View Full Version : [Paid?] Ultima Online Maps

09-24-2009, 03:58 PM
First off, thank you to all who read this even if you are not interested in accepting. I would like to do the map myself but I really have no idea of how to make a map at all and due to pressure from others I don't have time to learn as I need to get it done asap...


I am willing to discuss possible payment for someone that can design UO maps that fall within my needs. I am however employed at basically a min wage job so I can not pay much unless you are willing to accept payments.

Time Constraints

The sooner the better of coarse. I have staff people ready to customize and decorate the world and players waiting for it to open.


Ultima Online game map

Quality & Size

Looking to eventually replace all game maps


I will have the right to use the image for commercial purposes, the artist will have the right to exhibit the image as part of his portfolio but not to exploit it for commercial gain nor give or sell it to others persons for use.


This shard is being created for a specific target group of players. We are all medievalists and belong to multiple living history recreationist organizations (mainly the SCA and the Adrian Empire). The game is being created to give us a way to participate and continue in the RP story line within our groups when we are not together bashing each other with real weapons.

If you know anything about UO then you have the basic idea of what the game is all about, now imagine the game without monsters and magic; basically all fantasy elelments removed making the game into more of a medieval simulation. Monsters are replaced with hordes of barbarians, traveling road bandits, etc. Magic still somewhat exsists but only in the forms of herbalism and alchemy only. The attempt is to make the game ultra realistic.

If you help on this project you will have pretty much artistic freedom. There is a list of inclusions; mainly town names, locations etc which are derived from the organizations in which we participate. Each town should have water access to the surrounding sea either by being coastal or river access allowing for our corsair (pirate) members to rp in each town.

There are very few caves and even fewer dungeons, this is to be more real life.

UO does have multiple maps and all of them can be used to incude everything we need to.

There does need to be an island or something that is netural. This island should contain a grand city and the palace of the Emperor and Empress along with the forums were the Imperial Estates are free to meet.

Contact me for more information or if interested....

(remove dashes and replace the at & dot with the proper symbols).

09-24-2009, 07:53 PM
Someone should jump on this, just for practice's sake. The world is already known so you don't have to worry about the science...all you have to do is make it look good and different. Plus it sounds pretty simple and straightforward.

Steel General
09-25-2009, 06:54 AM
I might be interested in giving this a shot. I'm a former UO player so I have at least some familiarity with the maps.

09-26-2009, 12:23 AM
Hey thanks alot....

Like I said in my email to you, I will compose the list of inclusions into a more organized and understandable format. Would you prefer it be posted here or sent to you in another email?

Steel General
09-26-2009, 11:47 AM
You can do either or both.

Steel General
09-28-2009, 02:21 PM
Unfortunately I am going to have to withdraw from working on this.

So if anyone else wants to take a stab at it feel free.

It's definitely an interesting process to create the in-game maps.

10-06-2009, 08:24 AM
Still looking for a map designer, I have a lot of people interested in playing on the game but as time goes on without seeing any progress, they will eventually begin to loose faith and move on. So please, I am desperate for help.

10-22-2009, 10:12 PM
Still looking for that special designer to take on this project... I am willing to pay, terms can be discussed when you contact me.

10-22-2009, 11:27 PM
You might want to provide a sample as to what you're looking for in terms of style. If people know what kind of style you want they can determine if they can do it or not...the money thing should help too :)

Steel General
10-23-2009, 06:07 AM
@Ascension - he needs the actual in-game world maps developed. You need specific software to create them (all free to download).

Here is a screenshot...

10-23-2009, 11:22 AM
@Ascension - he needs the actual in-game world maps developed. You need specific software to create them (all free to download).

Here is a screenshot...

ah! So not maps, per se, but isometric game terrain graphic elements composited into areas?

-Rob A>

10-23-2009, 09:59 PM
@Ascension - he needs the actual in-game world maps developed. You need specific software to create them (all free to download).

Yes, thank you Steel for posting that.

There are a total of 5 maps in the game that need to be done, each is a different size. The challenge of coarse is to find a person that can take on the task and then manage to fit all the required elements into the area of the maps while remaing realistic.

I do not need a person to create the entire static files for the maps which is basically the deco items like trees etc, though if you wish to be involved in that I would not turn down the help. Some statics will be required in the map design, especially the town areas however. A fully deco'd map however is definately worth more to me money wise than just a bare bones one.

05-16-2010, 09:09 AM
Still looking for a map designer after all this time......

05-18-2010, 02:16 AM
Maybe you should concider learning yourself. You've spent several month waiting for someone to jump on the job, but no-one has. I of course don't know why people hasn't taken it, but I'm guessing that:
1. not many people are used to working with that specific software and making those kinds of maps
2. the task seems pretty big to undertake, especially if you can't pay much - there are probably many hours involved.

Have you concidered posting it on elancer.com?

good luck with the project :)