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nutranurse
09-08-2009, 05:20 PM
So I am starting another map and here is what I have after a good 9 minutes of fiddling around in Photoshop. Base land masses made in Fractal Terrains Pro (how I love that program!)

I am going for an old-timey look with this map, hence the base texture and lack of colour. I probably will pair down on the image size when I am done with it because as it is it is stupidly large.

Ascension
09-08-2009, 06:10 PM
I like how you used the texturizer around the edge to create, what I assume will be, a woodcut effect. Neat idea :) Hit that with the ripple filter and you can get some wavy lines....something for me to play around with.

nutranurse
09-08-2009, 07:23 PM
Great idea! Here's what I have now + your suggestion Ascension.

I am not so sure I am digging the grey ocean... Any thoughts?

Ascension
09-08-2009, 08:11 PM
Create a parchment layer (or several depending on which tutorial that you follow) and then stick this on top of the layer stack and set the blend mode to multiply...this will make the grays and blacks become dark browns and blacks while the whites will have no influence. Voila, antique map :) You can then go back and erase the stuff that you don't want (I expect the ocean to come out too dark) and then put a stroke around the landmass, etc.

nutranurse
09-08-2009, 08:37 PM
Alright, I'll search for those tutorials. For the mean time here is where I am. :D

Theme is quasi-Grecian names.

I am not too pleased with how the desert sands turned out but oh well. :?

:o Actually I think I am going to redo this whole thing from scratch using Ascension's awesome antique stype map. It'll help me break away from relying on Fractal Terrains so much and give me a chance to fiddle with CS3 some more!

I lied, I am doing both types! Here is what I have so far with your suggestions, Ascension.

nutranurse
09-08-2009, 09:32 PM
Aaaand here is more work. I am digging it, but I messed up on the stroke and went too far for me to really correct it. Still, I am going to try. :?

It vexes me. Thoughts?

Diamond
09-08-2009, 09:51 PM
That looks pretty cool!

As far as the stroke goes, is there a way you can either
A) lower the opacity on the outer, 'water' stroke to make it more transparent,
or B) Fill in the area between the 'water' stroke and the landmass stroke with something similar/same as the ocean colors? Possibly both?

nutranurse
09-08-2009, 10:51 PM
Yeah, I am redoing the strokes from scratch now that I kind of know what I am doing, though I am also doing another map using Ascension's tutorial.

Steel General
09-09-2009, 09:50 AM
I like the more colorful versions much better.

nutranurse
09-10-2009, 02:24 PM
Yeah, but in the end I scrapped the map. At least it was a good exercise I can build off of!