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ravells
07-26-2007, 04:54 PM
Post your favourite textures in this thread.

There are texture creation programmes on the net. Here is a selection

MapZone (http://www.mapzoneeditor.com/?PAGE=HOME): Free, quite complex to get to grips with but very powerful. (as at 2009)
Genetica: (http://www.spiralgraphics.biz/genetica.htm) $150 for the basic version, but there is a free viewer you can download with some very nice presets. (as at 2009)
Texture maker (http://www.texturemaker.com/order.php): 30 day free evaluation, great interface costs 30 euros for the basic version. (as at 2009)
Filter Forge: (http://filterforge.com/) Basic $149, Standard $249, Professional $399, Professional by subscription $29 per quarter. (as at July 2014)

Anna
07-27-2007, 12:56 AM
Here are a few more of my making:

jaerdaph
09-17-2007, 08:56 PM
Based on a discussion we had in Midgardsormr's CC3 Continental Map: The Northlands thread (http://www.cartographersguild.com/showthread.php?t=847) I've been looking for an alternative to symbol-based forests in CC3 maps and here are some of the things I came up with today. This was done on a 1000 x 800 CC2 Pro Overland style template in CC3.

As always, your thoughts, criticisms and suggestions are welcome!

ravells
09-18-2007, 05:58 AM
What a superb idea. Are all the bmp fills native to CC3 or did you use your own? If the latter, it would be fantastic if you could post a square version of the tiled fill patterns you've used so others could use them too, although of course that's entirely your call.

So far as the elements themselves are concerned, each would of course be fine in its own context.

Jaedaph, after the replies have died down, would you mind if I moved this thread to the 'Mapping Elements' in the Resources section, so it doesn't get 'lost' in the WIP section?

Ravs

jaerdaph
09-18-2007, 09:23 AM
What a superb idea. Are all the bmp fills native to CC3 or did you use your own? If the latter, it would be fantastic if you could post a square version of the tiled fill patterns you've used so others could use them too, although of course that's entirely your call.

Thanks! I reposted the file with numbers for easier identification. 1 thru 6 can be done entirely with CC3 out of the box. 7 and 8 I made from bitmaps I found on the net. In fact, I want to experiment more with other bitmaps I've found and I'll post the results here.

What I could do when this winds down is post a zip file containing a CC3 FCW file with all of these as "samples" and pre-set sheet effects so people can pick them apart to see how they were done. It would also include any extra bitmaps I've found (if copyright and distribution rules allow it, of course). Any of the CC3 ones won't need the bitmaps included because they are built into CC3 already. I could do squares but I think the sheet effects will look cooler when turned on if I do fractalized polys. As long as the new bitmaps end up in the proper relative folder structure in CC3, you should be able to insert the FCW in a map as a part (and then undo) and have access to all the fill styles I've created in the new map. I'll include an instructions txt file for all that too.


Jaedaph, after the replies have died down, would you mind if I moved this thread to the 'Mapping Elements' in the Resources section, so it doesn't get 'lost' in the WIP section?

No problem. Let's see where this leads. :)

Edit: And I need to get better at picking which subforum things should go in around here. ;)

NeonKnight
09-18-2007, 12:18 PM
Good Idea, and you deserve some rep for that idea!

pyrandon
09-18-2007, 01:36 PM
Hey, great thread. Just FYI, I moved it to the "Mapping Elements" area, which seems a more appropriate spot. Keep going with this idea--it's a good one!

jaerdaph
09-19-2007, 10:00 PM
Thanks for moving this to the right place and for all the rep. :)

I'm still working away on this, but real life got in the way yesterday and today. I should have a nice zip file forest pack by the end of the weekend though. :) If folks like this, I may do some other sample packs, like for waterways (oceans, lakes, rivers etc.) and land masses.

Midgardsormr
09-20-2007, 11:29 PM
I'd certainly be happy to see such a thing!

For sake of conserving file space, I'll not repost it, but on the aforementioned Northlands thread (http://www.cartographersguild.com/showthread.php?p=7182#post7182), there is a line drawing of a tree that someone some day might find useful. It's a png with a resolution of 600 x 600. All the white is transparent.

Midgardsormr
09-21-2007, 01:58 AM
In reference to jaerdaph's recommendation of http://www.noctua-graphics.de/english/fraset_e.htm , I found a very nice foresty-type texture--take a look at Synthetic 08. For your convenience, I have converted it to png format.

jaerdaph
09-21-2007, 03:40 PM
In reference to jaerdaph's recommendation of http://www.noctua-graphics.de/english/fraset_e.htm , I found a very nice foresty-type texture--take a look at Synthetic 08. For your convenience, I have converted it to png format.

Good eye -that was one of the textures I pulled for this project. :)

For the PNG fill styles I'm making, I've actually created four different files with file names ending in _vh, _hi, _lo, and _vl (very high, high, low and very low) so CC3 can display the proper size one when zooming in and zooming out. That's a really cool feature new to CC3 (in addtion to being able to use PNGs at all!)

The zip file will have all four versions for each fill style.

ravells
09-26-2007, 08:18 AM
There are a vast amount of tiling textures on this site (http://www.scentednectar.com/textures/index.htm).
It's not particularly friendly to navigate, but this bit (http://www.scentednectar.com/textures/079-1726009-1731001.htm)has some useful noise textures and some textures that might be handy for forests.

ravells
09-30-2007, 01:23 PM
Here are 3 seamlessly tiling sea textures, created using the 'fur' filter using Eyecandy 4000 and psp. Each is 512 x 512 pixels.

ravells
09-30-2007, 01:37 PM
And here are 4 of land/forest textures. 512 x 512 (seamless tile) (with a quick demo map of textures used, complete with clashing styles!)

RPMiller
09-30-2007, 03:04 PM
Ravs, will you be posting a tutorial on how you make seamless tiles?

ravells
09-30-2007, 03:27 PM
Eventually. But the nice thing about the filters that I use from Alien Skin software (http://www.alienskin.com/) is that they have an option where they do it automatically. I can't recommend their products enough. If you've got the cash, just buy their entire Eyecandy, Xenoflex bundle.

Midgardsormr
09-30-2007, 08:07 PM
Those sea textures are gorgeous! They're quite stark, though, and they tend to overwhelm the other features on a map. I dropped one into my Northlands map (http://www.cartographersguild.com/showthread.php?t=847&page=4) (CC3) to see how it looked. I got a pretty nice result by reducing the opacity to about 60% and giving it a 10 pixel blur.

You've got that mosaic land tile, and now this sea tile that looks oil-painted. Got anything in a watercolour? Actually, I think I have both of the plug-in bundles you mentioned; I think I'll reinstall them and see what I can come up with. Schedule permitting, of course.

ravells
09-30-2007, 08:23 PM
Glad you like them! Yes they are quite overpowering, but if you have a William Blake type map which is all fire and brimstone, then they'd fit in quite well. The key to all of this (and one which I fail on every time) is consistency in elements. For a map to look good, IMO it must look like all the elements have been drawn by the same hand.

If you have the Alien Skinware bundle, reload them immediately! They are brilliant for mapmaking. Just don't read the titles of the filters as what they can only do. Fur can be sea, Clouds can be forests...etc. etc. just play with the effects. Run other filters on top of them, like a watercolour one on the sea.

But...keep it consistent!

Ravs

ravells
10-08-2007, 07:51 AM
(Copied from the Software Discussion Section)

I found this texture making software (http://www.texturemaker.com/tour.php) (Texture Maker) on the web. It looks like the mummy and daddy of all seamless texture makers and is also supported as a plug in for photoshop.

Not cheap - 30 Euros, but maybe worth a look. There is a review of it here (http://www.designer-info.com/Writing/texture_maker_2.htm).

The review also mentions another texturemaker which it rates very highly- PhotoSEAM (http://www.mediachance.com/pseam/) and it's about the same price US$ 35.



Ravs

ravells
10-09-2007, 02:48 AM
Here are some more seamless tiles. Various shades of noise and a woodcut sea. All are 1024 pixel squares. Edit: All future textures in black and white so it's easy to tint in your own stuff when you import it. These can be used for forest / mountain fills or just to give a map a background grain texture. All made with alienware eyecandy / xenoflex filters in psp.

AidyBaby
10-18-2007, 07:23 PM
Here's the building pattern I made and used (all welcome to steal if it floats your boat!)...

ravells
10-23-2007, 03:53 PM
This is the forest seamless fill and result and a fields fill and result

ravells
10-26-2007, 04:54 PM
This is a bryce default terrain heightmap.

RobA
10-29-2007, 05:01 PM
This is a bryce default terrain heightmap.

As a reference, here is that HF rendered with the same scaling but various exponents applied to the height (from ^1, i.e, original, through ^5). I quickly threw in contour-ish lines to show the stretching.

Each pair has the render on the left and the hf on the right.

-Rob A>

ravells
10-29-2007, 05:18 PM
Here is a richly textured seamless tiled sea texture.

Ravs

Robbie
10-30-2007, 12:05 PM
Figured I'd contribute one of my favorite seamless texture methods.

Photoshop:

Press D for default colors (black and white)
Filter -> Render -> Clouds
Filter -> Render -> Difference Clouds
Ctrl-F a bunch of times to repeat difference clouds over and over.
Filter -> Other -> High Pass (evens out highs and lows, play with the slider)
Ctrl-A to select all
Ctrl-V to paste a copy onto a different layer
Click on Channels tab, and create a new channel
Ctrl-V to create a copy of the clouds on a channel.
back to the first layer
Render - Lighting Effects
-Choose the channel you created as a texture channel, set height to 8 or so.
-Set light to directional, and choose an angle (top left for this example)
Switch to the copied layer (the one you didn't do lighting effects on)
Filter -> Brush Strokes -> Accented Edges (edge width 1, experiment with other settings)
Set that layer to overlay on top of textured layer and adjust transparency until happy.

RPMiller
10-30-2007, 01:37 PM
Very nice texture. Has PhotoShop always automatically produced seamless textures? I could have sworn I used to have to use offsets to make them seamless.

Robbie
10-30-2007, 08:47 PM
most of the filters are seamless...the ones that generate random pixels definitely are such as clouds and difference clouds...a lot of the texturing and processing stuff isn't seamless...and I don't think any of the layer effects are seamless.

pedrov
11-01-2007, 07:47 AM
This is a seamless 400x400 "forest" texture I originally posted at dundjinni.com. Very large scale feel, grasslands and bushes or trees. Created in Genetica. I probably still have the .gtx if someone needs a larger (or smaller) version, or some variations.

ravells
11-01-2007, 08:50 AM
I really like that texture, Robbie. Will be playing with it later.

ravells
11-01-2007, 08:52 AM
Very nice, Pedrov! Moved to the Seamless texture sticky!

jaerdaph
11-03-2007, 12:42 PM
This is a seamless 400x400 "forest" texture I originally posted at dundjinni.com. Very large scale feel, grasslands and bushes or trees. Created in Genetica. I probably still have the .gtx if someone needs a larger (or smaller) version, or some variations.

This texture is really cool. In fact, this entire thread has some pretty amazing textures. What a great idea. :)

As a CC3 user, one thing that would make the seamless textures usable in that program would be to get a higher res image - 1000 pixels by 1000 pixels. The way CC3 uses bitmap textures for fills and symbols is to have four versions of the same image:

very high: imagename_VH.png 1000 x 1000 pixels
high: imagename_HI.png 400 x 400 pixels
low: imagename_LO.png 100 x 100 pixels
very low: imagename_VL.png 20 x 20 pixels

If you use this naming convention, the program selects the proper one so the map looks the same based on the template size for zooming, printing etc. With a 1000 x 1000, I can resize to the other sizes, usually in Fireworks.

pedrov, I've been working on creating some overland forest fills for CC3 in this thread to share here: [Edit ravells]: thread merged with this one.



If it is possible and you don't mind me doing this, I would love to get a 1000 x 1000 image of your forest tile to include with this. :)

And looking at the artwork in this thread, I think the next CC3 overland fill set I want to work on will be oceans/lakes. :So I'll be bugging the rest of you soon. ;)

pedrov
11-04-2007, 02:04 PM
Here are some 1000x1000 tiling fills per the request above. Also added some variations in fill and color.

Feel free to use however you wish. I'd love to see any uses of my stuff.

ravells
11-04-2007, 03:05 PM
Pedrov, thanks for those, they are beautiful. Jaerdaph, I've merged your thread on forest fills with this one.

Ravs

pyrandon
11-04-2007, 04:46 PM
Wow! Thanks, pedrov!

ravells
11-04-2007, 05:16 PM
I've downloaded Texture Maker...wow, it's going to take months to work out all the knobs and dials on it. It's amazingly detailed in what it can do. Free 30 days use without restrictions - I'd definitely recommend giving it a try.

Here is a seamless city street texture I made with it:

jaerdaph
11-04-2007, 05:26 PM
Those textures are AMAZING pedrov! Thank you very much :)

I had a thought regarding the overland forest fills for CC3 I've been putting together along the lines of "give a man a fish/teach a man to fish".

Because CC3 requires four different PNGs for fill sizes (see above), the ZIP file of what I have so far is mega huge (60+ MB right now, and it would grow substantially even more if I add pedrov's textures). What if I did a tutorial on how to create bitmap fill styles in CC3 step-by-step and uploaded a smaller file with only one bitmap fill style as an example instead?

jaerdaph
11-04-2007, 07:37 PM
I found a new seamless texture Website that I want to share. I could have sworn there was a thread for this somewhere, but for the life of me I can't find it. Please feel free to move this post if such a thread already exists, if not, please feel free to add links to this one.

Artist David Gurrea has hundreds of scalable tiles on his Web site perfect for mapping, most of which are 1000 x 1000 pixels:
http://www.davegh.com/blade/davegh.htm

And some more of my favorites are linked below...

Absolute Background Textures Archive:
http://www.grsites.com/textures/

Paul Bourke's Textures:
http://local.wasp.uwa.edu.au/~pbourke/texture_colour/

Blu's Cave:
http://www.bluscave.com/bitmap_fills.htm

Neotox:
http://www.neotox.com/stock-stone.htm

ScentedNectar:
http://www.scentednectar.com/textures/index.htm

Renfield Imaging:
WARNING! Make sure you have a pop-up blocker activated in your Internet browser before you click on the link below!
http://www.renfield-imaging.50megs.com/index.html

pyrandon
11-04-2007, 08:17 PM
Thanks, Jaedaph!

ravells
11-05-2007, 06:02 AM
Excellent, Jaedaph (really like the first one). Thanks. (Thread merged with seamless fills / Texture thread).

Ravs

pedrov
11-12-2007, 06:24 PM
That first texture site referenced (David Gurrea) is one of my all-time favorites. Fantastic stuff in there! Especially useful for any 3d perspective in indoor mapping (lots of walls, etc.).

ravells
11-20-2007, 06:20 AM
Here is a seamless 'voronoi fill' created by RobA which mimics the style of the old 2e AD&D Ruins of Undermountain boxed set maps. You can see it used in this thread (http://www.cartographersguild.com/showthread.php?p=9925#post9925)

jaerdaph
11-28-2007, 05:04 PM
As a CC3 user, one thing that would make the seamless textures usable in that program would be to get a higher res image - 1000 pixels by 1000 pixels. The way CC3 uses bitmap textures for fills and symbols is to have four versions of the same image:

very high: imagename_VH.png 1000 x 1000 pixels
high: imagename_HI.png 400 x 400 pixels
low: imagename_LO.png 100 x 100 pixels
very low: imagename_VL.png 20 x 20 pixels

If you use this naming convention, the program selects the proper one so the map looks the same based on the template size for zooming, printing etc.

Here's an interesting tidbit from Simon Rogers of Profantasy about this I found while browsing old posts to the CC2 Users Group mailing list (bold emphasis mine):

--- In cc2-l@yahoogroups.com, "Simon Rogers" simonwork@...> wrote:

I think you mean very high (VH) - 100 pixels per foot. HI is the resolution used by Dunjinni, and in most cases it is absolutely fine. VH is overkill - it's to allow people to zoom right into maps, just as they can with vector symbols and to create very high resolution large prints.

If you had a 100x80 dungeon, and you printed it out on one piece of paper, VH would give you 1000dpi, which is generally higher color resolution than most printers can cope with, or at least at the upper end. High resolution would give you 400dpi on such a map. It's when you print at minature scaleit starts to make a difference. At 1"=5', DD3 would give you 500dpi with VH, and 200dpi with HI - still pretty respectable.

For City Designer, we'll be using 40 pixels per foot, and you generally don't want to print super close ups of building symbols.

So, in my opinion, adding the VH symbols is a luxury, one we are happy to provide, but not essential.

Simon Rogers
http://www.profantasy.com
Livejournal - http://sjrlj.notlong.com

RPMiller
11-30-2007, 03:04 PM
Skyryder, at the MapTool forums (http://forums.rptools.net/viewtopic.php?p=34056#34056) posted the following and I had to repost it here:


A great source of Free Textures is at Mayang's Textures:

http://mayang.com/textures/


An awesome "free" plug-in for PhotoShop can be found at RedField plugins. It's called Seamless Workshop:

http://www.redfieldplugins.com/filterSeamlessWorkshop.htm

Redrobes
02-07-2008, 05:51 PM
:Edit: These useful plan views of trees taken from This Thread (http://www.cartographersguild.com/showthread.php?t=1455).



I talked to the boss at the Water Board, I think there's a difference between the altitude for a photo of a 5 mile wide lake and and 15 ft wide tree. They are all just specks of green.Definitely, I have had a few friends and the odd family member do a hot air balloon flight. I tell them with fervent pleading to take some photos straight down. They take off from a field and pass over the odd tree maybe but you quickly gain enough height that the photos merge to a green cloth. Also the shots must be vertical straight down. You cant fix up angled pics. Ill post what I have, some are workable but less so that you might initially think. These are my best I have and I dont think they are good enough as they lack detail. I reckon the RC plane or the kite would be best with the right kind of altitude.

Edit: The last one is a bit surreal. If nothing else it gives great reference material for anyone wanting to draw trees from above ! These were taken April 2007 and whilst very grateful to the family member for trying with these I cant make a single tree icon out of them. As a texture it might work. Might have to push number two through the seamless tex creator script over in the tut section.

Edit 2: Added seamless tile of image 2

torstan
05-08-2008, 09:13 AM
I don't know how I missed this thread for so long! Anyway, here's a few textures that are (almost!) seamless. It was my first show at it which explains the slight edges on the shadows. Anyway, here they are:

http://www.cartographersguild.com/picture.php?albumid=11&pictureid=86

http://www.cartographersguild.com/picture.php?albumid=11&pictureid=85

... and a water texture:

http://www.cartographersguild.com/picture.php?albumid=15&pictureid=100

delgondahntelius
05-10-2008, 05:13 PM
Those trees are AWESOME@!@!@!@!@@!

torstan
05-11-2008, 06:10 AM
The tree images were taken from rpgmapshare and then used to build up the tilable texture. I can't take credit for the tree images themselves.

ravells
05-20-2008, 07:24 PM
Here is a seamless tiling grass fill texture. To use it, put it on a layer on top of a flat fill with the colour of your choice and then set the grass layer blend mode to hard light. You will (depending on your underlayer colour) get something that looks like the second image.

woekan
01-15-2009, 10:26 AM
This texture topic is really great! If you make these textures yourself, it would be great if you add a little mini tutorial on how you've made it like Arcana did. I learn alot from it. :)

ravells
01-15-2009, 04:54 PM
I make most of my textures using a photoshop filters from Alienware, so a tutorial wouldn't really be any help unless you had the filters.

Sorry :(

BigDNA
01-17-2009, 09:06 AM
Some may find this software useful. I have not actually used it but am an avid user of other products made by Mediachance. It is called Pattern Studio V.
Here is a link:
http://www.mediachance.com/patternstudio/index.html

hope someone finds it useful. :)

Midgardsormr
01-17-2009, 12:51 PM
I make most of my textures using a photoshop filters from Alienware, so a tutorial wouldn't really be any help unless you had the filters.

Sorry :(

Do you mean Alien Skin? A tutorial would help me! I've twiddled around with some old Eye Candy and Xenofex filters in the past, but I never really took the time to learn how best to use them.

ravells
01-17-2009, 02:57 PM
Yes, Alienskin...and I use the Xenoflex and Eye Candy filters which are stunning, because with a lot of them you can make them seamlessly tile by just ticking a box.

For example play around with the 'fur' filter, but make the colours blue and white. You can generate some pretty lovely sea textures using it. Using greeny colours is good for generating grass.

The other one which I use a lot is 'jiggle' use it on mountains and then use an emboss layer style to give your mountains some interesting edge shapes.

The 'little fluffy clouds' filter is a lot more powerful than photoshop's cloud filter, and you can make it seamlessly tile too.

'HSB variation' is another very useful tool to add interest to forests etc.

I'm not sure it's worth doing a tutorial for as so few people have it, but if there's more interest I'd be delighted to.

Ascension
01-17-2009, 03:13 PM
I had looked at buying a pc from Alienware but it was gonna cost 12 grand. Anywho, I'd like to see some tuts using Eye Candy and Xenofex as I have those and use them often but I try to do my tuts without their benefit...using "out of the box" tools for a more general audience. I had always wondered how many people had them and I didn't want to do tuts that required people to buy add-ons. If this proves to be a good idea I could throw my hat in the ring and contribute some info as well and with some other things I have.

ravells
05-03-2009, 04:37 PM
Here is a floor tile I made with mapzone and photoshop for anyone who might find it useful

ravells
05-03-2009, 04:39 PM
I had looked at buying a pc from Alienware but it was gonna cost 12 grand. Anywho, I'd like to see some tuts using Eye Candy and Xenofex as I have those and use them often but I try to do my tuts without their benefit...using "out of the box" tools for a more general audience. I had always wondered how many people had them and I didn't want to do tuts that required people to buy add-ons. If this proves to be a good idea I could throw my hat in the ring and contribute some info as well and with some other things I have.

Ascension, I'd love to see some Eye Candy / Xenoflex tuts! I'm just using the cracks filter to see if I can make some good tiling roads...

fourwillows
05-31-2009, 12:59 PM
Ascension, I'd love to see some Eye Candy / Xenoflex tuts! I'm just using the cracks filter to see if I can make some good tiling roads...

Yeah, absolutely post filter tuts. That'd be really interesting to see.

jefter-br
08-22-2009, 08:45 PM
Thanks! These textures help-me very much.

Coyotemax
09-17-2009, 07:26 PM
As discussed elsewhere I'm making available a bunch of the textures I commonly use while making "satellite view" styled maps :)

I broke them down into basic categories for ease of reference. They can easily be used as is (I often do) or used as overlays with layer styles (another commone usage, for example all 3 ocean textures work well if you overlay them just right). The bulk of them are 512x512, all of them are seamless. Most of them (except one of the stone walls) were generated through Genetica.

Do with them as you will, just don't sell them without giving me a cut :P

Enjoy!
(second post to follow with more)

Coyotemax
09-17-2009, 07:34 PM
As promised, here's the second post of texture packs! (i noticed the page break after my last post, so if you haven't checked yet, the post before this includes 5 more zips)

And one of these days I'll go through and grab the forest textures, right now they only exist in the pattern file (i didn't actually save the files after creating the patterns) but really, they're as simple as looking through google images for good pictures of moss, then following pasis' method as listed in his mountain tutorial.

Karro
09-18-2009, 11:31 AM
Will those textures, you think, work in GIMP?

Steel General
09-18-2009, 11:42 AM
They should, I'm guessing they are probably either .png or .jpg exports of the Genetica textures

Coyotemax
09-18-2009, 12:58 PM
Oh yes, they should work just fine, they're all .jpg files.
Sorry, I didn't think to specify that.

ravells
09-18-2009, 02:02 PM
Those are Genetica textures? Makes me want to buy the full version even more, but I've never been able to quite justify it to myself...this has brought me a notch closer!

Steel General
09-18-2009, 02:56 PM
The viewer has been enough for me so far, you can do some basic manipulation of the textures which is all I really need.

Coyotemax
09-18-2009, 03:41 PM
i tried the viewer but I'm a bit of a perfectionist in some areas (no, really?) so i just HAD to have the full. :) Which brings me to another question, actually. I haven't tried it yet, but can the viewer read genetica files created by others, or is it limited to only the ones that come with it? If it can read others, I'd be happy to upload those files for those that have the viewer.

Steel General
09-18-2009, 04:08 PM
@CoyoteMax - I would assume it could, but have not tried it with anything but the ones provided by Spiral Graphics - I'd be happy to give some a try.

Coyotemax
09-18-2009, 06:18 PM
Here goes nothing. I included all of the land textures I currently have generated, why not, the files themselves are tiny, the whole thng zipped is under 90k.

Let me know how it goes :)

Steel General
09-19-2009, 09:26 AM
I tried a couple of them and they seem to work just fine.

Coyotemax
09-19-2009, 11:52 AM
Octoclops is pleased!

Tom_Cardin
09-19-2009, 02:36 PM
Here is a tiling ocean texture I just finished and want to share

simpfan1
07-05-2010, 08:14 PM
Does anyone have a really rough water texture?
Something like for rapids or stormy oceans?

Ascension
07-05-2010, 09:27 PM
I remember some really good stormy ones in the Dunjinni user forums. I have them but for me to dig through all of my stuff and find them then post them it will take a few days.

simpfan1
07-05-2010, 09:43 PM
well if you do find some I will be very thankful

Redrobes
07-05-2010, 10:22 PM
Well, I dont live close enough to the sea to make a trip there when its bad weather but I have these on file I took.

These are CC BY-NC-SA (Redrobes). Hope they are ok.

simpfan1
07-05-2010, 11:53 PM
thanks
but I was hoping for something seamless to be honest

RPMiller
07-06-2010, 12:22 AM
As Ascension mentioned, the Dundjinni forums have some nice ones: http://www.dundjinni.com/forums/forum_posts.asp?TID=9922&KW=sea

tilt
07-06-2010, 04:23 AM
Here is the first one from Redrobes - seamless :)
CC BY-NC-SA (Redrobes)

Redrobes
07-06-2010, 05:59 AM
My tut for that is here:
http://www.cartographersguild.com/showthread.php?1373-Tutorial-on-how-to-create-seamless-textures-out-of-anything&highlight=seamless

The thread includes some code in a zip for ImageMagick to take out that dark patch in bottom right else when tiled it will turn into dark spots. RobA also Gimpified that process into a python gui extension with a nice user interface.

Sonnenfalke
09-03-2010, 04:14 AM
Some ice and frozen water textures 512x512 jpeg:

(the files are numbered but named in german so here is the translation for you)

#01 ground with snow
#02 melting ice
#03 ice ground
#04 ice ground with snow
#05 ice area
#06 ice mud
#07 frozen ice area with snow
#08 frozen water surface
#09 slippery ice
#10 hill with snow
#11 crystal-like frozen water
#12 muddy ice texture
#13 slippery ice surface
#14 melting ice (2)
#15 snow in a forest settlement
#16 snow mud
#17 melting snow
#18 frozen water surface (2)
#19 frozen ice
#20 frozen water

Sonnenfalke
09-03-2010, 06:02 AM
and some more textures of stones, forests & floors, ground & deserts (46 images 512x512, some forest textures are much larger)

monks
01-31-2011, 01:22 PM
Hi, nice thread. Here's a few seamless and tileable textures (I think I'm right in saying they are tileable). I knocked them up in imagesynth using imagery from GoogleEarth.

3 high altitude forest texs. Sorry not sure of the exact scale. Taken from Black Forest in Germany. 4096, 40 megs each

http://www.skindustry.net/medem/files/Phase2/Terrain_1.0/screenies/Carto/output_03.tif

http://www.skindustry.net/medem/files/Phase2/Terrain_1.0/screenies/Carto/output_03_blue.tif

http://www.skindustry.net/medem/files/Phase2/Terrain_1.0/screenies/Carto/output_03_green.tif

monks

ravells
01-31-2011, 02:40 PM
We really need to find a way to sort out these textures so they're easier to find.

ravells
02-10-2011, 11:08 AM
Here is a 1024 texture for tiling slums and other building types

geamon
02-10-2011, 04:17 PM
Thanks everyone who's contributed to this thread I started only recently delving here and it's been helping enormously.

jtougas
02-10-2011, 04:22 PM
Thanks everyone who's contributed to this thread I started only recently delving here and it's been helping enormously.

I would second that :)

ravells
02-11-2011, 06:20 AM
I got curious about Imagesynth after seeing Monks post and I'm really impressed with it. Here are some ploughed fields from Nigeria via google earth (tiling 1024)

ravells
02-17-2011, 02:01 PM
And here are some 1024 tiling paddy fields from Bali...I am loving imagesynth!

Ascension
02-17-2011, 06:19 PM
Thanks, man. I've been wanting some rice paddies for quite some time and never got around to doing my own.

Gidde
02-17-2011, 08:23 PM
These are really cool, Ravs!

jtougas
02-17-2011, 10:26 PM
More Awesomeness :)

ravells
03-18-2011, 07:59 PM
It's 'Comic Relief week' in the UK. This is where money is raised for all sorts of good causes for poor people.

One of the areas they have been in is Kibera, which is a slum in Nairobi. I have to confess that I broke down when I saw the conditions that people there lived in. One of the documentaries was about a family of five children who are looked after by the eldest lad (aged 15) and who saw their parents shot dead and then had to fend for themselves. They were living in a shack which housed an open sewer doing what they could do to make ends meet when they were met by Lenny Henry (a British comedian who stopped being funny many years ago, but is still something of a national treasure). Lenny couldn't take it, and bought them a new place to live rather than waiting for the donation money to do it.

Anyway, it struck me that I've been posting up textures of slums for our maps. So here is one of Kibera. There is also a button for giving to Comic relief. If you use the texture (or even if you don't) please make a donation. They made the slums. The least we could do is to give them a bit of money for the textures we use.

cheers

Ravs


A Youtube video about life in Kibera (http://www.youtube.com/watch?v=PcbqaxNfU64&feature=related)

Comic Relief Donation Here. (https://donate.comicrelief.com/donation/)

jtougas
03-18-2011, 08:46 PM
Rav you are awesome. Period.

ravells
07-13-2011, 04:51 AM
Here is one which might make a good scattered forest texture.

Ascension
07-13-2011, 05:18 PM
Spot on, Ravi. Snagged 'cuz I know I'm gonna play with it.

ravells
07-31-2011, 06:30 PM
Here's one of English Woodland 2048 px

ravells
08-01-2011, 06:43 PM
And here is a 2048 tiling field texture (always handy).

Ascension
08-03-2011, 06:21 PM
Oh man. I could have used this a month ago when I was designing a stained glass window of Kilkenny castle and surrounds in landscape...had to draw the fields by hand. :)

skamradt
08-23-2012, 02:12 PM
Here is a quick texture I created (free to use) for making wheat fields. Looks best when scaled down

47700

Quick Example of use:
47701

Scot Harvest
04-28-2013, 12:02 PM
Nice to see a forum with so many members helping each other. I may actually be able to make a map using just
the materials and resources I find here.

Bravo to and THANKS to all!

Lightminder
09-02-2013, 01:24 AM
sometimes a macro photographic setting can lead to cool textures, or just cropping to only include the texture.57412

Midgardsormr
09-02-2013, 01:19 PM
Do obey copyright laws, though. The photographer's watermark on that one means it's probably off-limits unless you yourself are Moore Photography?

RippedWorld
09-14-2013, 10:45 AM
All the samples posted here are open to others right?

Midgardsormr
09-15-2013, 12:46 PM
Typically, yes. But in the absence of a statement saying so, it's not a bad idea to try to contact the author of a texture to acquire permission. If someone's posted a texture that they say was taken from another website, go to that website and try to find a license or usage guide. For instance, the photograph I commented on above is not (yet) cleared, so I wouldn't use it.

RMcD
03-25-2014, 07:46 AM
Here is a quick texture I created (free to use) for making wheat fields. Looks best when scaled down

47700

Quick Example of use:
47701

Not sure if this is the right place to say this but I can't private message until 5 posts, but thanks a bunch for making these.

I used them in my campaign on roll20 (https://www.youtube.com/watch?v=-FobB7wQtLY) and I had just lifted them from the search tool, glad I get the chance to thank the author!

ravells
05-19-2014, 08:29 PM
Here is a tiling ploughed field I made with Filter Forge. If you have Filter Forge, you should should be able to download it from the library which will give you the ability to vary size, colour and granularity.