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Datagoblin
08-15-2009, 12:24 PM
Hello all,

Here is a map I am working on using CC3. This is an overview of the major continents and I have started to add in some terrain features as well. I really enjoy lands with a lot of greeblies.

The only thing that frustrates me is when you zoom in, it tends to be more angular as opposed to rough. I dont know how to fix that other than redraw parts of the map up close, in more detail.

Anyway, here it is for you to look at, constructive criticism is most welcome as well as any tips or techniques that you know of that might work.

http://i816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/RealmOfDarkmourn.png

Diamond
08-15-2009, 02:00 PM
I love the layout of the continents and the soft colors. The only thing that looks kind of jarring to me is the very dark color used on the mountains. If you were to lighten up their color(s) a bit, it might balance out better. Or, if the rest of your natural features and text are going to be 'brighter' like the mountains, it would probably do the same job.

Gandwarf
08-15-2009, 04:03 PM
Those mountains are Clercon's style I think... his style was converted to CC3 by Ralf of Profantasy. I like Clercon's Etrakien map and this map is great as well. The mountains certainly don't bother me. Good job so far Datagoblin and welcome to the guild!

Clercon
08-15-2009, 05:20 PM
Nice layout of the map. I'd try to shrink the texture of the forests,they look a bit big at the moment. Otherwis a great start.
And yes the mountains are from the style I did for CC3 togheter with ralf.

Datagoblin
08-15-2009, 10:43 PM
To all,

Thanks for the kind words, glad to be a member here with such nice people. I really like the look of this set, it has a lot of potential and somehow reminds me of maps from Tolkien books. I will post more as it gets done.

Clercon,

Thanks for designing this set, its what sold me on that whole edition. I wasnt aware that you could shrink the texture...I am not an expert by any means of CC3...Can you share some insight on how this is done? Would be greatly appreciated!

Skaryn
08-16-2009, 08:50 AM
Welcome datagoblin! I did a similar map using that style. I love the look & feel of it, and have used that style as my base. I added a transparency of 50%, which makes the vegetation seem to blend in more , same with the desert. Looking forward to see where you go with it!!

Krava (http://www.arillianmultiverse.com/images/maps/krava_3000.png)

Clercon
08-17-2009, 02:13 AM
Clercon,

Thanks for designing this set, its what sold me on that whole edition. I wasnt aware that you could shrink the texture...I am not an expert by any means of CC3...Can you share some insight on how this is done? Would be greatly appreciated!

Thanks for the nice words. I was most honoured that profantasy liked my style that I developed for my Etrakien map, and I'm glad you like it.

Unfortunately I don't know exactly how to shrink the texture (am no expert on CC3), tried some things but couldn't get it to work. Hopefully some other person can enlighten us all :-)

It still is a great mao you have there :-)

Gandwarf
08-17-2009, 03:22 AM
Neonknight, can you enlighten us? I don't know how to shrink a texture either... I know it's possible though.

Morkhdull
08-17-2009, 05:26 AM
Nice, clear and efficient map, Datagoblin.

I like it. Good job :D and rep

Skaryn
08-17-2009, 08:41 AM
On the trees, if you right click the default terrain tool, then click on advanced, then click on Terrain Default, Forest Decidious (I think that is what he is using), you can adjust the sample width, which will shrink or enlarge the trees inside the countour used to draw the trees. the higher the number, the smaller the trees, the lower, the larger.

Datagoblin
08-17-2009, 05:16 PM
Talk about happy discoveries, somehow my 'fingers of doom' managed to stumble upon the very same feature that Skaryn was so kind enough to share....However, for whatever reason, perhaps I am missing a setting or something, when I draw the terrain at the adjusted size it goes back to the default 100 size.

Is there a setting on the map somewhere that allows for custom sizes that I need to check/uncheck? Something in my maps configuration is not allowing this adjustable size.

Any ideas?

Skaryn
08-17-2009, 05:53 PM
Hmm, you are correct, that is odd. Time to investigate!

Datagoblin
08-17-2009, 06:27 PM
EUREKA! With the help of a fellow cartographer helping me through skype, we figured out the issue and its fixed. Tried the transparency like you suggested, fabulous! Going to play around to see what my favorite level is.

Played around with some of the settings for the land and such...Of course this has led me to a dreaded realization...The ol redraw...

Datagoblin
08-19-2009, 12:32 AM
Ok so I laid down the groundwork for the continents, changing the map completely. I went with a view that doesnt show every part of the continent, that way there is a little mystery to boot.

Anyway, more to come.

http://i816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/th_Darkmourn2.jpg (http://s816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/?action=view&current=Darkmourn2.jpg)

Datagoblin
08-19-2009, 02:46 PM
Ok I started to lay some terrain in the upper corner island. For this one, it required that there be a volcano, however this particular map pack didnt have one so I had to edit and add to one of the mountain pieces in Gimp. I was happy with the outcome and here it is so far, with the bubbling volcano just waiting to erupt again.

http://i816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/th_DarkmournII1.png (http://s816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/?action=view&current=DarkmournII1.png)

Davros01
08-19-2009, 02:50 PM
Looks really good, can you post a copy of that volcano. I would make one recommendation, your island needs more greeblies.

Datagoblin
08-19-2009, 02:53 PM
Hmmm, where have I heard that term before...Greeblies ;)

Here is the pic/icon:

Datagoblin
08-19-2009, 02:56 PM
By the way that is not varicolored, I havent figured that out yet...Are there any tutorials for making custom pieces for CC3? I did a search and couldnt find anything, of course im a Guild Novice :)

Steel General
08-19-2009, 02:59 PM
...Are there any tutorials for making custom pieces for CC3? I did a search and couldnt find anything, of course im a Guild Novice :)

I would check the ProFantasy site.

Skaryn
08-19-2009, 03:26 PM
By the way that is not varicolored, I havent figured that out yet...Are there any tutorials for making custom pieces for CC3? I did a search and couldnt find anything, of course im a Guild Novice :)


Check this out:

Clicky (http://www.profantasy.com/cchelp/varicolor_png_symbols.htm)

Clercon
08-20-2009, 07:06 AM
Hmmm, where have I heard that term before...Greeblies ;)

Here is the pic/icon:

Very nice :-)
It was never a request for a volcano when I did the style, and I never thought of it. But I think you volcano looks great.

NeonKnight
08-20-2009, 11:48 AM
OK, read the thread. Pretty good. Shrinking the textures was covered.

As to making the map more 'rough' when you zoom in, yes, you are kind of limited to redrawing as you get 'closer' but that is a GOOD THING. There may be smaller woods and rivers and lake etc.

As I have said before, when you look at a Map of North America and then compare that map to a map of just Canada, and then at a map of Just Nova Scotia the levels of detail grow as smaller inlets, islands etc become visible.

As to how to make symbols. Go to the following link:

http://www.profantasy.com/service/entrance.asp

After entering your login info (you should do this when registering), I believe the Complete CC3 User Manual download (40 MEGS) has a section on making your own symbols. It is quite easy.

Datagoblin
08-29-2009, 03:29 PM
Ok time for an update...

Added some forests and mountains and rivers (do I hear sirens?) as well as some hills. Its not all there yet, just taking a slight pause for station identification.

Its been fun bringing this world to life...More to come & thanks again for looking!

http://i816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/th_DarkmournII2.jpg (http://s816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/?action=view&current=DarkmournII2.jpg)

Gandwarf
08-29-2009, 03:41 PM
Added some forests and mountains and rivers (do I hear sirens?)


Most certainly. Your rivers don't follow the real life rules. Rivers tend to start in the mountains and end up in the sea. They rarely split, as water takes the path of least resistance.

But this is your map of course.

Ascension
08-29-2009, 05:53 PM
The river violation is the one that starts and ends in the same ocean with a split in the middle. Cut them apart in the middle there and it's good.

Immolate
08-31-2009, 09:18 PM
Agreed. Your river would quick fill up with silt from tributaries around the places where the current in either direction equaled out, and then you'd have two rivers. Rivers are not static things. They are constantly moving dirt around, even when they're stable. When the velocity of the water changes abruptly, or the temperature, or the chemical composition, the water tends to dump the suspended particles. Worlds are born from mountain and rock, but they are shaped by precipitation and sediment.

Steel General
09-01-2009, 09:38 AM
*Sirens Wailing*

There are several 'violations' regarding the rivers, though most are fairly minor.


A lot of the rivers in the appear to start in the middle of forests or plains, might be better if they started from the mountains.
It appears that one starts in a swamp and flows toward the sea/ocean, not sure that this is possible as swamps are generally lower elevation then the land around them.
Ascension covered the one that splits and merges

*Hands Datagoblin his citation* :)

Datagoblin
09-01-2009, 06:31 PM
Wow the po-po are surrounding the house! Need to book out to HoJo's and hide out for a week...Upload the new(er) map with the updated terrain in that area...mos'tik.

Do I at least get a phone call?

Steel General
09-02-2009, 10:29 AM
Do I at least get a phone call?

Well we didn't haul you in for questioning...yet! So no need for a phone call :)

su_liam
09-02-2009, 11:36 AM
* A lot of the rivers in the appear to start in the middle of forests or plains, might be better if they started from the mountains.

This shouldn't actually be a violation.
a) Forests and plains are perfectly capable of being somewhat elevated, with perhaps a smaller slope.
a2)Afterthought here. I know of at least one river that originates in near-desert on the east side of the Cascades. The artesian spring that feeds that river originates from water that went under an aquiclude somewhere in the rainy west side of the Cascade mountains and only sprayed out when ground level went below the water-resistant stratum.
b) While mountain ridges can denote the divides between drainage basins, it is possible that water flow only concentrated enough to be considered a true river farther down the basin.
b2)Depending on the scale, it could be that only very major rivers with a great deal of accumulated flow are being represented.



* It appears that one starts in a swamp and flows toward the sea/ocean, not sure that this is possible as swamps are generally lower elevation then the land around them.

Actually there are a lot of swamps, marshes and bogs at high elevation, even in the mountains. Obviously no tidal estuaries or anything, but basically anywhere that drainage is less effective than the inflow of water can be a swamp. This can be flat areas, remnants of old lakes filled in with sediment or possibly springs that come up through mucky sediment to a fairly low-gradient surface. Eventually enough water builds up in the swampy area to feed a new river. Also rivers frequently have swampy along their flood plains. This isn't seen so much anymore, but that is an anthropogenic influence. :(

Steel General
09-02-2009, 12:28 PM
Well then color me corrected! :)

Datagoblin
10-06-2009, 02:48 PM
So I finally got some updates and changes on the Realm Of Darkmourn, Its still not finished as I am in the process of filling in areas with vegetation/more mountains and hills :)

For those that were waiting, here is the update. Hope you enjoy.

http://i816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/th_Darkmourn2-1.png (http://s816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/?action=view&current=Darkmourn2-1.png)

A closeup for you:

http://i816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/th_Darkmourn2bb.png (http://s816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/?action=view&current=Darkmourn2bb.png)

Thanks for looking!

Datagoblin

Datagoblin
10-09-2009, 01:44 AM
Hey where is everyone? Hullo? Echo...Echo...

Anyway, I think I have finally gotten the map to where I want it, there might be some tweaks here or there as I give it the almighty once-over, but I am satisfied with it for now. I will now start the hard part, naming countries and other points of interest...Hoofah!

As always thanks for your interest and constructive critique is always welcome.

http://i816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/th_Darkmourn35.png (http://s816.photobucket.com/albums/zz90/tengutachi67/Darkmourn/?action=view&current=Darkmourn35.png)


Keep on mappin'
Datagoblin

Steel General
10-09-2009, 06:30 AM
Looks pretty good, though I would like to see a larger/higher-rez version.

Datagoblin
10-09-2009, 04:54 PM
I put the image up on Photobucket...I think their limit is a meg per picture, not sure tho. Any other places I can put up a hi-res pic?

Datagoblin

Coyotemax
10-09-2009, 05:09 PM
deviantart.com has a decent system, and i haven't found the limit per pic yet, though I've seen quite a few pics that are way larger than most of the maps around here.

Just checked the FAQ...
"
Is there a file size limit for Deviations and Scrapbook submissions?

Yes. Deviations and Scrapbook submissions must be 30MB or under to be uploaded. "

From what I recall (bloody heck, it was 7 years ago!) it's easy to set up ann account there, minimal effort and maximum return.

Gidde
10-09-2009, 05:12 PM
Why not just upload the pic into the post? A lot of us are on a work computer some of the time we check this forum, and mine for instance won't allow deviantart. I know others have the same problem with photobucket.

Gandwarf
10-09-2009, 05:24 PM
Looks good so far, would like to see a bigger version also.

Coyotemax
10-09-2009, 05:45 PM
if it fits within the limits the form here allows, then heck yes :)

Some people have also broken pics down to show detailed areas if they're too large to fit the whole thing too

Datagoblin
10-09-2009, 10:04 PM
Okay gents, thanks for the good suggestions...Let me get over to Deviant and get setup. Will post a larger pic there and update the thread.


Datagoblin

Datagoblin
10-10-2009, 10:42 AM
Here is a larger image of the map, hope you enjoy!


http://fav.me/d2b8dc4
When ya get there, click on pic for biggun...:?


Keep on mappin'
Datagoblin

Datagoblin
10-10-2009, 10:44 AM
I think I will re-work the dark mountains in the upper west corner of the map...Noticed some small issues there.

Back to the drawing board!

Datagoblin

Gandwarf
10-10-2009, 11:06 AM
Ah, now I can see some details. Looks good, wouldn't mind seeing an even bigger version in the future ;)

Datagoblin
10-21-2009, 05:41 PM
I think I am almost there...Made a few modifications and tweaks, changed the colors on the mountains a little bit and instead of using just one solid color, when with a couple different ones for each area to add a little variation and depth.

Tweaked a few other geographical objects and uploaded a new pic at Deviant Art for you to take a look at.

I still need to tweak some of the trees in the upper left corner to match the level of fade on the others but my eyes are really tired right now...

As always, thanks again to all who take a look and comment! :D


http://fav.me/d2byqrh

Datagoblin

Datagoblin
12-27-2009, 05:28 PM
If anyone was waiting for the finished product, sorry for the delay. Here it is..

Datagoblin
12-27-2009, 05:36 PM
Constructive criticism is most welcome!

moutarde
12-27-2009, 05:52 PM
Nicely done, and congratulations on finishing your map :)

Ascension
12-27-2009, 06:18 PM
Except for rivers not flowing to the ocean I'd say it looks pretty nice.

Datagoblin
12-27-2009, 10:52 PM
Thanks for the observation! I think all the rivers were fixed and should be ok and I uploaded the revised map. Secondary streams, creeks, etc will be added as I create larger detailed maps of the different kingdoms and such.


Datagoblin

moutarde
12-27-2009, 11:47 PM
Rivers usually end up in the ocean, but there are a few ways a river can end inland. Normally a rivers continually pours water into a lake, which then in turn overflows out of the lake as a continuation of the river. If the water is NOT overflowing out of the lake as another river, that water still has to go somewhere.

The other ways that water can escape from a large body of water are by evaporating into the air, or seeping into the ground. The Caspian Sea is an example of such a body of water, as is the Great Salt Lake. These bodies of water (called Endorheic Basins) are usually found in hot, arid locations, because lots of rainfall would eventually carve drainage channels into the surrounding land.

As for ending in a swamp, it's unlikely that the rate of evaporation or seepage would be high enough to keep the water contained.

Sorry for the bad news, but I hope it helps :)

Edit: Here's a good link explaining endorheic basins: http://www.unep.or.jp/ietc/Publications/Short_Series/LakeReservoirs-2/10.asp

Datagoblin
12-28-2009, 12:00 AM
Thanks for the link moutarde, cheers! I am reading it now as I type.

Ascension
12-28-2009, 02:07 AM
Sure there are endorheic basins but there are only about a dozen worldwide so don't have too many on one map or you have to fall back on "magic" and that's bad design. Rivers also do not split as they go down stream...they join. Therefore one river would not split and go to different oceans.

Davros01
12-28-2009, 10:39 AM
In the case of Darkmourn, I think that we have to conclude that its not an earth normal techtonic, ergonomic ;), or realistic world. There are probably some special campaign world reasons why things are as they are.

Marc