PDA

View Full Version : The City of Memfis



Diamond
08-27-2009, 01:19 AM
A prototype version of the Trade City of Memfis, a post-apocalyptic version of Memphis, TN. This is the first city map I've done in years, but I'm fairly happy with it. This is one of the locales for a collaborative world-building project I'm involved in at another site.

(The Key is purposefully separate; once we've fleshed out the city a bit more, I'll redesign the map to incorporate the key.)

Coyotemax
08-27-2009, 02:32 AM
Nifty. i love how you did the fields.. the forests look great (how did you get those?) and the Chain is very ominous :P

Diamond
08-27-2009, 02:39 AM
Thanks! It was all pretty basic, simple PS stuff; nothing really fancy. The forests are just a wet watercolor-type brush overlaid with a pattern that someone on this very forum posted (and of course now I don't remember who it was...), and with a drop-shadow added in to give them a bit of depth.

Coyotemax
08-27-2009, 03:12 AM
Sometimes basic and simple is all you need - get the feeling across and let the viewer's imagination do the rest :)

msa
08-27-2009, 08:21 AM
I definitely enjoyed the map, and I think its a nicely done little piece. Like the coyote, I particularly enjoyed the chain, which looks pretty wicked.

As a former Memphian, I would have liked to have seen a few more names that I recognize, although the ruined bridge and the neighboring towns were nice touches. Maybe some of the major streets might have kept their names? Poplar, Union, Cooper, Mendenhal/Mt. Moriah (actually, mt. moriah is particularly good for an apocolyptic town in the bible belt). Also, maybe put in some ruins of that ridiculous metal pyramid that squats north of the bridge--it is today the biggest pyramid in the world afterall. Also, was stone island a play on mud island?

Steel General
08-27-2009, 08:53 AM
Nice little map...

Just a suggestion to consider; for your trees you might try using a low opacity/flow airbrush with the pattern you used, it may help to eliminate the solid, flat areas of green.

Diamond
08-27-2009, 09:35 PM
Nice little map...

Just a suggestion to consider; for your trees you might try using a low opacity/flow airbrush with the pattern you used, it may help to eliminate the solid, flat areas of green.

Really? I kinda like the way they look... :(

Steel General
08-28-2009, 09:26 AM
Really? I kinda like the way they look... :(

If you like them, then by all means leave them as is.

Wasn't suggesting you change them, was just giving you another option to try if you wanted.

Diamond
08-28-2009, 12:16 PM
If you like them, then by all means leave them as is.

Wasn't suggesting you change them, was just giving you another option to try if you wanted.

I'm going to be starting another continental map, and I'll definitely try it there; on a larger scale I think that suggestion will look great.

Diamond
08-28-2009, 12:18 PM
As a former Memphian, I would have liked to have seen a few more names that I recognize, although the ruined bridge and the neighboring towns were nice touches. Maybe some of the major streets might have kept their names? Poplar, Union, Cooper, Mendenhal/Mt. Moriah (actually, mt. moriah is particularly good for an apocolyptic town in the bible belt). Also, maybe put in some ruins of that ridiculous metal pyramid that squats north of the bridge--it is today the biggest pyramid in the world afterall. Also, was stone island a play on mud island?

Most of it is left deliberately 'uncharted', so the other people involved in the project can add stuff in at their leisure, like street names, ruins, etc. Although, this is set 400 years after the collapse of modern society, so there may not be much left of our civilization that hasn't either been scavenged for newer buildings, or simply rotted away...

Avulsion
09-03-2009, 05:06 PM
I like the map! It looks like there are lots of cool places in Memfis to explore.

I noticed your scale reads 2 miles. That makes the river as wide as 4+ miles in some places. Also, some city blocks would be about half-mile squares. Just wanted to point that out to make sure you have chosen the right scale for what is intended. My first impression from looking at the city made me think it was only a couple miles wide itself.

(So there is a River Police on CG... would I be one of the Scale Police? >:))

Gandwarf
09-03-2009, 05:21 PM
(So there is a River Police on CG... would I be one of the Scale Police? >:))

Get enough supporters and you just might ;)

Diamond
09-04-2009, 11:04 PM
I like the map! It looks like there are lots of cool places in Memfis to explore.

I noticed your scale reads 2 miles. That makes the river as wide as 4+ miles in some places. Also, some city blocks would be about half-mile squares. Just wanted to point that out to make sure you have chosen the right scale for what is intended. My first impression from looking at the city made me think it was only a couple miles wide itself.

(So there is a River Police on CG... would I be one of the Scale Police? >:))

Thanks! :D

The river is intentionally very wide; this is set about 400 years from now. The climate is altered, both naturally and from Mankind's Folly! and in places the river's so wide it's more like an inland sea.

For the city itself, not all streets are shown; we just don't have enough written on the city for that yet. The actual blocks would of course be much smaller. This is more in the nature of a first run-through just to show general layout.