon's Pie?

If you've heard the phrase Cow Pie, I think you know where I'm going with this. I'm guessing it's supposed to be Dragonspire... but I thought I'd check.

Greason Wolfe
08-20-2009, 09:40 AM
Okay, minor critique, and this may not be important... but the eastern-most mountains are called...

The Dragonspie Mountains?

As in... Dragon's Pie?

If you've heard the phrase Cow Pie, I think you know where I'm going with this. I'm guessing it's supposed to be Dragonspire... but I thought I'd check.

Well . . . you know, in the old west, they used cow pies to start camp fires, maybe they could use dragon pies to start bonfires! :twisted:

GW

Gandwarf
08-20-2009, 09:42 AM
Shouldn't it be Dragonspire Mountains?

Coyotemax
08-20-2009, 10:00 AM
I'm just glad someone ELSE caught the typo this time, I think AslanC is getting tired of me correcting him :D

Karro
08-20-2009, 10:55 AM
Shouldn't it be Dragonspire Mountains?

I didn't want to make any assumption ;)

I thought... well... hey, if dragons are big enough, maybe you could call a mountain range the Dragon's Pie Mountains in all seriousness without collapsing into a ball of tittering silliness. I mean, have you seen a dragon? Their pies must be HUGE!

Okay... I'm done... sorry for the fun at your expense, Aslan. I'll be honest, it took me a while to be sure I was looking at it right, because my brain just wanted to read it as Dragonspire even though the 'r' was missing.

AslanC
08-20-2009, 12:01 PM
LOL!

What a conversation to wake up to :)

Not Dragons Pie

Not Dragon Spire

but Dragon Spine

As it it's back bone ;)

Thanks for the catch guys and the comedy :)

I also forgot to names 4 towns in Thess, so there ya go ;)

Karro
08-20-2009, 12:08 PM
Ahh, see, there you go. That's what happens when you ASSUME... or at least, that's what happens when I assume...

AslanC
08-20-2009, 12:20 PM
LOL! Keep those eyes peeled lads! This is the very reason that I didn't want to call it done, I make typos ;)

Gandwarf
08-20-2009, 12:50 PM
No, I am sure it should be Dragonspire mountains. Please change it back!

AslanC
08-20-2009, 12:55 PM
LOL!

Okay I am an open guy, how many for Dragongspine and how many for Dragonspire?

FIGHT!

Gandwarf
08-20-2009, 12:59 PM
Okay I am an open guy, how many for Dragongspine and how many for Dragonspire?


This contest is rigged! Dragongspine?? Nobody will vote for that. I demand compensation.

Oh wait, it's rigged in my favor. Carry on then!

Steel General
08-20-2009, 02:36 PM
I vote for DragonSPINE, since its a mountain range, if it was just a single mountain then I'd go with DragonSPIRE.

Just my 1.46 cents worth. :)

Karro
08-20-2009, 02:48 PM
Just my 1.46 cents worth. :)

You don't come cheap, do you?

Steel General
08-20-2009, 02:54 PM
Nope, not at all, but with the crappy economy my 2 cents doesn't go as far.

Coyotemax
08-20-2009, 04:25 PM
You could call it DragonsSPIRE if *every* peak had a dragon. But then, who would have survived the trip to discover this and then name them that way? :)

AslanC
08-20-2009, 05:04 PM
Well it could be DragonSPIRES plural ;) But I think it will stay DragonSPINE as that is what they have always been called.

Yeah I think so.

Gandwarf
08-20-2009, 05:07 PM
I, Sir, protest... but this is a free forum ;)

AslanC
08-20-2009, 05:09 PM
Protest noted and logged ;)

Greason Wolfe
08-20-2009, 10:40 PM
<Opts for the write in candidate>

I'm voting for Dragon's Pie in multiple flavors!!!!!

GW

AslanC
08-20-2009, 10:42 PM
Mmmmmmmmm... dragon pie... With Hobbit ice cream!!! :)

Greason Wolfe
08-20-2009, 10:47 PM
In honor of the lyrics game . . . .

"She's my Dragon's Pie
Not a cool drink of water
But a BIG surprise . . . "

:lol::twisted::lol:

GW


EDIT : Having spent several hours in the dentist's chair inhaling happy gas, I'm thinking I should probably go crawl in bed and let this stuff wear off before I make too much of a fool of myself . . . or something along those lines.

AslanC
08-20-2009, 10:48 PM
Sweet dragon pie!!!!!!!!!!!!!!!!!!!!!!!

AslanC
09-09-2009, 07:46 PM
A fast update.

Some names were changed (to protect the innocent?) and some areas exapanded upon.

Above all that this is the final terrain as created by CM.

I also changed some of the roads to Greenways (you know where the only road that is there is from cart tracks).

Enjoy (http://www.earthalpha.net/The_West_renamed.jpg)

(due to Megapixel size I can't attach it.)