View Full Version : August Entry: Oten-jo by CoyoteMax
08-18-2009, 07:12 PM
And now for something COMPLETELY different.
08-18-2009, 08:29 PM
And now for something COMPLETELY different.
I'll say... that's certainly not what I was expecting when I saw the post.
08-18-2009, 08:37 PM
Very stylish. Nice.
08-18-2009, 10:32 PM
Well, i took the spirit of the challenge as challenging myself as well.
Believe it or not, i've never done anything even REMOTELY like this. Plus i'm learning a few new wacky things in photoshop, like the Vanishing Point filter... and MAJOR brush tweaking. This is all done with 4 colours and a single brush!
I mean i can draw celtic knots like nobody's business, but I don't sketch things like this. Ever. I do wish i had a tablet for this though.. this is about 90% mouse, 10% paths :)
I don't even know if it's something that would be considered as the city map, so if it's completely off base, I'd be ok with moving and renaming it into the city/town WIP area.
I'm not even sure where this urge came from. I suspect it was while I was vaguely considering doing a map for the challenge, and went looking through japanese art prints for maps :) Heck, I wasn't even going to enter, but that was the result of about an hour's work. Here's the next 3 hours :)
### Latest WIP ###
08-18-2009, 11:37 PM
That is one sexy piece of ink work! That's what it looks like, you just got out the brush and the ink pot and off you went.
08-19-2009, 12:05 AM
You might want to put a heavier stroke around those houses, especially the roofs, to bring them out a lil more. I didn't even see them for about a minute and then was like "what are those things oh I see, neat".
08-19-2009, 12:58 AM
I like the castle a lot. Looks very very cool :) This will be an interesting project to follow.
08-19-2009, 04:28 AM
Ascension - you're right about the samurai district, I'm not really sure what happened there, the strokes weren't as dark as they should have been, and I was working close up so i hadn't really clued in. is fixed now, and it's really coming out. thanks for mentioning that :)
The temple district was like working with a pouting child, it really didn't want to go where I wanted to take it, but we ended up compromising :) Not entirely happy with the road though, that'll likely get redone a bit as i play. I was going to add a railing to the bridge, but it was looking too messy.
I do like the gateway though :)
I was drawing every stroke by hand up to this point except for the small hills (no cutting and pasting in the samurai district, believe it or not) but I've started reusing some of the bushes, and the temples. I may rebuild the extra bushes and copied temples from scratch though, maybe even redraw the hills so I can honestly say it's 100% brushwork ;) No layer effects either! (except for stacking the outlines over the shading, and such)
This is actually quite a bit of fun, i never thought it would be possible for me to do this.
### Latest WIP ###
08-19-2009, 05:34 AM
Not very useful as a gaming map, but would sure make an awesome illustration to go along with a more conventional map. I hope I'll get to see it finished!
08-19-2009, 06:21 AM
This is certainly different... and unexpected as you are coming late to the challenge. Very nice though!
08-19-2009, 07:49 AM
Wow that's absolutely wonderful!!!
08-19-2009, 08:11 AM
I was thinking about it as I was working on the map, and I now recollect most of the thought process.. I was originally not going to enter anything at all, I was rather busy with a number of other projects. I finished most of them and found myself casting around for ideas (still working on the city map on and off but i need breaks from it). Then I looked at the Kaidan challenge again, and thought maybe I could jump on with somethng a little more off the wall for something fun. I was originally starting off with an antique style map - I had the shoreline for the river done up and was working on the other waterways when I took a break and went looking for actual antique japanese city maps. I found a few, and they were all in a perspective style that I'm not particularly familiar with doing, and was dreading the attempt. While i was looking at one in particular and pondering, that's when it hit me - why not??
I'll likely run some aging techniques on this when it's completed to do that antique effect that started me off on the journey :)
I think the longest part of the process is combing through google looking for good source material - buildings that are the shape i want and at the angle I want. I'm not an architect by any means, so when I'm sketching out, I need a pretty accurate model to work off (at this stage, anyhow).
I started off by taking the initial concept layout for the city on it's own layer and strecthed it out, then perspective distorted until I got the angles I was after, and this was my underlying guide. I played around with the Vanishing point filter for a bit until I determined it would take me longer to get the hang of it than I was willing to put in right now, and started working with paths and straight up brush strokes. The entire map (piece?) consists of using the spatter size 59 as a basis, and various sizes and fade options. To keep myself honest, I made a new brush set consisting of just that brush and the 19 hard round for erasing (I thought of using the spatter for erasing too.. but that might be going too far). I'm waffling about aging it at the end, it's kind of nice in it's stark grayscaleness :)
oh, and I did redo the copy/paste clones of the buildings and bushes - as soon as I redo the mountains, it will be 100% original strokes throughout. Yay!
08-20-2009, 01:57 AM
Updated with new mountains and hills to be more consistent with the style I settled on, fixed the stream and finally got a workable road and bridge.
Now 100% unique brush/path strokes!
### Latest WIP ###
08-20-2009, 02:15 AM
Looking good :) Again! I guess it takes some time to draw all those houses by hand. What's your estimation of time usage on the map up to this stage?
08-20-2009, 03:42 AM
I'd say 8 hours on and off. Once I get moving on the residential district i should pick up some speed, I expect to be finished well before the deadline, assuming the wife stops trying to drag me into the pool every chance she gets :)
08-23-2009, 12:01 PM
I think I'm going to call this bad boy done.
I did say once I got the residential section moving, it would go quickly :)
I would estimate around 20 hours total work on this one (probably closer to 30, I did a lot of work a bit, take a break, work a bit, swim in the pool, etc, plus I completely lose track of time when I'm working on these).
I'd originally started hand-lettering the labels for the districts, but then remembered it was supposed to be unlabelled, so that got scrapped.
Incidentally, the map (or painting) that inspired me for this is of Himeji Castle (apparently quite famous).
Here goes nothing!!
### Latest WIP ###
08-23-2009, 12:04 PM
Very nice, very unique style. You continue to amaze me!
This is definitely a map that could get my votte. This is going to be a tough choice.
08-23-2009, 02:44 PM
This map makes me feel like I am looking at a progress map of some computer game. All it's missing is a 'you are here' symbol, and of course the 2d ninja platform action that propells me from level to level, eventually leading to the samurai emperor boss up in the castle. :D
08-23-2009, 02:46 PM
08-23-2009, 03:34 PM
08-23-2009, 03:38 PM
Pretty brilliant map. It will be a tough vote! I'd probably vote for all the entries if I could :D
08-23-2009, 04:16 PM
Excellent work Coyote! But wasn't there supposed to be a bridge crossing the river? Regardless, your map is all kinds of awesome. I'd rep you for it if I didn't need to rep more other people first.
08-23-2009, 04:36 PM
Totally killer, man. You should do more like this.
08-23-2009, 06:15 PM
Thank you very much everyone for your comments! I didn't really set out to win with the map, I just wanted to be throw something new into the mix - but dang, it did turn out okay, didn't it :)
Regarding the bridge, I did read through all the discussions, and it was completely optional as to wether there was a bridge or not. Plenty of refeence material was supplied for those who wanted to add one, true - but the method of transport (if any) to the other bank was left to the whim of the arist. Hence, a ferry - another thing that makes the map different from all the others :)
I dunno, I jut felt like being contrary this time around :)
As much as I'm flattered that people are talking about voting for the map, the comment about it not really being a useable game map is completely correct. It was designed as a concept map, to give an impression of the town's main districts as seen by the artistic monk sitting on top of a nearby hill :P. So in all seriousness, I myself will likely be voting for one of the maps that will be useful for GM's and players to actually find their way around :) (though I certainly wouldn't hesitate to say yes if asked to include it anyhow, heh)
08-24-2009, 08:28 PM
oh you bleeping bleep. ;)
you made a lovely birds eye view in a brush painting style... sort of what I'm going for.
I like the simplicity of the structures, I tend to obsess on detail somtimes.
08-24-2009, 08:58 PM
Hey, don't let this slow you down - I really want to see how yours turns out! I may have emulated a brush on paper style, but if you're actually DOING that, I totally bow to you!
Incidentally, this is the actual map that got me moving, might help you out a bit for inspiration on the detail work.. http://image48.webshots.com/49/3/28/36/2666328360082161562RqaJro_fs.jpg
08-26-2009, 04:49 PM
Beautiful and imaginative CoyoteMax. Rep for you.
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