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czakolaci
09-15-2009, 05:54 AM
Dear members of the Cartographers' Guild,

I am a 31-years old Hungarian guy. I always liked drawing maps, but it has remained a pure hobby for me. My appearance is simply coincidental here, I have been just browsing around in order to find some map-generating algorithms: to be honest, my main area of interest is computer-generated realistic maps. Although, my family and my job requires some time on my side, so my presence here might be not too frequent.

I wrote my own small programs to generate maps by fractal and other algorithms, but I am currently interested in the GIMP, mainly because its free-of charge nature and scripting capabilities. I also tried the Fractal Terrains demo, its projection features are amazing (in spite of this, terrain generation functions of it seemed somewhat limited), maybe I will by it in the future.

And I have almost forgotten, of course I have been playing also with Wilbur. (Steel General and Redrobes, thanks for reminding me :))

Best regards,

czakolaci

Alfar
09-15-2009, 06:01 AM
Welcome aboard!

always good to see a fellow programmer around here ;)

scripting in gimp is quite flexible, so maybe some of your map generating code can be translated? Some examples of your work would be nice, at the very least.

NeonKnight
09-15-2009, 06:19 AM
Welcome to the Guild!

Steel General
09-15-2009, 07:47 AM
Welcome Aboard!

If you liked the Fractal Terrains demo, you may want to check out Wilbur - it's also free.

Redrobes
09-15-2009, 09:01 AM
Welcome, there is my GeoTerSys for eye candy as a link in my sig. Its not released but you can look anyways. Also look at L3DT, GeoControl, WorldMachine, Vue, Terragen, GlobalMapper, Leveller and yeah Wilbur is definitely worth a play with.

Theres another free and simple terrain generator on my ViewingDale site under the free utilities section. Its called Instant Islands and it has a complementary and free viewer for it Dragon Flight too.

czakolaci
09-15-2009, 11:10 AM
Hi Guys,

Thanks for the welcome.

@Alfar:

One of my map generating codes is in Visual Basic, but basically it is a plasma texture generating algorithm which is extensively used by some programs, even by Photoshop, the GIMP etc. I also wrote an algorithm with a different approach (if I remember well in Turbo Pascal under DOS) which can be more important as it uses some seeds of different size and growing them in order to create a continent.

Some examples will be also presented soon, but I have currently no access to my home PC.

@Steel General and Redrobes:

Thanks for reminding me, of course I have tried Wilbur. Also thanks for the recommended programs, I plan to try to check at least an evaluation version of them. I am thinking about the "continental drift" issue, but a realistic and relatively fast simulation of it seems a bit complex... surprisingly, I haven't found a program which has this feature! Which is quite odd, because the stone-age old program SimEarth did some kind of that...

BR,

czakolaci

Alfar
09-15-2009, 12:50 PM
I do most of my coding in VB (.net), though I dabble in most languages I get my hands on. I look forward to seeing your examples ;)