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View Full Version : Dice. You like?



Robbie
07-20-2007, 03:17 PM
Just thought I'd share with you guys an experiment in Dielectric material rendering...since I had to learn the proper way to render Dielectric materials, I figured I might as well do it on something useful, so I dug up my old dice models, and threw them in the scene and applied nice new dielectric material and rendered it out. What say ye all?

I know its off topic, but not totally...we are mostly all gamers. And this is wallpaper size.

ravells
07-20-2007, 03:34 PM
It looks amazing, does Dielectric mean you get internal reflections?

Robbie
07-20-2007, 04:02 PM
Well...in the engineering world dielectric means it doesn't conduct I think...but in the 3d modelling world it works like this:



The Dielectric Material shader creates transparent, refractive materials that are physically accurate. A dielectric material, such as glass, is a material whose surface transmits most light that strikes it at angles close to perpendicular (90 degrees), but reflects most light that strikes at glancing angles (close to zero degrees).

kalmarjan
07-20-2007, 07:42 PM
Man! That looks sweet. Any chance you would want to throw your old models my way so I could play?

Only things I could comment on is while the interior caustics look really nice, you could use a little displacement on the numbers so they actually appear to be "engraved" into the dice. Also, the edges look too chamfered... and it is making an ugly seam with the edges of the dice. Hoe that does not put you off. heh. Just some C&C. All in all, good work.

Sandeman

RPMiller
07-20-2007, 10:10 PM
Very nice Arcana! I had to go look at the old dice poster to remind myself how they used to look. What are you rendering them in?

Duvik
07-21-2007, 11:58 AM
Very spiffy looking they are!

Might I ask why you had to learn to do this? Was it for school, work, or fun?

Can I order a set in blue?

Robbie
07-21-2007, 12:34 PM
It was work related...I design 3d cockpits for aviation Simulators for the Navy. Its a fun job, and I have to keep my skills sharp ;)