View Full Version : WIP - World Map -untitled-

09-26-2009, 11:51 AM
Hey Guys,

here is my first try of making a map for our D&D Campaign Setting.
Iīm very happy about your help or suggestions for getting the map better.
Some nice suggestions about the rivers were already given bei Korash in my "Introduction" Thread. So Iīm looking forward to your ideas.

Steel General
09-26-2009, 03:53 PM
It's a little small to see some of the details, but it looks pretty nice. Try loading up a larger/higher rez version.

I'll hold off on any more in-depth C&C until then.

09-26-2009, 04:59 PM
nice to see the WIP thread Adanvo :) In partial answer to the question about the deltas that want to the south, is that having a scale would go a long way to difining the deltas. deltas usually (iirc - and ppl should correct me if I am wrong) develop in areas that are generally low lying and flat, and where the water is moving relatively slowly. Or at least slow enough to be depositing silt from further up river instead of bringing out to the ocean or seas. The build up of silt then creates points that will start to divert the water, and over time the water finds many different ways to the ocean.

To get a better idea of deltas, look for satellite shots of the Nile delta, or Louisiana.

As an aside, you should use the attachment feature (the little paper clip) of the posting window to attach your maps. this will put a thumbnail in the post and clicking on that will allow people to see a larger copy of it. If this is the actual size, I would think about scaling it up at least 2x so people could see some more detail.

09-27-2009, 06:15 AM
So here is a bigger version of the map online and also as an attachment.
Thank you for your comments so far!


09-27-2009, 08:30 AM
The rivers at the bottom of the 2 continents are backwards. Put the little branches in the mountains and the main trunk on the coast.

Steel General
09-27-2009, 11:45 AM
The coast lines seem very smooth, though it appears that may be a result of the 'continental shelf' and the actual edge of the landmass being to "soft".

Or, I might just be seeing things that aren't there. :D

09-29-2009, 11:37 AM
Thank you for your ideas. I think i will work on the rivers at first.
I think the problem with the smooth costline ist related with the missing mode of "hard mix" in my current Photoshop edition (canīt use my CS3 because of PC problems). So i tried something different at the building of the base-layer. But i think i have a solution for this now.

09-30-2009, 04:29 PM
Okay, i tried to "unsmooth" the coastline a bit, playing with color levels of the base layer and the shelf and land settings. But i think there is stil more work to do on this problem. The rivers arenīt in for now, the work on this will take a bit longer.

Hmm after loading the map up, i reailized that the hill are totaly pixeld now, i donīt know yet were the problem is, because i actually donīt changed a thing on them. So i will have to find out.

09-30-2009, 06:51 PM
Hills look fine to me. It's a function of putting the bevel on the noise + clouds and then deleting the dark areas leaving holes and this, then, makes good hills. To me, it's the mountains that are lacking...at least in this style. For what it's worth, I'd redo the mountains and then make sure that the hills are on a layer below the mountains...possibly turn down the opacity of the layer if you want.

10-02-2009, 12:30 PM
So here is the next trie, this time i changed the rivers and build the mountain lakes. I think now the rivers are more "real" and the Delta in the southeast ist better.
The next step will be the rebuilding of the mountains.
Iīm very happy about your commentary and helping so far!

10-02-2009, 02:22 PM
Your river in the southeast is still backwards. If a river is a tree then the tree branches need to be in the mountains and the main trunk on the coast. You can add roots for a delta but they need to be quite small.

10-03-2009, 03:31 AM
Hmm okay, this should be a Delta, so i have to make them much smaller.
Thanks for your tip ascension