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View Full Version : An enormously large heaping of thanks



Hussar
09-01-2009, 12:31 PM
Thank you all for the work you guys do. I don't post here very much, but I do lurk frequently. Mostly I just gawk in awe and ... well... gank maps for my games. :) You guys are absolutely outstanding. I just wanted to share the mash up map I made using material I found here.

The background is from Meteor Mining Colony (http://www.cartographersguild.com/showthread.php?t=3266&highlight=meteor) by Ascension. The various tiles for rooms in the base come from Starship Sections Maps (http://www.cartographersguild.com/showthread.php?t=4630) by Kihmbar. You guys rock.

The space ship that's docked is from Future Armadas (http://www.cartographersguild.com/showthread.php?t=963) which I found through links here.

Note, the image in the center is from a Google image search, and I have no idea who the artist is. It's actually just the cover for a map that's in the center - when things go horribly wrong, the party will have to explore damaged tunnels in the asteroid itself while battling mind controlled colonists and mutated honeybees. :) That should be happening next week.

Again, tons and tons of thanks. You made my game look just excellent. It's the first time I've run an SF game in a really long time, and having these maps to use over Maptool is just way too cool.

Hats off to you all.

Ascension
09-01-2009, 01:06 PM
I've never thought about doing a map mash-up but that's pretty cool. Hope your game goes just as well. Neat stuff.

Steel General
09-01-2009, 02:43 PM
Agreed...very cool.

NeonKnight
09-01-2009, 07:03 PM
Very Cool idea!

Hussar
09-02-2009, 09:45 AM
Thanks guys.

The map mashup thing is something I did during my last campaign - a D&D Savage Tide game - where there were a number of situations where you had a series of linked encounters revolving around a central location. For example, at one point, the heroes are defending a town from pirates. The scenario bounces the party from location to location as they defend the town. But the town map itself is not terribly conducive to be used as a battle map. The scale is just all wrong.

So, I stuck the town in the center and placed various battle maps around it and let the players control their movement between encounters. Worked pretty well and saves a huge amount of switching between maps which can be time consuming.