PDA

View Full Version : New World Map



Sigurd
10-03-2009, 01:27 AM
I owe huge debts to Handsome Rob for his tutorials and Joe Slayton and Profantasy Software for Fractal Terrains.

This is the beginnings of a world map for my gaming. Every attempt is being made to treat this like accuracy matters.

This is the first rough look.

Taking very rough estimates, its clear this world is actually bigger than Earth. (attachment 2 is very roughly to scale). In design goals that means that the southern coast of the northern continent is at least as long as the coast of Northern Europe. The middle continent is a third again bigger than Australia and the westernmost continent is comparable in area to North and South America in combined.
.

Steel General
10-03-2009, 09:22 AM
Looks like you have quite the work load ahead of you.

Neat-looking continental shapes, I'll hold any more comments until you're a bit further along.

Sigurd
10-03-2009, 12:58 PM
Thanks!

I have to confess to picking my maps solely for neat shapes and story potential. FT is great letting me cycle through 50+ maps looking for the right one.
I try to do as little 'creation' as possible. I like discovery from random generation - it feels more genuine.

- Adjusted the world circumference to be the same as Earth. This has no visible affects right now but I'm trying to get really basic measurements right in the model before I invest in making it pretty.

Sigurd
10-06-2009, 06:12 PM
I am trying to avoid fiddly bits as much as possible. The idea is that I get a workpath that will work with different pieces and zoom levels for the world.

This is the current physical layer. It's scaled to a polite size.


Added the poles. I think they make the map feel more real.

I don't really know how to deal with a scale. hmmm




s

Ascension
10-06-2009, 06:25 PM
Looks nice, good colors.

Sigurd
10-06-2009, 11:49 PM
I'm working for realism in this project. All crits are welcome.

What do people think of this projection for a game map?

I'm not slandering the classic square map shape but I couldn't put a scale on it when the real distance between the lines of longitude varied by %100. The polar regions looked far bigger than they should be.

Would this feel too modern for you in an RPG?


s

Alfar
10-07-2009, 03:37 AM
I think it's really really cool!

Coyotemax
10-07-2009, 03:43 AM
i think it looks pretty nice like that. For an RPG I might square off a border around it, but the projection is fine.

on closer look, if you're going for realism, the rivers don't look right, from this disance you don't really see that many that clearly from what I recall.

Gregorus Prime
10-07-2009, 04:07 AM
I'm less worried about looking too modern and more worried about how that projection makes it more difficult to make some shapes out. That northern continent looks too stretched, I think.

Sigurd
10-07-2009, 06:01 AM
Thanks for the comments

Rivers

The rivers are not optimized yet and I've added no lakes. That's still on the agenda. I'm just trying to keep as much data as I can in Fractal Terrains so that I can zoom and slice without reworking too much. Part of the goal of this is to make the world usable with less constant and inaccurate fiddling.


Northern Continent

You think its stretched? The flat square map widens the northern continent tremendously. When I put it on a globe its much smaller?


.

waldronate
10-07-2009, 09:14 AM
Putting in two stereographic endcaps (developed circa 0 AD) helps to offset the more modern Wagner VII (1949 AD) to make everything average out about 650AD. It works that way, right? If you want to do this, put the following text in your FT Projection.txt file to get that projection:

Projection 89, "Wagner Stereographic Endcaps"

Scale 1.0
Description "Wagner VII with Stereographic Endcaps"

Segment "Wagner VII", 0, 0, 0, 0, 1, 0, 0
scale 1, 1
Offset 0.0, 0.0
Effective -180, 90, 180, -90
Rotate 0
EndSegment

Segment "Stereographic", 90, 0, 0, 0, 1, 0, 0
scale 0.5, 0.5
Offset 0.0, +0.559
Effective -180, 90, 180, 60
Rotate 0
EndSegment

Segment "Stereographic", -90, 0, 0, 0, 1, 0, 0
scale 0.5, 0.5
Offset 0.0, -0.559
Effective -180, -60, 180, -90
Rotate 0
EndSegment

EndProjection

Sigurd
10-07-2009, 01:15 PM
Now that is so COOL!

I can use the modern bit for accuracy and the old bit to suggest the style of presentation :)

Could also argue it looks good for SF settings too!


I love this site :)

selden
10-07-2009, 04:44 PM
Another projection you might want to consider is cubic.
I don't know if FT can generate it. I used MMPS and ImageMagick to create this example.

One advantage of cubic is that each of the sections is drawn as if you were looking straight down at it, so the shapes aren't distorted as much as in some of the other projections. There's also a lot of room for adding comments ;)

Here's the Cygwin bash script I used. It has lots of room for improvement.

#! /usr/bin/sh -x
convert $1.jpg tmp.ppm
../project gnomonic -grid -gridcolor 255:255:255 \
-scale 2 -lat 0 -long 90 -w 512 -h 512 -f tmp.ppm >tmp_px.ppm
../project gnomonic -grid -gridcolor 255:255:255 \
-scale 2 -lat 0 -long 270 -w 512 -h 512 -f tmp.ppm >tmp_nx.ppm
../project gnomonic -grid -gridcolor 255:255:255 \
-scale 2 -lat 90 -long 0 -w 512 -h 512 -f tmp.ppm >tmp_py.ppm
../project gnomonic -grid -gridcolor 255:255:255 \
-scale 2 -lat -90 -long 0 -w 512 -h 512 -f tmp.ppm >tmp_ny.ppm
../project gnomonic -grid -gridcolor 255:255:255 \
-scale 2 -lat 0 -long 0 -w 512 -h 512 -f tmp.ppm >tmp_pz.ppm
../project gnomonic -grid -gridcolor 255:255:255 \
-scale 2 -lat 0 -long 180 -w 512 -h 512 -f tmp.ppm >tmp_nz.ppm
#
ppmmake black 512 512 >black.ppm
#
montage black.ppm tmp_py.ppm black.ppm black.ppm \
tmp_nx.ppm tmp_pz.ppm tmp_px.ppm tmp_nz.ppm \
black.ppm tmp_ny.ppm black.ppm black.ppm \
-mode Concatenate -tile 4x3 $1_cubic.jpg


p.s. you also could print it and cut it out to make a simple world. Of course, there are other projections which can be used to make a more spherical object if that's desirable.

Sigurd
10-08-2009, 07:36 AM
Very resourceful Selden!

I like the cubic projection. I'd consider that if I get further from Fractal Terrains. Right now I'm just digging the idea that for a working game world map I can center on any place, set my scale, and print. I'm experimenting with a work flow as much as anything.

Interesting script! I've never used bash for that.


S