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View Full Version : The City of Dir'ht - by Karithina



Karithina
10-10-2009, 11:46 AM
Map (Click to enlarge)
http://i33.tinypic.com/4v45lj.jpg (http://fc05.deviantart.com/fs23/f/2009/244/d/1/Map__The_City_of_Dir__ht_by_Karithina.png)

Created in: Photoshop

About
The city of Dir’ht once spanned the entirety of Dir’ht Bay. It was a thriving city of trade and was one of the widest-ranged manufacturer of any city in the surface world.

This was until Nefaswrythen reached the sewers below the town and began to lay ruin to it, and it’s civilians. Buildings crumbled under the war of the parasite-infested against the clean, and buildings fell as tunnels were dug until they became caverns.
As the people began to rebuild, measures were put in place to restore it in a safer manner, separating it from the sewers. Thick metal plates covered the ground, and large steel walls towered and surrounded the city.

Nobody ventured into the sewers, not even under pay, and all pipes leading to the sewers were used with extreme caution. The city was placed under complete lock-down, and became entirely self-sufficient out of fear of the outside, and under world.

Original Thread
(There was no thread, as I only just began posting... but the large version can be found: Here (http://Karithina.deviantart.com/art/Map-The-City-of-Dir-ht-135529633))

Gandwarf
10-10-2009, 12:19 PM
I am a sucker for town maps and I like this one. I like the fact that the town looks like it has seen better times. Have some reputation.
Is that some kind of huge, crumbling wall surrounding the city?

Ascension
10-10-2009, 12:24 PM
Very nice colors and good texturing. Nice job.

Karithina
10-10-2009, 12:26 PM
Oh thank you very much!

And yes it is.
The city used to be much larger before the war against the Wyrmwreyn and the crumbling walls were the old border built during the war but before the New Dir'ht Corporation began rebuilding the inner city with grander fortifications in both architecture and laws ^^

Steel General
10-10-2009, 04:08 PM
I like it, nice job.

But for me it's a little dark and I wish it were a higher resolution/larger so I could enjoy more of the goodness.

Gidde
10-10-2009, 07:10 PM
I have to second the wish for more pixels, but what you have looks very cool. Have some rep :)

Karithina
10-10-2009, 10:46 PM
I've changed the enlargement link to what it was originally, a much larger file xD

mearrin69
10-11-2009, 11:12 AM
Nice one. I too like the colors and texturing. Of course, I'm a sucker for post-apoc-looking stuff, and this certainly has that. Your naming is even slightly Gamma Worldish. What's this for, BTW?
M

Coyotemax
10-11-2009, 11:38 AM
that is incredibly cool!
**ideas**
*rep*

Karithina
10-11-2009, 12:21 PM
Nice one. I too like the colors and texturing. Of course, I'm a sucker for post-apoc-looking stuff, and this certainly has that. Your naming is even slightly Gamma Worldish. What's this for, BTW?
M

Oh thank you! Hehe yes, you can't go wrong with post-apocalyptic styled worlds~

At the moment it's just a world I'm building up for my art, just so my university work and other stuff feels like it's going towards some overall theme.

I'm hoping to do something more with it at some point when I have more time, maybe a graphic novel or an animated film, although I'd love to use my world for a tabletop rpg some day (a bit hard at the moment in the town I'm living in, I'd have to wait until I move to a bigger city in a couple of years).

Gidde
10-11-2009, 12:44 PM
I'd love to use my world for a tabletop rpg some day (a bit hard at the moment in the town I'm living in, I'd have to wait until I move to a bigger city in a couple of years).

VTT (Virtual tabletop) might be an option. I've never tried it, but there are several people here who use it and/or make maps for it.

Tom_Cardin
10-11-2009, 01:29 PM
Thanks for updating with a larger map. Much more to see now.

I love the amount of detail in this. Especially where the city gets tight and crowded.

The large blocks with the cracks in them in old dirt look out of scale to everything else though. Originally I thought the cracks were trees, something about how the cracks overlay both the blocks and the ground as one unit.

But I think my favorite bit is the playpark being adjacent to the cemetary. That sounds like adventure waiting to happen.

Schley
10-14-2009, 04:00 PM
Good work but I would suggest bringing up the overall contrast. You lose a bit of the magic with the rather dark value range. I would build a quick levels or curves adjustment layer and bring up the highlights and mid-tones while keeping the shadows rich and deep. Play with the adjustment layers positioning too (Above and below the text) to see what effect it has on the text's readability.