View Full Version : Todano class (hot!)
jaspertjie
09-17-2009, 11:20 AM
Hey people this is my new ship I made with Google Sketchup, the Todano-class. A very nice ship, at least what I think. What do you find of it? Post it (See attachment first).
jasper.horst@live.nl
ravells
09-17-2009, 04:28 PM
Not bad! I don't know if Sketchup supports subdivision, but if it does you might want to subdivide the leading edge of the craft if you want it to be a smooth curve - unless you're shooting for a more faceted look. The 6 little gizmos (gun turrets?) might look better if they were radially aligned to spokes radiating from the centre of the semi-circle.
Nice work!
Ascension
09-17-2009, 04:35 PM
SU does curves poorly - once you attach a line to it, say like radiate inward to a central point, then it takes the curves and chunks it into lines. Then you can never get your smooth curve back. Tedious.
ravells
09-17-2009, 04:40 PM
Ah, thanks Ascension. I'm so glad I use Silo. Intuitive and does almost everything you want a 3d modelling programme to do.
jaspertjie
09-18-2009, 02:32 AM
Not bad! I don't know if Sketchup supports subdivision, but if it does you might want to subdivide the leading edge of the craft if you want it to be a smooth curve - unless you're shooting for a more faceted look. The 6 little gizmos (gun turrets?) might look better if they were radially aligned to spokes radiating from the centre of the semi-circle.
Those are photon-torpedo launchers, they are supposed to stand like this (forward).
Nice work!
SU does curves poorly - once you attach a line to it, say like radiate inward to a central point, then it takes the curves and chunks it into lines. Then you can never get your smooth curve back. Tedious.
I know. If there would be better curves, I'd definitely use them.
Ah, thanks Ascension. I'm so glad I use Silo. Intuitive and does almost everything you want a 3d modelling programme to do.
Silo I find too hard.:?
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