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Dyson Logos
08-13-2009, 09:39 PM
Instead of scattering my various old-school maps around this forum, I'll compile them into this thread as I go. Since I work in pen and paper, by the time I scan a piece it is a finished product - there's not much I can do to change it besides start over again - thus why I am posting them here.

A few of the older threads are here:


The Charmed Grotto (http://www.cartographersguild.com/showthread.php?t=6517) (my most detailed map to date)
The Necromancer's Garden (http://www.cartographersguild.com/showthread.php?t=6426) (4 maps + side view map)

Dyson Logos
08-13-2009, 09:43 PM
This week's map (to be released on my blog tomorrow) is a side-view of the mega-dungeon I ran when I first started running 3e when it was released.

Powell's Folly is a dwarven citadel and a deep series of catacombs on the face of a crater wall. Within the crater is "The Desert of the Gods" and the lookout watch on the main tower of Powell's Folly is the only civilized place from which you can see the plateau of temples and tombs in that desert.

Dyson Logos
08-13-2009, 09:47 PM
Last week's map was a fully stocked mini-dungeon. The full version with encounters and everything is available here (http://rpgcharacters.wordpress.com/2009/08/07/friday-map-the-hall-of-challenges-a-level-5-adventure/).

Coyotemax
08-13-2009, 10:08 PM
Nice work! I do especially love the side view for the dwarven city, I don't see many of those. I always liked to incorporate 3d elements back when I was gm'ing, instead of flat planes for each level :)

Dyson Logos
08-13-2009, 10:35 PM
I love side-view maps.

Hang on, I'll grab my fave.

This is the end result of a game of "How to Host a Dungeon" - a solo dungeon-design and lifecycle game by Tony Dowler. It is a game made of awesome and win.

As with the other maps posted here, it was drawn with a black gel-pen on plain white paper, scanned, contrast-enhanced and posted. This is the first and last map I'll ever shade in this style. I thought my cross-hatching took a long time to do... I spent a few evenings watching TV with my girlfriend working on the shading on this map. Never again.

Coyotemax
08-13-2009, 11:58 PM
Yow, that's great. I see what you mean about the shading. To be honest, I think this style looks a bit better, but I can totally understand not wanting to do it by hand :)

My first thought with this one was when the party first starts out.. "do we have enough rope for this?" "Oh yeah, we have 3 100' coils, we'll be fine.." .. I dunno about everyone else, but my players learned to bring along twice what they thought they would need, there's a lot more sharp edges in underground caverns than one might think (after having talked with actual cavers.. and hemp/jute ropes will fray a lot faster than nylon will) :)

Now I'm starting to consider trying to hook up with a local gaming group...

Though i'm starting to get inspired to do a 3d/orthographic view for an underground dungeon.. now look what you've done!

AslanC
08-14-2009, 12:34 AM
Dear God man! That's brilliant! I never once thought to fray my players ropes on them!

Oh and for what it is worth Dyson, the shading may have taken forever, but the end result is magnificent!

Coyotemax
08-14-2009, 01:10 AM
AslanC: Let's just say the survivors learned to check their ropes before and after every climb :)

Dyson Logos
08-14-2009, 02:16 AM
I don't bother with wear and tear in game because then it becomes a whole sub-game that ends up being no fun...

"Alright, I check to make sure the horse's shoes are all ok before we head out"
"Better make sure there are no leaks in our waterskins" "
"Argh, the right strap on my backpack is worn out, have to replace it"
"Is there a cobbler in town? The heel on my boot is worn out and that'll cause blisters which will reduce my movement rate and then the dwarf will make fun of me"

etc.

Pulling wear-and-tear on players when you haven't required that level of detail and attention in the past is dirty pool, IMO. And after level 1, I assume that D&D characters who spelunk are at least somewhat skilled spelunkers who know what to check for in their gear.

AslanC
08-14-2009, 02:22 AM
There is a game for that... it's called Harn!

Coyotemax
08-14-2009, 02:31 AM
Oh I didn't check everything all the time. But if something was really being used a lot in an area, I'd run occasional checks :)

Plus it set up things like "What do you mean the rope gave way, we checked it" "Yes, it was fine. On closer inspection you see it was cut.." "Uh oh.."

Turgenev
08-14-2009, 09:57 PM
Love those side-view maps! Very nice maps. Love the whole style of them. +1!

RobA
08-14-2009, 10:59 PM
As with the other maps posted here, it was drawn with a black gel-pen on plain white paper, scanned, contrast-enhanced and posted. This is the first and last map I'll ever shade in this style. I thought my cross-hatching took a long time to do...

Definitely the advantage of computer work. A simple outer glow or blur, convert to monochrome using a dither and bingo!

Nice work though! I like to see profile maps.

-Rob A>

Dyson Logos
08-21-2009, 08:56 AM
Love those side-view maps! Very nice maps. Love the whole style of them. +1!

Then hopefully today's post will please.

Crossposted from my blog (http://rpgcharacters.wordpress.com/2009/08/21/friday-map-goblin-gully-a-deadly-one-page-dungeon/)

This is the first time Iíve done a full dungeon using only a side-view map. I love side-view maps partially because they remind me of the old days of D&D Ė you donít see a lot of these maps in modern modules. However, normally you take the side view map and use it to illustrate how the top view maps link together. In this case, I didnít even bother with a standard top view at all. Everything you need is nicely shown on the side view.

http://rpgcharacters.files.wordpress.com/2009/08/map-goblin-gully-smaller.jpg

Steel General
08-21-2009, 10:40 AM
Wonderful! :)

Turgenev
08-22-2009, 10:06 PM
Very nice! It makes me want to try my own hand at it. ;)

Mr. Greengoat
08-23-2009, 03:03 PM
I like the line textures you use for shading. It reminds me of an old Runequest map for "Snakepipe Hallow" that was very twisty and had a lot of cutaways and side-view details for complex intersections. The ink-work on it is very similar in style to yours.

RobA
08-25-2009, 04:34 PM
@Mr. Greengoat -

Since you like it, here's a similar hatch fill I made a while back...

http://www.cartographersguild.com/showthread.php?t=3746

-Rob A>

Dyson Logos
08-28-2009, 11:58 AM
RobA - that's a pretty sweet hatching effect. Almost makes me consider doing this by computer instead of by hand.

- - -

This week we have Fort Tenras, an abandoned fort I used for a side-quest in a recent game.

More details are on my blog (http://rpgcharacters.wordpress.com/2009/08/28/friday-map-fort-tenras/).

http://rpgcharacters.files.wordpress.com/2009/08/map-fort-tenras-ground-level-keyed-small.jpg

http://rpgcharacters.files.wordpress.com/2009/08/map-fort-tenras-upper-level-keyed-small.jpg

Dyson Logos
09-11-2009, 02:16 PM
The latest is up at my blog - a set of secret tunnels and old passages and basements attached to the sewers. This is actually my re-imagining of the layout and environment of a game I played in. More details are available of course at my blog (http://rpgcharacters.wordpress.com/2009/09/11/friday-map-the-sewers-of-travon/).

http://rpgcharacters.files.wordpress.com/2009/08/map-sewers-1-smaller-keyed.jpg

Ascension
09-11-2009, 05:22 PM
I like that one, nice stuff.

Mr. Greengoat
09-14-2009, 11:53 AM
@Mr. Greengoat -

Since you like it, here's a similar hatch fill I made a while back...

http://www.cartographersguild.com/showthread.php?t=3746

-Rob A>

Oh cool, hatching and stipling patterns are a godsend. Thanks.

Dyson Logos
01-21-2011, 08:13 PM
Yeah, wow, I kinda neglected this thread for a while, eh?

I'm kind of proud of this one.

This week’s map was drawn in (classic HB #2) pencil on plain white paper, scanned and contrast enhanced for your viewing pleasure. I decided to go completely freehand for this one, using no grid at all to guide my hand and design

The Lost Crypts represents a natural water-excavated cavern that has been used in ages past by various cultures as a repository for the dead. Over the years some other residents have moved in and departed, but one crypt remains secure behind a secret door along the old river path (the bottom of the old river path, on the top left corner, is probably full of old skulls and skeletal remains of lesser persons who were buried with the river or in the pools here to be close to the renowned elder in the secret crypt).

Along the new river path there is a well concealed cavern containing a small shrine and altar.

And of course, you can see where the grey and or purple worms have dug their way into the cavern, and then departed, disrupting even the flow of the river with their excavations.

http://rpgcharacters.files.wordpress.com/2010/11/lost-crypts-small.jpg

There's a much larger version if you want it HERE (http://rpgcharacters.wordpress.com/2011/01/21/friday-map-the-lost-crypts/).

Gidde
01-21-2011, 08:25 PM
That's a great cave system. Thanks for posting!

Dyson Logos
01-23-2011, 11:24 AM
Threw this one together for a collaborative dungeon stocking game on another forum. I've been watching Stargate SG-1 from the beginning and this was drawn while trying to ignore how horrible the last two episodes of season 2 were.

Drawn in 0.7mm gel pen on graph paper, contrast-enhanced and keyed in photoshop.

http://rpgcharacters.files.wordpress.com/2011/01/dungeon-project-keyed.jpg

Savannah
01-23-2011, 03:55 PM
Those are awesome! (And they've made me determined to include cross-section maps with my multi-level dungeons from now on...)

Dyson Logos
01-24-2011, 02:29 PM
Those are awesome! (And they've made me determined to include cross-section maps with my multi-level dungeons from now on...)

I'm a cross-section dungeon junky. I love them.

joe_momma
01-24-2011, 02:48 PM
Very cool maps! Love the old school style! The shading technique is very cool. I remember as a kid reading Savage Sword of Conan and John Buscema used that kind of shading a lot and it always fascinated me.

jtougas
01-24-2011, 04:04 PM
Awesome. :)

Faadon Naano
01-25-2011, 09:42 AM
The trouble with all these gaming maps is for a game novice like me I just itch with envy at all the enjoyment I am not having. Classic MMS (might miss something)