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View Full Version : Aug/Sep Lite Entry - City of Gold



Jykke
08-29-2009, 04:01 AM
Well, this is what I'll probably try to do. Might go a bit over the top.. :D Style: Inca / Aztec / Maya, ( El Dorado )

Jykke
08-29-2009, 04:30 AM
rough concept temple

Gandwarf
08-29-2009, 04:55 AM
I am delighted you are joining this challenge as well...
The temple looks very good, but is a bit grainy at the moment?

Jykke
08-29-2009, 07:25 AM
Yeah, need to adjust textures etc. =) I just did that in couple of minutes.

Gandwarf
08-29-2009, 07:38 AM
Ah, can't wait to see the next stage.

Jykke
08-29-2009, 07:45 AM
My goal is to get buildings like this modelled for the city.
http://www.marvunapp.com/Appendix/eldora26.gif

Gandwarf
08-29-2009, 07:52 AM
If you can pull off something like that it's going to look awesome :)

Steel General
08-29-2009, 08:50 AM
I agree, hope you can get it to work out the way you want.

Greason Wolfe
08-29-2009, 07:23 PM
Glad to see others joining in on the fun. Another nice approach. I think that's what I like most about these challenges is seeing the different takes and approaches. I'll have to keep an eye on this one . . . Oh heck, what am I saying, I'll be keeping an eye on all of the entries. :lol:

GW

Jykke
08-31-2009, 02:56 PM
The terrain I had on mind for this map, isn't probably the most realistic one out there. I'm also not sure wether to go with a desert type texture or grassy one.
Here's the concept pictures of the terrain.

ravells
08-31-2009, 03:00 PM
I think they both look really cool and 'Fantasyish'

Steel General
08-31-2009, 03:07 PM
I like them both as well...maybe try something more toward a compromise of the two - arid/desert at the top but increasingly lush as you reach the 'canyon' floor.

Gandwarf
08-31-2009, 03:33 PM
I like them both, but prefer the first one, the desert.

Greason Wolfe
08-31-2009, 04:26 PM
I'm in agreement with the others, they both look good. As for which one to go with, maybe that would be better based on the cultural aspects. The sample image you posted for the look of the buildings suggests something of an Aztec or Mayan nature more so than an Egyptian like nature. That isn't to say that they can't cross over though. That's not even to say that it couldn't be something completely different. Maybe something in the arctic. It's hard to say. In the end, my best suggestion would be to go with your gut instinct.

GW

Jykke
08-31-2009, 05:39 PM
I thought about making it look like a jungle also :). But I hope I'll find a good solution in the end. Thanks for the feedback on this one.

Ascension
08-31-2009, 06:00 PM
That stair-stepped look is something that I would expect to see in an arid region...being an American it conjures up images of the southwest. Being the oddball that I am, I would like to see you take it someplace completely different than what one would expect. The jungle idea kinda reminds of that King Kong movie so that's the way I would go, but then, I'm weird like that. To really be different, put a bunch of farmland on those steps and call it a giant sinkhole. :) I do like the green one best, though.

Gandwarf
08-31-2009, 06:09 PM
Egypt had step pyramids as well. So in the real world they can be found both in the desert and in the jungle.

http://en.wikipedia.org/wiki/Step_pyramid
http://en.wikipedia.org/wiki/Pyramid_of_Djoser

ravells
08-31-2009, 06:34 PM
Was that the shoulder of the Hulk in the ref pic?

Are those stepped temples called Zuggurats? One thing that profantasy symbos taught me.

Steel General
08-31-2009, 06:40 PM
Are those stepped temples called Zuggurats?

I think it's Ziggurats...

Gandwarf
08-31-2009, 06:45 PM
Well, a Ziggurat is basically a step pyramid :)



Ziggurats (Akkadian (transliterated): ziqqurat, D-stem of zaqāru "to build on a raised area") were massive pyramidal temples built in the ancient Mesopotamian valley and western Iranian plateau, having the form of a terraced step pyramid of successively receding stories or levels. There are 32 ziggurats known at, and near, Mesopotamia. Twenty-eight of them are in Iraq, and four of them are in Iran.

Jykke
09-01-2009, 07:28 AM
Does a scifi -like city sound too absurd for this kind of map ? :)

Coyotemax
09-01-2009, 08:15 AM
Actually what might be neat is to set it up as a desert oasis.. that way you get the best of both worlds! (I just watched The Mummy Returns with my wife, and the valley they ended up in wasn't too far off what you have - right down to the pyramid, lol)

That having been said, there's no reason a scifi theme couldn't be used...

Jykke
09-01-2009, 09:08 AM
I was just wondering, as I remembered a nice scifi-city tut, and thought I could use it here :)

Coyotemax
09-01-2009, 09:14 AM
Oh, that's pretty. I say do it!!

man, this vote is gonna be as tough as the other challenge :)

Steel General
09-01-2009, 10:18 AM
Go for it!!

Gandwarf
09-01-2009, 12:12 PM
The theme is GOLD, so it doesn't matter if you create a realistic map, a fantasy map or a sci-fi map. A sci-fi map could certainly get my vote.

Jykke
09-02-2009, 04:58 AM
Another "draft" of a building type for this map.

Alfar
09-02-2009, 05:10 AM
Definately. Sci-fi is cool. And you'd get to make up great reasons for them to have gold-plated housing - some special kind of radiation? Maybe something in the atmosphere?

Or they're actually using something else (lead?) as building materials, and something causes it to "rust" into gold - mixing alchemy into the concept as well!

Jykke
09-02-2009, 05:20 AM
I was thinking about making a mining colony, and the radioactive materials in the ore requires the use of gold-plated housing :)

Alfar
09-02-2009, 05:41 AM
And gold-particles in the glass parts, of course. Where do they get the gold, though? Abundant on the planet, or brought in from elsewhere? Where does the ore go? You'll need docks of some kind, I'm guessing, for the transporters to and from the place.

Coyotemax
09-02-2009, 05:42 AM
ooh, arcology style! i love it!

There was a book i read awhile back, can't remember the title, but on the planet that got settled, star sapphires had formed geologically, everywhere. So much so that was the primary building material for entire cities (like limestone, granite, etc here back when we used actual stone instead of concrete, lol). Could be the same thing on this planet - it has such a high gold concentration that it's valueless in terms of currency, and gets used for everyday industrial purposes :)

Jykke
09-02-2009, 09:37 AM
updated the pod model, and created somekind of a dock (?) I guess..

Jykke
09-02-2009, 01:15 PM
I find myself tempted not to make a typical looking map. But I woudn't find myself again wondering if it's a map or not. :S Tough call..

Jykke
09-02-2009, 01:21 PM
This is what I'm talking about :S

Steel General
09-02-2009, 01:23 PM
I don't see why that can't be a map, all it would need would be some basic labeling as to what things are.

Jykke
09-02-2009, 01:26 PM
Yeah, Maybe It will be ok if I just label it correctly. It could be a map for new mineworkers introducing the different facilities of the area etc.

Jykke
09-02-2009, 01:35 PM
Anyway, here's a more mappy angle.

Coyotemax
09-02-2009, 02:03 PM
I like it. Very otherworldly :)

Steel General
09-02-2009, 02:40 PM
Could be underwater as well as on another planet. :)

Rogueleader89
09-02-2009, 03:17 PM
I would try moving the view somewhere between the first and second pics that you recently showed, thus retaining that unique and interesting look without losing alot of detail from above or making it seem as if it is not a map. Though i do like both of those as well, quite interesting.

Jykke
09-03-2009, 10:58 AM
I'll probably try to think something more to add to the map. But here's some placenames I have thought.. and I also tried camera angle that Rogueleader89 suggested. Thanks for the feedback!

Jykke
09-03-2009, 11:46 AM
I also thought that it might be good to include a dumping site for the excess material from the refinery, and maybe illustrate the actual ore on the mao also.

Avulsion
09-03-2009, 12:16 PM
Ooo yeah, that would be really neat to see some gold ore outcroppings here and there!

Gandwarf
09-03-2009, 04:33 PM
Agreed... looking very nice already though.

Ascension
09-03-2009, 04:55 PM
I just gotta say "Whoa!" Looks cool dude.

Coyotemax
09-03-2009, 06:01 PM
wow, i love it. The city/refinery really looks great in there, and good choice of font, too.

Jykke
09-03-2009, 08:18 PM
This is probably it if I (or anyone else) doesn't notice any bugs etc on the map. I must admit I had to rush with the map, because I wasn't sure I'd be able to work the map on the next couple of weeks..

I hope the map isn't too dark. I went for that look intentionally. :)

Jykke
09-03-2009, 08:20 PM
spotted a mistake rightaway.. the numbering of the connectors is off..
edit: fixed

Bald Man
09-03-2009, 11:23 PM
This is a gorgeous piece of art.

Jykke
09-04-2009, 02:14 AM
This is a gorgeous piece of art.

Thank you (+all who have commented on the map) :). It was hard work finishing this one.

Coyotemax
09-04-2009, 03:16 AM
Hot dang that's beautiful.

Now let's s if you get as obsessive with tweaking as I got with mine :P

Gandwarf
09-04-2009, 05:33 AM
It looks beautiful, I love how you turned the map into some kind of sign. I do find it a bit too dark for my taste. I must admit I am viewing the map with a laptop at the moment though.

Jykke
09-04-2009, 05:59 AM
It looks beautiful, I love how you turned the map into some kind of sign. I do find it a bit too dark for my taste. I must admit I am viewing the map with a laptop at the moment though.

I think you got a valid point there. The tuning of the color was done at 2.00Am, with eyes crossed.. so here's a more "eye frienly" version of the map. Even if my intention was to make it darker, I went a bit overboard with the previous version.

Tear
09-04-2009, 06:09 AM
Nice work!

Just one thing... It would be really nice if there would be an object of familiar size somewhere in the scene to be able to get a better grasp of the overall scale.

Gandwarf
09-04-2009, 06:14 AM
This is a lot better Jykke! Glad you created a lighter version.
It still looks great and now I can actually make out some details :)

Jykke
09-04-2009, 06:26 AM
Some minor tuning. I also added a small scale bar to the map. I'm glad you enjoy the map :)

Coyotemax
09-04-2009, 06:27 AM
Is the name "Refiner" intentional, or would it be "Refinery"?

Damn nice, and I agree, it's looking a bit better, though I did like the dark version too!

Jykke
09-04-2009, 06:32 AM
It's intentional. It refers more to the piping & hardware on this occation. I think. :D Might be also misuse of the word.

Coyotemax
09-04-2009, 06:38 AM
That's fair. I can't think of anything else I could say for improvments, it's bloody nice as is. I could definitely see it being used as a "you are here" map for some variation of Bioshock :)

Jykke
09-04-2009, 06:44 AM
I might just have to add that "you are here" indicator somewhere on the map :D

Coyotemax
09-04-2009, 10:29 AM
You definitely should!

man, this is going to be a rough vote with all the good entries again :)

Steel General
09-04-2009, 10:37 AM
Very nice Jykke, though I still find it a bit dark and tough to read the text.

Jykke
09-04-2009, 11:07 AM
Very nice Jykke, though I still find it a bit dark and tough to read the text.
It's a sign in a mining colony. Would it be more odd if it was brand new and shiny ? :) I might try to adjust the text so it is easier to read, but i hope it doesn't matter too much if i don't.

Avulsion
09-04-2009, 12:29 PM
I really like it. The text is plenty easy to read, imo. Could you try adding a drop shadow to the map rectangles, to make them look like they are popping out of the metal slab they are on? Or perhaps you could use some sort of bevel to make them appear "pushed in" on the sign? Unless you're going for a flat look...

Looks fantastic!

Steel General
09-04-2009, 12:36 PM
It's a sign in a mining colony. Would it be more odd if it was brand new and shiny ? :) I might try to adjust the text so it is easier to read, but i hope it doesn't matter too much if i don't.

Don't change it if you like it the way it is, I usually have trouble reading the text on darker maps like this (I'm getting old and my eyes are doing weird things to me lately).

Ascension
09-04-2009, 04:36 PM
As an image it is very cool and totally appropriate, as a map it is too dark, even for me (and I love dark).

Coyotemax
09-07-2009, 07:01 PM
I just took a closer look again today, I still love it. I can see why some might be saying text is too dark, on the left portion, the mining drill and pod are very hard to read and/or make out. On the other hand, the smaller view in the top right does point them out clearly, so to me that mkaes up for it. This is definitely not the mine they use to show off to prospective shareholders :)

Depending on how disaffected your workers are, maybe they're even in the habit of tossing up graffiti? But really, it's perfect the way it is, in my mind. (that's my fiddly side coming through again, it doesn't know when to let go)

wormspeaker
09-09-2009, 11:12 AM
I'll add my vote for lightening up the left side a little. I can barely see anything there. It's like 3/4 of the map is just a dark stain. Not that it's a bad thing for realism sake, but it seems to be wasting a lot of real estate.

Jykke
09-11-2009, 09:23 AM
I'm not sure if this is an improvement or not. I had to work with a version of the map that didn't have layers and use a program I hadn't used before. But this is probably the last version of the map because I can't work on it on my home computer before the challenge ends.

Coyotemax
09-11-2009, 10:34 AM
brilliant.

I have no other words for it :)

Steel General
09-11-2009, 10:52 AM
Very nice, and I can actually read the stuff on the left side too :D

Jykke
09-12-2009, 10:34 AM
I'm pretty happy with the end result, even I know I could have done a better version with more time & right software. But the reality is that you can't always get what you want. This time I had a strict schedule because of personal issues (that might affect my future post also). I can't guarantee I can keep posting these maps with the same rate as before, but I do still plan to post few maps from time to time. It would have been nice if there had been more participants on this challenge, but as the quality of maps is quite nice already, I shoudn't complain. Good work everyne!

Jykke
09-17-2009, 05:35 PM
Decided to give the map a minor facelift.

###Latest WIP###

Tear
09-17-2009, 05:44 PM
If you don't mind me offering my honest opinion, I prefer the previous version.
I think you had found the perfect balance of gloomy-old-scratchy-darkness-colors right there.
It's just a matter of personal taste, of course.